Stellaris
Worthy Perks for 4.0.*
102 件のコメント
[TmX]Handepsilon 5月24日 20時38分 
I'm glad you didn't remove the Enigmatic Engineering's new buff for 4.0. Having access to roll for 4 Fallen Empire buildings just turned this from a nothingburger into resource shenanigans galore
Naraxa 5月19日 17時10分 
Would you ever be interested in boosting some of the weaker origins like you and Only Karlos before you did for these APs? I'd love to see the kinds of changes you'd make if you're interested
mute  [作成者] 5月19日 1時12分 
Let me know if you encounter any issues with 4.0.*
gableHETA 5月8日 7時35分 
Will this be updated? Thank you for all your great work.
Odin 2024年11月6日 7時02分 
Totally fair. I think you've accomplished that goal :)
mute  [作成者] 2024年11月6日 1時46分 
I actually wanted to change Defender to: +200 Opinion (only during Crisis). But in the end all I did was remove the +20% Diplo Weight this mod previously added to it.

Honestly, my changes are completely out of touch with game balance. But it's about making the "filler" perks more interesting, not necessarily making all perks balanced. Choosing APs shouldn't feel like "Uhhh I guess I'll just take that one" whenever all the must-haves are already picked.
Odin 2024年11月5日 18時59分 
Just wanted to say thanks for not reworking Defender of the Galaxy lol. It's such a meme of a perk already. The +200 opinion just breaks the whole game unless you are playing a genocidal.
mute  [作成者] 2024年11月5日 12時47分 
Updated with new effects for Archaeo-Engineers, Enigmatic Engineering, Galactic Force Projection, Interstellar Dominion, Eternal Vigilance, Galactic Contender, Imperial Prerogative, Executive Vigor, Transcendent Learning, Shared Destiny, Detox.

Let me know what you think about these changes.
Grendain 2024年10月29日 9時19分 
i hope this mod dont die... This mod is soo cool :techs:
BackInNam 2024年10月3日 17時19分 
Hey is this mod getting updated? I have a feeling this mod is causing my game to crash.
BubblineBee 2024年7月27日 21時20分 
Was going to make a mod like this and decided to check if there already was one. This is exactly what I was looking for!
Deviant 2024年7月27日 9時27分 
How about making archeology unlockable from slot 5 instead of slot 3?
mute  [作成者] 2024年6月23日 4時42分 
Talk to me on discord? @ definetlybetterthantheoldsystem
Legit-Rikk 2024年6月22日 9時26分 
Hey man, doesn't look like you're watching your other mod's comments. Do you mind if I take over extended machines?
Hackeysack 2024年5月13日 8時17分 
chad cultist simulator enjoyer
mute  [作成者] 2024年5月13日 6時43分 
Updated for 3.12, Let me know if there's any issues with the new version
Hackeysack 2024年5月11日 10時50分 
It works fine last I checked, just gives you a version warning.
Grendain 2024年4月8日 8時32分 
Update pls, great mod:bwl_fruit:
Torin 2024年3月24日 2時18分 
How well does this work with 3.11.2?
DFW Kerser 2024年3月3日 7時26分 
3.11?
mute  [作成者] 2023年12月2日 15時38分 
Shared Diversity & Transcendent Learning were changed significantly with the last update, they're copies of vanilla for the time being. I should have probably just cut them out, but they'll be modified again eventually. Will take another look once I have the time

Xeno Comp has AI changes. It's turned off for AI. That's intended.
Lordlony 2023年12月2日 15時24分 
Shared Destiny, Transcendent Learning & Xeno Compatibility, don't appear to do anything other than change some AI elements, is this intended ?
mute  [作成者] 2023年11月29日 12時25分 
Updated to 3.10, let me know if I missed any changes or if something broke.
Lordlony 2023年11月25日 4時57分 
Awesome, and that makes sense. I'll just make changes to my little mod just now and review again when you get round to updating :) I don't usually update before yourself but I got board.
mute  [作成者] 2023年11月25日 4時12分 
Those changes are from 3.10 (unless I somehow missed that last patch), mod is still 3.9


Already changed it so it will be the same as Vanilla, + the Agenda (for now):

modifier = {
country_power_projection_influence_produces_add = 2
country_commander_cap_add = 1
country_naval_cap_add = 100
command_limit_add = 50
}


But I don't have access to my Laptop rn, so can't actually upload anything.
Lordlony 2023年11月25日 4時00分 
Vanilla Galactic force projection gives:
Power projection influence produces add = 2
Commander cap add = 1
Naval cap add = 100
Command limit add = 50

Yours gives:
Diplo weight naval mult = 0.25
Naval cap add = 80
Command limit add = 20
+ Agenda, if taken gives
- Naval cap mult = 0.10
- Shipyard build speed mult = 0.05

Just curious, why this?
dino_man90 2023年11月18日 3時52分 
is there a new update coming??
pclance 2023年9月12日 14時23分 
Error: "Unexpected token: modifiers, near line: 14
" in file: "common/council_agendas/00_council_agendas_worthyperks.txt" near line: 19

Error i Thought you should know about.
Cosmoros 2023年8月23日 12時58分 
It might be my long lost patch that I didnt finish editing? Ignore it then.
mute  [作成者] 2023年8月23日 8時29分 
Yes I understood that part, however the error you describe doesn't exist on my end & the fix you suggest is in no way related to my mod.
mute  [作成者] 2023年8月23日 1時51分 
Are you sure you linked the correct fix? This mod doesn't touch the baol or any precursor for that matter. There's multiple references to planetary diversity in there, so maybe that's causing your problem.

Everything is fine on my end, so can you please confirm the error still persists when running just this mod?
mute  [作成者] 2023年5月21日 13時43分 
I've made some more changes to Galactic Force Projection, Consecrate Worlds and Detox.
Galactic Force Projection now unlocks a new Council Agenda which permanently increases Naval Cap (%) and Fleet Command limit.

Transcendent Learning has been reverted to vanilla for the time being.
mute  [作成者] 2023年5月13日 4時51分 
Picking Force Projection late just feels a bit underwhelming, but it's not as if its a bad choice or weak early on. Having both a Flat and a Percentage gives it just that little bit of flexibility it needs. It's just something I wanted to experiment with.

That being said, the Command Limit is definetly returning. As I said, there will be another update sometime soon(ish). I need a bit of time to get a feel for the new content and such, but as usual there will be more drastic changes coming a couple of weeks into the patch.
Lordlony 2023年5月13日 2時40分 
My Patch changes it to naval capacity + 80 and command limit +40 if interested. I found it strange having two bonuses to naval capacity.
DFW Kerser 2023年5月12日 19時24分 
Damn losing that command limit hurt a tiny bit, though leaders increase it by a lot now.
Lordlony 2023年5月10日 3時43分 
Question for Galactic force projection have you intentionally increased naval capacity twice?
country_naval_cap_add = 80
country_naval_cap_mult = 0.25
mute  [作成者] 2023年5月10日 1時47分 
Actually he was right, but it's fixed now.
ZpaceMag 2023年5月10日 1時43分 
@CarsonChills it still says +25% for me, so it must be some other mod you have enabled.
Cheers
CarsonChills 2023年5月9日 20時31分 
Hey, galactic force projection has two extra zeros next to 25%, it boosts it by 2500% and makes the game just as silly as that sounds. Ty for this mod :)
mute  [作成者] 2023年5月9日 11時22分 
Updated for 3.8; there have been small changes to Transcendent Learning.
More changes and an updated changelist coming soon.
ZpaceMag 2023年5月6日 14時49分 
Okay, thank you very much! Appreciate your effort :hardhat:
mute  [作成者] 2023年5月6日 10時31分 
Usually there isn't much I have to change, if anything at all. So probably something between a few minutes and a couple of hours, depending on if I happen to have the time at that moment.
ZpaceMag 2023年5月6日 8時47分 
Will this be updated to 3.8 when it releases in a few days? And if so, how fast do you estimate?
Naraxa 2023年4月6日 8時49分 
oh cool, thanks. I had the patch enabled but maybe it was too high in the load order cause it wasn't working as intended. Thanks!
Lordlony 2023年4月6日 3時29分 
My patch mod Worthy Ascension Perks Patch Fixes the cloaking issue as well as addressing other compatibility issues with other mods.
Naraxa 2023年4月5日 16時33分 
I second @ฅLounyaฅ's comment, there's no cloaking buff given to enigmatic engineering despite everything else being present
Silent0Death 2023年3月19日 12時17分 
Merger*
Silent0Death 2023年3月19日 12時17分 
@Rykhath If you use "Sartek Tradition - Ascension Perk Meger" then yes, otherwise probably not
Rykhath 2023年3月18日 17時21分 
Does this work with ! Reworked Advanced Ascension ?
Lyv 2023年3月17日 9時29分 
enigmatic engineering is missing a buff: ship_cloaking_strength_add = 2