Stellaris

Stellaris

Machine Shipset Add-on: Gigastructural Engineering Ringworlds - Standard
14 opmerkingen
PewPewsAlote 27 sep 2024 om 16:58 
does this mod still function? its been a year since the last updates
XeN0 8 sep 2023 om 20:58 
I'm also having the same issue that イムカ had. Specifically when repairing ruined ringworld segments they look like the machine ringworld while being repaired, but revert to the default appearance upon being completed. I'm going to try to troubleshoot it on my end but I wanted to report it here first as still being a potential issue.
corsairmarks  [auteur] 3 jun 2023 om 4:03 
Not a bother at all. Knowing specifics helps me resolve the issue faster.
Hellbot 3 jun 2023 om 3:21 
sorry to be such a bother about these things, but the maginot ringworld segment actualy doesn't repsect graphical culture, like.... at all...

It doesn't even call the efect, and just sets itself to the pc_giga_maginot_ringworld_01_entity in the save file, or whatver the size equivalent is.

just figured I should probaly mention that, sorry.
corsairmarks  [auteur] 2 jun 2023 om 18:47 
I'll take a closer look. The new scripted effect _should_ understand the machine shipset, but something might not be lining up.
Hellbot 2 jun 2023 om 5:10 
Something doesn't seem to be working quite right any more, the segments look right while being built but then default to mamalian whenn done.... I think its because gigastructures switched to a scripted triger to determine ringworld graphical culture....
corsairmarks  [auteur] 1 jun 2023 om 13:33 
I'm pretty sure it affects Maginot segments - almost everything that used regular ringworld sections was updated.
Hellbot 1 jun 2023 om 10:29 
does this also affect maginot ringworld segments, or will my ring look all funny if I make one?
明明灭灭 16 feb 2023 om 0:15 
This makes the picture look stiff, but thank for your work
corsairmarks  [auteur] 15 feb 2023 om 21:27 
Unfortunately it's related to graphical changes that PDX made to the game. They used to move, but something with the 3.6 "Orion" update changed that. I did spend a lot of time experimenting but I was unable to find a workaround.
明明灭灭 15 feb 2023 om 13:07 
Why the cloud doesn't move?
corsairmarks  [auteur] 18 jun 2022 om 18:34 
@Only Karlos - I don't use RSS, but you are welcome to make your own patch.
OnlyKarlos 18 jun 2022 om 16:25 
Could you make a compatibility patch with Real Space - System Scale?
As of now the ringworld segments are all separated...
Mr. Miyagi 5 nov 2021 om 19:25 
Hell yeah, no more manual compatiblizing for me!