Stellaris

Stellaris

Machine Shipset Add-on: Gigastructural Engineering Ringworlds - Standard
14 kommentarer
PewPewsAlote 27. sep. 2024 kl. 16:58 
does this mod still function? its been a year since the last updates
XeN0 8. sep. 2023 kl. 20:58 
I'm also having the same issue that イムカ had. Specifically when repairing ruined ringworld segments they look like the machine ringworld while being repaired, but revert to the default appearance upon being completed. I'm going to try to troubleshoot it on my end but I wanted to report it here first as still being a potential issue.
corsairmarks  [ophavsmand] 3. juni 2023 kl. 4:03 
Not a bother at all. Knowing specifics helps me resolve the issue faster.
Hellbot 3. juni 2023 kl. 3:21 
sorry to be such a bother about these things, but the maginot ringworld segment actualy doesn't repsect graphical culture, like.... at all...

It doesn't even call the efect, and just sets itself to the pc_giga_maginot_ringworld_01_entity in the save file, or whatver the size equivalent is.

just figured I should probaly mention that, sorry.
corsairmarks  [ophavsmand] 2. juni 2023 kl. 18:47 
I'll take a closer look. The new scripted effect _should_ understand the machine shipset, but something might not be lining up.
Hellbot 2. juni 2023 kl. 5:10 
Something doesn't seem to be working quite right any more, the segments look right while being built but then default to mamalian whenn done.... I think its because gigastructures switched to a scripted triger to determine ringworld graphical culture....
corsairmarks  [ophavsmand] 1. juni 2023 kl. 13:33 
I'm pretty sure it affects Maginot segments - almost everything that used regular ringworld sections was updated.
Hellbot 1. juni 2023 kl. 10:29 
does this also affect maginot ringworld segments, or will my ring look all funny if I make one?
明明灭灭 16. feb. 2023 kl. 0:15 
This makes the picture look stiff, but thank for your work
corsairmarks  [ophavsmand] 15. feb. 2023 kl. 21:27 
Unfortunately it's related to graphical changes that PDX made to the game. They used to move, but something with the 3.6 "Orion" update changed that. I did spend a lot of time experimenting but I was unable to find a workaround.
明明灭灭 15. feb. 2023 kl. 13:07 
Why the cloud doesn't move?
corsairmarks  [ophavsmand] 18. juni 2022 kl. 18:34 
@Only Karlos - I don't use RSS, but you are welcome to make your own patch.
OnlyKarlos 18. juni 2022 kl. 16:25 
Could you make a compatibility patch with Real Space - System Scale?
As of now the ringworld segments are all separated...
Mr. Miyagi 5. nov. 2021 kl. 19:25 
Hell yeah, no more manual compatiblizing for me!