Project Zomboid

Project Zomboid

Rewarding Night Combat
83 kommentarer
KrFisH 27. maj kl. 14:33 
B42, please!
Arda' 21. maj kl. 12:18 
NICE THANK YOU FROM TURKEY
Zenith 4. apr. kl. 23:32 
rip for another 2 years then :(
Nihilist Penguin  [ophavsmand] 25. feb. kl. 8:14 
This mod has codebase interlinked with networking stuff so I rather wait for stable release until I make changes... sorry guys.
Zenith 24. feb. kl. 22:26 
42?
Dastam 21. feb. kl. 10:32 
+1 for B42!!
Борис 9. jan. kl. 2:06 
.:steamsalty::steamhappy:
Rockotansky 4. jan. kl. 21:10 
PLEEEEASE B4222222. straight up one of the coolest balance mods out there
SunSu Draconis 1. jan. kl. 18:54 
+1 for B42! :steamhappy:
SpartanH347 [FR] 29. dec. 2024 kl. 21:41 
B42?
matteokmp 26. dec. 2024 kl. 8:08 
Is this mod compatible with B42?
Dan From Financing 23. dec. 2024 kl. 2:59 
B42?
katar3778 10. dec. 2024 kl. 10:22 
can you add blue moon?
Mint_A 30. nov. 2024 kl. 23:47 
is this mod Support Random Zombie Day/Night Mod?
Tempritscher 4. sep. 2024 kl. 12:16 
are we able to use multiple trigger sounds?
i would like to add the Dying Light Tower Sounds to the Game
CheFRice 8. aug. 2024 kl. 23:08 
Got this error for the first time today
CheFRice 8. aug. 2024 kl. 23:07 
ERROR: General , 1723182127777> 19,906,644,111> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: RewardingNightCombat of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1723182127778> 19,906,644,111> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: RewardingNightCombat of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
Ever 24. juli 2024 kl. 3:31 
How does the exp multiplier during the night apply to the existing exp bonuses? I.E if I have a 4x exp multiplier for all skills in the server settings, how would the 1.5x or 1.75x multiplier work in conjunction with the 4x exp multiplier?
Nihilist Penguin  [ophavsmand] 23. maj 2024 kl. 11:47 
@AlunBrozy
This mod doesn't modify zombie spawn rates. As for the visuals, there is only moon icon. I doubt this mod has anything to do with your problems
AlunBrozy 22. maj 2024 kl. 9:01 
For no reason this mod add a lot of zombies spawn.... desinstalled (Also some visual bugs at night)
Jokemercy 19. maj 2024 kl. 17:28 
@.rook13 That's fixed it for me, thank you.
Green -.- 14. mar. 2024 kl. 1:30 
I hope to add support for passive skills so that I can practice my stealth skills when I go out late at night, but I have to say that this is a very good mod, with the blessing of night sprinter, it allows me to go out late at night every time All doubly nervous
Poggers 21. feb. 2024 kl. 20:12 
Coming from a Dying Light vet of 5 years, this is art.
theskull_knight 2. feb. 2024 kl. 7:08 
dying light?
Nihilist Penguin  [ophavsmand] 15. aug. 2023 kl. 7:07 
@Acidicyes
Yes, the mod supports multiplayer.
Elliooott 15. aug. 2023 kl. 5:31 
mulstiplayer?
Dracula 4. aug. 2023 kl. 17:08 
@Nihilist Penguin -- Everything seems to be working now. It turns out, when you adjust a setting on this mod, while ingame, it just takes a few ingame days to apply. :)
Nihilist Penguin  [ophavsmand] 28. juli 2023 kl. 11:41 
@L. Dracula settings are not dynamically applied whenever they are changed; therefore, you probably need to stop the server, do the necessary changes and start it again.
Dracula 28. juli 2023 kl. 10:57 
Can anyone assist me? On our dedicated server, I'd told the mod 100 times to turn on at winter, at 20:00/8pm, and it absolutely refuses to update. Still only turns on at 2300. Any help, please?
Não é o Gui 26. apr. 2023 kl. 12:47 
@Nihilist Penguin I posted the translation of your mod in Brazilian Portuguese, if you can upload it to the original mod, I'd appreciate it.
{playername(-1)} 2. apr. 2023 kl. 21:16 
Could you add the option to schedule every how many days it appears?
reanimated6 7. mar. 2023 kl. 5:48 
<3
Nihilist Penguin  [ophavsmand] 5. mar. 2023 kl. 10:51 
I'm thinking of coming back to the modding scene when my education, which is pretty close to the end, is over. I have some great ideas that may help the modding community in general, including compatibility between some of the mods.
TheNerdling 5. mar. 2023 kl. 8:22 
If you get the time, a compatibility option I'd love to see is using the same settings this mod uses to detect sun/night

https://sp.zhabite.com/sharedfiles/filedetails/?id=2843606331&searchtext=sun+sensitive

I really want to have darkness make the zombies stronger, and in turn get more xp from them when they are stronger. Since I'm using other mods to add events, some of which block light, it makes the zombies stronger but I don't get the xp bonus if it's not between the set hours. Love the mod though tyty
.rook13 2. jan. 2023 kl. 7:06 
There might be a missing translation string problem with this mod due to the case-sensitive nature of Linux. You might want to rename "translate" directory to "Translate" (with capital T) inside of <mods>/media/lua/shared directory to fix the issue.
kellogsfrostedflakes 29. dec. 2022 kl. 13:50 
I would love to see something like this done, but with a rare loot pool that is only available during the night hours.
RaisingTheJay 10. dec. 2022 kl. 10:57 
nice for a dying light challenge play through
NoMaD 5. aug. 2022 kl. 8:47 
hahaha I saw this in the ambient sound vid and I too am adding this because of the sound effect, it's great.. just a bonus for the bonus fight xp lolz
Nobody 27. juli 2022 kl. 20:29 
Is there any chance you could make a mod that gives only the creepy ambience? I really like this mod but with a few of my playthroughs, I'm currently not using the effects of this mod, but I really a sucker for creepy ambience.
Nihilist Penguin  [ophavsmand] 3. juli 2022 kl. 23:33 
@wapaks
Yes, both client and server must have the same mods enabled.
WaPaKs 3. juli 2022 kl. 17:26 
should i enable this mod on singleplayer and MP? to get Customization? and work in MP?
Foxie 15. juni 2022 kl. 7:56 
@Nihilist Penquin
Ty! I think my favorite part about this game is how active and helpful everyone is. Great mod! Keep up good work :D
Nihilist Penguin  [ophavsmand] 15. juni 2022 kl. 4:01 
@Foxie
Yes, it is also included.
Foxie 14. juni 2022 kl. 21:25 
Spears?
Crowflake 11. juni 2022 kl. 8:30 
Nice mod! Could it possible to make it follow the same hours as the "Day/Night Active" sandbox option? I'm having sprinters outside of the default set times but I can't find the official hours when the game considers it "night".
Nihilist Penguin  [ophavsmand] 25. maj 2022 kl. 8:05 
@PhantomDgen
That was actually one of my mod goals -- to develop an integrated sprinter mod. Unfortunately, I don't have much time for that these days... but who knows what the future holds :)
PhantomDgen 24. maj 2022 kl. 13:14 
Should have made it more clear. But i didnt wanted to every night to have sprinters, or rewarding nights, i wished i could give an odd to a night sprinter night to happen, and then such night would have an significant increase in XP gain
PhantomDgen 24. maj 2022 kl. 13:12 
I know, i meant i t would be cool to make it 20% for a for a rewarding night to activate, and i wanted such night to also have night sprinters in those nights
Nihilist Penguin  [ophavsmand] 24. maj 2022 kl. 10:55 
@PhantomDgen
You can choose the same settings (starting and ending hours) in both mods..
PhantomDgen 23. maj 2022 kl. 14:13 
Is it possible to make night sprinter work with this mod, i wanted to have some blood moon-ish nights where the night sprinter and the rewarding night effects both come up, but how to i make both night sprinter and the rewarding night come up on together