Stellaris
Worthy Perks for 4.0.*
102 commentaires
[TmX]Handepsilon 24 mai à 20h38 
I'm glad you didn't remove the Enigmatic Engineering's new buff for 4.0. Having access to roll for 4 Fallen Empire buildings just turned this from a nothingburger into resource shenanigans galore
Naraxa 19 mai à 17h10 
Would you ever be interested in boosting some of the weaker origins like you and Only Karlos before you did for these APs? I'd love to see the kinds of changes you'd make if you're interested
mute  [créateur] 19 mai à 1h12 
Let me know if you encounter any issues with 4.0.*
gableHETA 8 mai à 7h35 
Will this be updated? Thank you for all your great work.
Odin 6 nov. 2024 à 7h02 
Totally fair. I think you've accomplished that goal :)
mute  [créateur] 6 nov. 2024 à 1h46 
I actually wanted to change Defender to: +200 Opinion (only during Crisis). But in the end all I did was remove the +20% Diplo Weight this mod previously added to it.

Honestly, my changes are completely out of touch with game balance. But it's about making the "filler" perks more interesting, not necessarily making all perks balanced. Choosing APs shouldn't feel like "Uhhh I guess I'll just take that one" whenever all the must-haves are already picked.
Odin 5 nov. 2024 à 18h59 
Just wanted to say thanks for not reworking Defender of the Galaxy lol. It's such a meme of a perk already. The +200 opinion just breaks the whole game unless you are playing a genocidal.
mute  [créateur] 5 nov. 2024 à 12h47 
Updated with new effects for Archaeo-Engineers, Enigmatic Engineering, Galactic Force Projection, Interstellar Dominion, Eternal Vigilance, Galactic Contender, Imperial Prerogative, Executive Vigor, Transcendent Learning, Shared Destiny, Detox.

Let me know what you think about these changes.
Grendain 29 oct. 2024 à 9h19 
i hope this mod dont die... This mod is soo cool :techs:
BackInNam 3 oct. 2024 à 17h19 
Hey is this mod getting updated? I have a feeling this mod is causing my game to crash.
BubblineBee 27 juil. 2024 à 21h20 
Was going to make a mod like this and decided to check if there already was one. This is exactly what I was looking for!
Deviant 27 juil. 2024 à 9h27 
How about making archeology unlockable from slot 5 instead of slot 3?
mute  [créateur] 23 juin 2024 à 4h42 
Talk to me on discord? @ definetlybetterthantheoldsystem
Legit-Rikk 22 juin 2024 à 9h26 
Hey man, doesn't look like you're watching your other mod's comments. Do you mind if I take over extended machines?
Hackeysack 13 mai 2024 à 8h17 
chad cultist simulator enjoyer
mute  [créateur] 13 mai 2024 à 6h43 
Updated for 3.12, Let me know if there's any issues with the new version
Hackeysack 11 mai 2024 à 10h50 
It works fine last I checked, just gives you a version warning.
Grendain 8 avr. 2024 à 8h32 
Update pls, great mod:bwl_fruit:
Torin 24 mars 2024 à 2h18 
How well does this work with 3.11.2?
DFW Kerser 3 mars 2024 à 7h26 
3.11?
mute  [créateur] 2 déc. 2023 à 15h38 
Shared Diversity & Transcendent Learning were changed significantly with the last update, they're copies of vanilla for the time being. I should have probably just cut them out, but they'll be modified again eventually. Will take another look once I have the time

Xeno Comp has AI changes. It's turned off for AI. That's intended.
Lordlony 2 déc. 2023 à 15h24 
Shared Destiny, Transcendent Learning & Xeno Compatibility, don't appear to do anything other than change some AI elements, is this intended ?
mute  [créateur] 29 nov. 2023 à 12h25 
Updated to 3.10, let me know if I missed any changes or if something broke.
Lordlony 25 nov. 2023 à 4h57 
Awesome, and that makes sense. I'll just make changes to my little mod just now and review again when you get round to updating :) I don't usually update before yourself but I got board.
mute  [créateur] 25 nov. 2023 à 4h12 
Those changes are from 3.10 (unless I somehow missed that last patch), mod is still 3.9


Already changed it so it will be the same as Vanilla, + the Agenda (for now):

modifier = {
country_power_projection_influence_produces_add = 2
country_commander_cap_add = 1
country_naval_cap_add = 100
command_limit_add = 50
}


But I don't have access to my Laptop rn, so can't actually upload anything.
Lordlony 25 nov. 2023 à 4h00 
Vanilla Galactic force projection gives:
Power projection influence produces add = 2
Commander cap add = 1
Naval cap add = 100
Command limit add = 50

Yours gives:
Diplo weight naval mult = 0.25
Naval cap add = 80
Command limit add = 20
+ Agenda, if taken gives
- Naval cap mult = 0.10
- Shipyard build speed mult = 0.05

Just curious, why this?
dino_man90 18 nov. 2023 à 3h52 
is there a new update coming??
pclance 12 sept. 2023 à 14h23 
Error: "Unexpected token: modifiers, near line: 14
" in file: "common/council_agendas/00_council_agendas_worthyperks.txt" near line: 19

Error i Thought you should know about.
Cosmoros 23 aout 2023 à 12h58 
It might be my long lost patch that I didnt finish editing? Ignore it then.
mute  [créateur] 23 aout 2023 à 8h29 
Yes I understood that part, however the error you describe doesn't exist on my end & the fix you suggest is in no way related to my mod.
mute  [créateur] 23 aout 2023 à 1h51 
Are you sure you linked the correct fix? This mod doesn't touch the baol or any precursor for that matter. There's multiple references to planetary diversity in there, so maybe that's causing your problem.

Everything is fine on my end, so can you please confirm the error still persists when running just this mod?
mute  [créateur] 21 mai 2023 à 13h43 
I've made some more changes to Galactic Force Projection, Consecrate Worlds and Detox.
Galactic Force Projection now unlocks a new Council Agenda which permanently increases Naval Cap (%) and Fleet Command limit.

Transcendent Learning has been reverted to vanilla for the time being.
mute  [créateur] 13 mai 2023 à 4h51 
Picking Force Projection late just feels a bit underwhelming, but it's not as if its a bad choice or weak early on. Having both a Flat and a Percentage gives it just that little bit of flexibility it needs. It's just something I wanted to experiment with.

That being said, the Command Limit is definetly returning. As I said, there will be another update sometime soon(ish). I need a bit of time to get a feel for the new content and such, but as usual there will be more drastic changes coming a couple of weeks into the patch.
Lordlony 13 mai 2023 à 2h40 
My Patch changes it to naval capacity + 80 and command limit +40 if interested. I found it strange having two bonuses to naval capacity.
DFW Kerser 12 mai 2023 à 19h24 
Damn losing that command limit hurt a tiny bit, though leaders increase it by a lot now.
Lordlony 10 mai 2023 à 3h43 
Question for Galactic force projection have you intentionally increased naval capacity twice?
country_naval_cap_add = 80
country_naval_cap_mult = 0.25
mute  [créateur] 10 mai 2023 à 1h47 
Actually he was right, but it's fixed now.
ZpaceMag 10 mai 2023 à 1h43 
@CarsonChills it still says +25% for me, so it must be some other mod you have enabled.
Cheers
CarsonChills 9 mai 2023 à 20h31 
Hey, galactic force projection has two extra zeros next to 25%, it boosts it by 2500% and makes the game just as silly as that sounds. Ty for this mod :)
mute  [créateur] 9 mai 2023 à 11h22 
Updated for 3.8; there have been small changes to Transcendent Learning.
More changes and an updated changelist coming soon.
ZpaceMag 6 mai 2023 à 14h49 
Okay, thank you very much! Appreciate your effort :hardhat:
mute  [créateur] 6 mai 2023 à 10h31 
Usually there isn't much I have to change, if anything at all. So probably something between a few minutes and a couple of hours, depending on if I happen to have the time at that moment.
ZpaceMag 6 mai 2023 à 8h47 
Will this be updated to 3.8 when it releases in a few days? And if so, how fast do you estimate?
Naraxa 6 avr. 2023 à 8h49 
oh cool, thanks. I had the patch enabled but maybe it was too high in the load order cause it wasn't working as intended. Thanks!
Lordlony 6 avr. 2023 à 3h29 
My patch mod Worthy Ascension Perks Patch Fixes the cloaking issue as well as addressing other compatibility issues with other mods.
Naraxa 5 avr. 2023 à 16h33 
I second @ฅLounyaฅ's comment, there's no cloaking buff given to enigmatic engineering despite everything else being present
Silent0Death 19 mars 2023 à 12h17 
Merger*
Silent0Death 19 mars 2023 à 12h17 
@Rykhath If you use "Sartek Tradition - Ascension Perk Meger" then yes, otherwise probably not
Rykhath 18 mars 2023 à 17h21 
Does this work with ! Reworked Advanced Ascension ?
Lyv 17 mars 2023 à 9h29 
enigmatic engineering is missing a buff: ship_cloaking_strength_add = 2