Project Zomboid

Project Zomboid

Rewarding Night Combat
83 Comments
KrFisH 27 May @ 2:33pm 
B42, please!
Arda' 21 May @ 12:18pm 
NICE THANK YOU FROM TURKEY
Zenith 4 Apr @ 11:32pm 
rip for another 2 years then :(
Nihilist Penguin  [author] 25 Feb @ 8:14am 
This mod has codebase interlinked with networking stuff so I rather wait for stable release until I make changes... sorry guys.
Zenith 24 Feb @ 10:26pm 
42?
Dastam 21 Feb @ 10:32am 
+1 for B42!!
Борис 9 Jan @ 2:06am 
.:steamsalty::steamhappy:
Rockotansky 4 Jan @ 9:10pm 
PLEEEEASE B4222222. straight up one of the coolest balance mods out there
SunSu Draconis 1 Jan @ 6:54pm 
+1 for B42! :steamhappy:
SpartanH347 [FR] 29 Dec, 2024 @ 9:41pm 
B42?
matteokmp 26 Dec, 2024 @ 8:08am 
Is this mod compatible with B42?
Dan From Financing 23 Dec, 2024 @ 2:59am 
B42?
katar3778 10 Dec, 2024 @ 10:22am 
can you add blue moon?
Mint_A 30 Nov, 2024 @ 11:47pm 
is this mod Support Random Zombie Day/Night Mod?
Tempritscher 4 Sep, 2024 @ 12:16pm 
are we able to use multiple trigger sounds?
i would like to add the Dying Light Tower Sounds to the Game
CheFRice 8 Aug, 2024 @ 11:08pm 
Got this error for the first time today
CheFRice 8 Aug, 2024 @ 11:07pm 
ERROR: General , 1723182127777> 19,906,644,111> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: RewardingNightCombat of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1723182127778> 19,906,644,111> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: RewardingNightCombat of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
Ever 24 Jul, 2024 @ 3:31am 
How does the exp multiplier during the night apply to the existing exp bonuses? I.E if I have a 4x exp multiplier for all skills in the server settings, how would the 1.5x or 1.75x multiplier work in conjunction with the 4x exp multiplier?
Nihilist Penguin  [author] 23 May, 2024 @ 11:47am 
@AlunBrozy
This mod doesn't modify zombie spawn rates. As for the visuals, there is only moon icon. I doubt this mod has anything to do with your problems
AlunBrozy 22 May, 2024 @ 9:01am 
For no reason this mod add a lot of zombies spawn.... desinstalled (Also some visual bugs at night)
Jokemercy 19 May, 2024 @ 5:28pm 
@.rook13 That's fixed it for me, thank you.
Green -.- 14 Mar, 2024 @ 1:30am 
I hope to add support for passive skills so that I can practice my stealth skills when I go out late at night, but I have to say that this is a very good mod, with the blessing of night sprinter, it allows me to go out late at night every time All doubly nervous
Poggers 21 Feb, 2024 @ 8:12pm 
Coming from a Dying Light vet of 5 years, this is art.
theskull_knight 2 Feb, 2024 @ 7:08am 
dying light?
Nihilist Penguin  [author] 15 Aug, 2023 @ 7:07am 
@Acidicyes
Yes, the mod supports multiplayer.
Elliooott 15 Aug, 2023 @ 5:31am 
mulstiplayer?
Dracula 4 Aug, 2023 @ 5:08pm 
@Nihilist Penguin -- Everything seems to be working now. It turns out, when you adjust a setting on this mod, while ingame, it just takes a few ingame days to apply. :)
Nihilist Penguin  [author] 28 Jul, 2023 @ 11:41am 
@L. Dracula settings are not dynamically applied whenever they are changed; therefore, you probably need to stop the server, do the necessary changes and start it again.
Dracula 28 Jul, 2023 @ 10:57am 
Can anyone assist me? On our dedicated server, I'd told the mod 100 times to turn on at winter, at 20:00/8pm, and it absolutely refuses to update. Still only turns on at 2300. Any help, please?
Não é o Gui 26 Apr, 2023 @ 12:47pm 
@Nihilist Penguin I posted the translation of your mod in Brazilian Portuguese, if you can upload it to the original mod, I'd appreciate it.
{playername(-1)} 2 Apr, 2023 @ 9:16pm 
Could you add the option to schedule every how many days it appears?
reanimated6 7 Mar, 2023 @ 5:48am 
<3
Nihilist Penguin  [author] 5 Mar, 2023 @ 10:51am 
I'm thinking of coming back to the modding scene when my education, which is pretty close to the end, is over. I have some great ideas that may help the modding community in general, including compatibility between some of the mods.
TheNerdling 5 Mar, 2023 @ 8:22am 
If you get the time, a compatibility option I'd love to see is using the same settings this mod uses to detect sun/night

https://sp.zhabite.com/sharedfiles/filedetails/?id=2843606331&searchtext=sun+sensitive

I really want to have darkness make the zombies stronger, and in turn get more xp from them when they are stronger. Since I'm using other mods to add events, some of which block light, it makes the zombies stronger but I don't get the xp bonus if it's not between the set hours. Love the mod though tyty
.rook13 2 Jan, 2023 @ 7:06am 
There might be a missing translation string problem with this mod due to the case-sensitive nature of Linux. You might want to rename "translate" directory to "Translate" (with capital T) inside of <mods>/media/lua/shared directory to fix the issue.
kellogsfrostedflakes 29 Dec, 2022 @ 1:50pm 
I would love to see something like this done, but with a rare loot pool that is only available during the night hours.
RaisingTheJay 10 Dec, 2022 @ 10:57am 
nice for a dying light challenge play through
NoMaD 5 Aug, 2022 @ 8:47am 
hahaha I saw this in the ambient sound vid and I too am adding this because of the sound effect, it's great.. just a bonus for the bonus fight xp lolz
Nobody 27 Jul, 2022 @ 8:29pm 
Is there any chance you could make a mod that gives only the creepy ambience? I really like this mod but with a few of my playthroughs, I'm currently not using the effects of this mod, but I really a sucker for creepy ambience.
Nihilist Penguin  [author] 3 Jul, 2022 @ 11:33pm 
@wapaks
Yes, both client and server must have the same mods enabled.
WaPaKs 3 Jul, 2022 @ 5:26pm 
should i enable this mod on singleplayer and MP? to get Customization? and work in MP?
Foxie 15 Jun, 2022 @ 7:56am 
@Nihilist Penquin
Ty! I think my favorite part about this game is how active and helpful everyone is. Great mod! Keep up good work :D
Nihilist Penguin  [author] 15 Jun, 2022 @ 4:01am 
@Foxie
Yes, it is also included.
Foxie 14 Jun, 2022 @ 9:25pm 
Spears?
Crowflake 11 Jun, 2022 @ 8:30am 
Nice mod! Could it possible to make it follow the same hours as the "Day/Night Active" sandbox option? I'm having sprinters outside of the default set times but I can't find the official hours when the game considers it "night".
Nihilist Penguin  [author] 25 May, 2022 @ 8:05am 
@PhantomDgen
That was actually one of my mod goals -- to develop an integrated sprinter mod. Unfortunately, I don't have much time for that these days... but who knows what the future holds :)
PhantomDgen 24 May, 2022 @ 1:14pm 
Should have made it more clear. But i didnt wanted to every night to have sprinters, or rewarding nights, i wished i could give an odd to a night sprinter night to happen, and then such night would have an significant increase in XP gain
PhantomDgen 24 May, 2022 @ 1:12pm 
I know, i meant i t would be cool to make it 20% for a for a rewarding night to activate, and i wanted such night to also have night sprinters in those nights
Nihilist Penguin  [author] 24 May, 2022 @ 10:55am 
@PhantomDgen
You can choose the same settings (starting and ending hours) in both mods..
PhantomDgen 23 May, 2022 @ 2:13pm 
Is it possible to make night sprinter work with this mod, i wanted to have some blood moon-ish nights where the night sprinter and the rewarding night effects both come up, but how to i make both night sprinter and the rewarding night come up on together