Stellaris
Worthy Perks for 4.0.*
102 Yorum
[TmX]Handepsilon 24 May @ 20:38 
I'm glad you didn't remove the Enigmatic Engineering's new buff for 4.0. Having access to roll for 4 Fallen Empire buildings just turned this from a nothingburger into resource shenanigans galore
Naraxa 19 May @ 17:10 
Would you ever be interested in boosting some of the weaker origins like you and Only Karlos before you did for these APs? I'd love to see the kinds of changes you'd make if you're interested
mute  [yaratıcı] 19 May @ 1:12 
Let me know if you encounter any issues with 4.0.*
gableHETA 8 May @ 7:35 
Will this be updated? Thank you for all your great work.
Odin 6 Kas 2024 @ 7:02 
Totally fair. I think you've accomplished that goal :)
mute  [yaratıcı] 6 Kas 2024 @ 1:46 
I actually wanted to change Defender to: +200 Opinion (only during Crisis). But in the end all I did was remove the +20% Diplo Weight this mod previously added to it.

Honestly, my changes are completely out of touch with game balance. But it's about making the "filler" perks more interesting, not necessarily making all perks balanced. Choosing APs shouldn't feel like "Uhhh I guess I'll just take that one" whenever all the must-haves are already picked.
Odin 5 Kas 2024 @ 18:59 
Just wanted to say thanks for not reworking Defender of the Galaxy lol. It's such a meme of a perk already. The +200 opinion just breaks the whole game unless you are playing a genocidal.
mute  [yaratıcı] 5 Kas 2024 @ 12:47 
Updated with new effects for Archaeo-Engineers, Enigmatic Engineering, Galactic Force Projection, Interstellar Dominion, Eternal Vigilance, Galactic Contender, Imperial Prerogative, Executive Vigor, Transcendent Learning, Shared Destiny, Detox.

Let me know what you think about these changes.
Grendain 29 Eki 2024 @ 9:19 
i hope this mod dont die... This mod is soo cool :techs:
BackInNam 3 Eki 2024 @ 17:19 
Hey is this mod getting updated? I have a feeling this mod is causing my game to crash.
BubblineBee 27 Tem 2024 @ 21:20 
Was going to make a mod like this and decided to check if there already was one. This is exactly what I was looking for!
Deviant 27 Tem 2024 @ 9:27 
How about making archeology unlockable from slot 5 instead of slot 3?
mute  [yaratıcı] 23 Haz 2024 @ 4:42 
Talk to me on discord? @ definetlybetterthantheoldsystem
Legit-Rikk 22 Haz 2024 @ 9:26 
Hey man, doesn't look like you're watching your other mod's comments. Do you mind if I take over extended machines?
Hackeysack 13 May 2024 @ 8:17 
chad cultist simulator enjoyer
mute  [yaratıcı] 13 May 2024 @ 6:43 
Updated for 3.12, Let me know if there's any issues with the new version
Hackeysack 11 May 2024 @ 10:50 
It works fine last I checked, just gives you a version warning.
Grendain 8 Nis 2024 @ 8:32 
Update pls, great mod:bwl_fruit:
Torin 24 Mar 2024 @ 2:18 
How well does this work with 3.11.2?
DFW Kerser 3 Mar 2024 @ 7:26 
3.11?
mute  [yaratıcı] 2 Ara 2023 @ 15:38 
Shared Diversity & Transcendent Learning were changed significantly with the last update, they're copies of vanilla for the time being. I should have probably just cut them out, but they'll be modified again eventually. Will take another look once I have the time

Xeno Comp has AI changes. It's turned off for AI. That's intended.
Lordlony 2 Ara 2023 @ 15:24 
Shared Destiny, Transcendent Learning & Xeno Compatibility, don't appear to do anything other than change some AI elements, is this intended ?
mute  [yaratıcı] 29 Kas 2023 @ 12:25 
Updated to 3.10, let me know if I missed any changes or if something broke.
Lordlony 25 Kas 2023 @ 4:57 
Awesome, and that makes sense. I'll just make changes to my little mod just now and review again when you get round to updating :) I don't usually update before yourself but I got board.
mute  [yaratıcı] 25 Kas 2023 @ 4:12 
Those changes are from 3.10 (unless I somehow missed that last patch), mod is still 3.9


Already changed it so it will be the same as Vanilla, + the Agenda (for now):

modifier = {
country_power_projection_influence_produces_add = 2
country_commander_cap_add = 1
country_naval_cap_add = 100
command_limit_add = 50
}


But I don't have access to my Laptop rn, so can't actually upload anything.
Lordlony 25 Kas 2023 @ 4:00 
Vanilla Galactic force projection gives:
Power projection influence produces add = 2
Commander cap add = 1
Naval cap add = 100
Command limit add = 50

Yours gives:
Diplo weight naval mult = 0.25
Naval cap add = 80
Command limit add = 20
+ Agenda, if taken gives
- Naval cap mult = 0.10
- Shipyard build speed mult = 0.05

Just curious, why this?
dino_man90 18 Kas 2023 @ 3:52 
is there a new update coming??
pclance 12 Eyl 2023 @ 14:23 
Error: "Unexpected token: modifiers, near line: 14
" in file: "common/council_agendas/00_council_agendas_worthyperks.txt" near line: 19

Error i Thought you should know about.
Cosmoros 23 Ağu 2023 @ 12:58 
It might be my long lost patch that I didnt finish editing? Ignore it then.
mute  [yaratıcı] 23 Ağu 2023 @ 8:29 
Yes I understood that part, however the error you describe doesn't exist on my end & the fix you suggest is in no way related to my mod.
mute  [yaratıcı] 23 Ağu 2023 @ 1:51 
Are you sure you linked the correct fix? This mod doesn't touch the baol or any precursor for that matter. There's multiple references to planetary diversity in there, so maybe that's causing your problem.

Everything is fine on my end, so can you please confirm the error still persists when running just this mod?
mute  [yaratıcı] 21 May 2023 @ 13:43 
I've made some more changes to Galactic Force Projection, Consecrate Worlds and Detox.
Galactic Force Projection now unlocks a new Council Agenda which permanently increases Naval Cap (%) and Fleet Command limit.

Transcendent Learning has been reverted to vanilla for the time being.
mute  [yaratıcı] 13 May 2023 @ 4:51 
Picking Force Projection late just feels a bit underwhelming, but it's not as if its a bad choice or weak early on. Having both a Flat and a Percentage gives it just that little bit of flexibility it needs. It's just something I wanted to experiment with.

That being said, the Command Limit is definetly returning. As I said, there will be another update sometime soon(ish). I need a bit of time to get a feel for the new content and such, but as usual there will be more drastic changes coming a couple of weeks into the patch.
Lordlony 13 May 2023 @ 2:40 
My Patch changes it to naval capacity + 80 and command limit +40 if interested. I found it strange having two bonuses to naval capacity.
DFW Kerser 12 May 2023 @ 19:24 
Damn losing that command limit hurt a tiny bit, though leaders increase it by a lot now.
Lordlony 10 May 2023 @ 3:43 
Question for Galactic force projection have you intentionally increased naval capacity twice?
country_naval_cap_add = 80
country_naval_cap_mult = 0.25
mute  [yaratıcı] 10 May 2023 @ 1:47 
Actually he was right, but it's fixed now.
ZpaceMag 10 May 2023 @ 1:43 
@CarsonChills it still says +25% for me, so it must be some other mod you have enabled.
Cheers
CarsonChills 9 May 2023 @ 20:31 
Hey, galactic force projection has two extra zeros next to 25%, it boosts it by 2500% and makes the game just as silly as that sounds. Ty for this mod :)
mute  [yaratıcı] 9 May 2023 @ 11:22 
Updated for 3.8; there have been small changes to Transcendent Learning.
More changes and an updated changelist coming soon.
ZpaceMag 6 May 2023 @ 14:49 
Okay, thank you very much! Appreciate your effort :hardhat:
mute  [yaratıcı] 6 May 2023 @ 10:31 
Usually there isn't much I have to change, if anything at all. So probably something between a few minutes and a couple of hours, depending on if I happen to have the time at that moment.
ZpaceMag 6 May 2023 @ 8:47 
Will this be updated to 3.8 when it releases in a few days? And if so, how fast do you estimate?
Naraxa 6 Nis 2023 @ 8:49 
oh cool, thanks. I had the patch enabled but maybe it was too high in the load order cause it wasn't working as intended. Thanks!
Lordlony 6 Nis 2023 @ 3:29 
My patch mod Worthy Ascension Perks Patch Fixes the cloaking issue as well as addressing other compatibility issues with other mods.
Naraxa 5 Nis 2023 @ 16:33 
I second @ฅLounyaฅ's comment, there's no cloaking buff given to enigmatic engineering despite everything else being present
Silent0Death 19 Mar 2023 @ 12:17 
Merger*
Silent0Death 19 Mar 2023 @ 12:17 
@Rykhath If you use "Sartek Tradition - Ascension Perk Meger" then yes, otherwise probably not
Rykhath 18 Mar 2023 @ 17:21 
Does this work with ! Reworked Advanced Ascension ?
Lyv 17 Mar 2023 @ 9:29 
enigmatic engineering is missing a buff: ship_cloaking_strength_add = 2