Stellaris

Stellaris

Machine Shipset Add-on: Gigastructural Engineering Ringworlds - Standard
14 Comments
PewPewsAlote 27 Sep, 2024 @ 4:58pm 
does this mod still function? its been a year since the last updates
XeN0 8 Sep, 2023 @ 8:58pm 
I'm also having the same issue that イムカ had. Specifically when repairing ruined ringworld segments they look like the machine ringworld while being repaired, but revert to the default appearance upon being completed. I'm going to try to troubleshoot it on my end but I wanted to report it here first as still being a potential issue.
corsairmarks  [author] 3 Jun, 2023 @ 4:03am 
Not a bother at all. Knowing specifics helps me resolve the issue faster.
Hellbot 3 Jun, 2023 @ 3:21am 
sorry to be such a bother about these things, but the maginot ringworld segment actualy doesn't repsect graphical culture, like.... at all...

It doesn't even call the efect, and just sets itself to the pc_giga_maginot_ringworld_01_entity in the save file, or whatver the size equivalent is.

just figured I should probaly mention that, sorry.
corsairmarks  [author] 2 Jun, 2023 @ 6:47pm 
I'll take a closer look. The new scripted effect _should_ understand the machine shipset, but something might not be lining up.
Hellbot 2 Jun, 2023 @ 5:10am 
Something doesn't seem to be working quite right any more, the segments look right while being built but then default to mamalian whenn done.... I think its because gigastructures switched to a scripted triger to determine ringworld graphical culture....
corsairmarks  [author] 1 Jun, 2023 @ 1:33pm 
I'm pretty sure it affects Maginot segments - almost everything that used regular ringworld sections was updated.
Hellbot 1 Jun, 2023 @ 10:29am 
does this also affect maginot ringworld segments, or will my ring look all funny if I make one?
明明灭灭 16 Feb, 2023 @ 12:15am 
This makes the picture look stiff, but thank for your work
corsairmarks  [author] 15 Feb, 2023 @ 9:27pm 
Unfortunately it's related to graphical changes that PDX made to the game. They used to move, but something with the 3.6 "Orion" update changed that. I did spend a lot of time experimenting but I was unable to find a workaround.
明明灭灭 15 Feb, 2023 @ 1:07pm 
Why the cloud doesn't move?
corsairmarks  [author] 18 Jun, 2022 @ 6:34pm 
@Only Karlos - I don't use RSS, but you are welcome to make your own patch.
OnlyKarlos 18 Jun, 2022 @ 4:25pm 
Could you make a compatibility patch with Real Space - System Scale?
As of now the ringworld segments are all separated...
Mr. Miyagi 5 Nov, 2021 @ 7:25pm 
Hell yeah, no more manual compatiblizing for me!