Project Zomboid

Project Zomboid

Rewarding Night Combat
83 Yorum
KrFisH 27 May @ 14:33 
B42, please!
Arda' 21 May @ 12:18 
NICE THANK YOU FROM TURKEY
Zenith 4 Nis @ 23:32 
rip for another 2 years then :(
Nihilist Penguin  [yaratıcı] 25 Şub @ 8:14 
This mod has codebase interlinked with networking stuff so I rather wait for stable release until I make changes... sorry guys.
Zenith 24 Şub @ 22:26 
42?
Dastam 21 Şub @ 10:32 
+1 for B42!!
Борис 9 Oca @ 2:06 
.:steamsalty::steamhappy:
Rockotansky 4 Oca @ 21:10 
PLEEEEASE B4222222. straight up one of the coolest balance mods out there
SunSu Draconis 1 Oca @ 18:54 
+1 for B42! :steamhappy:
SpartanH347 [FR] 29 Ara 2024 @ 21:41 
B42?
matteokmp 26 Ara 2024 @ 8:08 
Is this mod compatible with B42?
Dan From Financing 23 Ara 2024 @ 2:59 
B42?
katar3778 10 Ara 2024 @ 10:22 
can you add blue moon?
Mint_A 30 Kas 2024 @ 23:47 
is this mod Support Random Zombie Day/Night Mod?
Tempritscher 4 Eyl 2024 @ 12:16 
are we able to use multiple trigger sounds?
i would like to add the Dying Light Tower Sounds to the Game
CheFRice 8 Ağu 2024 @ 23:08 
Got this error for the first time today
CheFRice 8 Ağu 2024 @ 23:07 
ERROR: General , 1723182127777> 19,906,644,111> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: RewardingNightCombat of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1723182127778> 19,906,644,111> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: RewardingNightCombat of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
Ever 24 Tem 2024 @ 3:31 
How does the exp multiplier during the night apply to the existing exp bonuses? I.E if I have a 4x exp multiplier for all skills in the server settings, how would the 1.5x or 1.75x multiplier work in conjunction with the 4x exp multiplier?
Nihilist Penguin  [yaratıcı] 23 May 2024 @ 11:47 
@AlunBrozy
This mod doesn't modify zombie spawn rates. As for the visuals, there is only moon icon. I doubt this mod has anything to do with your problems
AlunBrozy 22 May 2024 @ 9:01 
For no reason this mod add a lot of zombies spawn.... desinstalled (Also some visual bugs at night)
Jokemercy 19 May 2024 @ 17:28 
@.rook13 That's fixed it for me, thank you.
Green -.- 14 Mar 2024 @ 1:30 
I hope to add support for passive skills so that I can practice my stealth skills when I go out late at night, but I have to say that this is a very good mod, with the blessing of night sprinter, it allows me to go out late at night every time All doubly nervous
Poggers 21 Şub 2024 @ 20:12 
Coming from a Dying Light vet of 5 years, this is art.
theskull_knight 2 Şub 2024 @ 7:08 
dying light?
Nihilist Penguin  [yaratıcı] 15 Ağu 2023 @ 7:07 
@Acidicyes
Yes, the mod supports multiplayer.
Elliooott 15 Ağu 2023 @ 5:31 
mulstiplayer?
Dracula 4 Ağu 2023 @ 17:08 
@Nihilist Penguin -- Everything seems to be working now. It turns out, when you adjust a setting on this mod, while ingame, it just takes a few ingame days to apply. :)
Nihilist Penguin  [yaratıcı] 28 Tem 2023 @ 11:41 
@L. Dracula settings are not dynamically applied whenever they are changed; therefore, you probably need to stop the server, do the necessary changes and start it again.
Dracula 28 Tem 2023 @ 10:57 
Can anyone assist me? On our dedicated server, I'd told the mod 100 times to turn on at winter, at 20:00/8pm, and it absolutely refuses to update. Still only turns on at 2300. Any help, please?
Não é o Gui 26 Nis 2023 @ 12:47 
@Nihilist Penguin I posted the translation of your mod in Brazilian Portuguese, if you can upload it to the original mod, I'd appreciate it.
{playername(-1)} 2 Nis 2023 @ 21:16 
Could you add the option to schedule every how many days it appears?
reanimated6 7 Mar 2023 @ 5:48 
<3
Nihilist Penguin  [yaratıcı] 5 Mar 2023 @ 10:51 
I'm thinking of coming back to the modding scene when my education, which is pretty close to the end, is over. I have some great ideas that may help the modding community in general, including compatibility between some of the mods.
TheNerdling 5 Mar 2023 @ 8:22 
If you get the time, a compatibility option I'd love to see is using the same settings this mod uses to detect sun/night

https://sp.zhabite.com/sharedfiles/filedetails/?id=2843606331&searchtext=sun+sensitive

I really want to have darkness make the zombies stronger, and in turn get more xp from them when they are stronger. Since I'm using other mods to add events, some of which block light, it makes the zombies stronger but I don't get the xp bonus if it's not between the set hours. Love the mod though tyty
.rook13 2 Oca 2023 @ 7:06 
There might be a missing translation string problem with this mod due to the case-sensitive nature of Linux. You might want to rename "translate" directory to "Translate" (with capital T) inside of <mods>/media/lua/shared directory to fix the issue.
kellogsfrostedflakes 29 Ara 2022 @ 13:50 
I would love to see something like this done, but with a rare loot pool that is only available during the night hours.
RaisingTheJay 10 Ara 2022 @ 10:57 
nice for a dying light challenge play through
NoMaD 5 Ağu 2022 @ 8:47 
hahaha I saw this in the ambient sound vid and I too am adding this because of the sound effect, it's great.. just a bonus for the bonus fight xp lolz
Nobody 27 Tem 2022 @ 20:29 
Is there any chance you could make a mod that gives only the creepy ambience? I really like this mod but with a few of my playthroughs, I'm currently not using the effects of this mod, but I really a sucker for creepy ambience.
Nihilist Penguin  [yaratıcı] 3 Tem 2022 @ 23:33 
@wapaks
Yes, both client and server must have the same mods enabled.
WaPaKs 3 Tem 2022 @ 17:26 
should i enable this mod on singleplayer and MP? to get Customization? and work in MP?
Foxie 15 Haz 2022 @ 7:56 
@Nihilist Penquin
Ty! I think my favorite part about this game is how active and helpful everyone is. Great mod! Keep up good work :D
Nihilist Penguin  [yaratıcı] 15 Haz 2022 @ 4:01 
@Foxie
Yes, it is also included.
Foxie 14 Haz 2022 @ 21:25 
Spears?
Crowflake 11 Haz 2022 @ 8:30 
Nice mod! Could it possible to make it follow the same hours as the "Day/Night Active" sandbox option? I'm having sprinters outside of the default set times but I can't find the official hours when the game considers it "night".
Nihilist Penguin  [yaratıcı] 25 May 2022 @ 8:05 
@PhantomDgen
That was actually one of my mod goals -- to develop an integrated sprinter mod. Unfortunately, I don't have much time for that these days... but who knows what the future holds :)
PhantomDgen 24 May 2022 @ 13:14 
Should have made it more clear. But i didnt wanted to every night to have sprinters, or rewarding nights, i wished i could give an odd to a night sprinter night to happen, and then such night would have an significant increase in XP gain
PhantomDgen 24 May 2022 @ 13:12 
I know, i meant i t would be cool to make it 20% for a for a rewarding night to activate, and i wanted such night to also have night sprinters in those nights
Nihilist Penguin  [yaratıcı] 24 May 2022 @ 10:55 
@PhantomDgen
You can choose the same settings (starting and ending hours) in both mods..
PhantomDgen 23 May 2022 @ 14:13 
Is it possible to make night sprinter work with this mod, i wanted to have some blood moon-ish nights where the night sprinter and the rewarding night effects both come up, but how to i make both night sprinter and the rewarding night come up on together