Stellaris

Stellaris

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Machine Shipset Add-on: Gigastructural Engineering Ringworlds - Standard
   
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File Size
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363.269 KB
2 Nov, 2021 @ 6:35pm
21 Apr, 2023 @ 8:14pm
7 Change Notes ( view )

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Machine Shipset Add-on: Gigastructural Engineering Ringworlds - Standard

In 1 collection by corsairmarks
Add-ons for Machine Shipset
7 items
Description
Overview
This is a compatibility patch between the Machine Shipset and Gigastructural Engineering & More (3.7) to allow regular ringworld sections to use the Machine Shipset graphics (including the Hive and Machine variants) for regular-sized ringworlds. This mod also ensures that the Machine Shipset ringworld segments are used for many gigastructures such as the Orbital Arcology and that the O-class Dyson Sphere also uses a matching model.

For larger flavors of ringworlds, you will need Machine Shipset Add-on: Gigastructural Engineering Ringworlds - Titanic, Behemoth, and Gargantuan which is a separate, optional mod due to the graphical oddities created by the unaltered Machine Shipset ringworld graphics being reused in unintended ways.

Combined with my other mods Ringworld Graphical Enhancements and Machine Shipset Add-on: Shattered Ring and Habitat Appearance, your Origin: Shattered Ring empires will again have the correct Machine Shipset graphics for their starting ringworlds.

Changes
Adds graphical entities for the Machine Shipset that are compatible with the ringworld changes from Gigastructural Engineering & More (3.7). Adds an event to assign the machine_01 graphical culture to ringworld megastructures if the constructing empire has that graphical culture.

Also replaces two megastructures from base Gigas - gigablackhole_ring_world_3 and interstellar_habitat_5 - to support having the Penrose Sphere and Interstellar Habitat ringworlds match the machine_01 graphical culture. Note that existing fully constructed ringworld segments are not affected, only segments that finish upgrading after enabling this mod will have the new appearance.

Compatibility
Same compatibility as Gigastructural Engineering & More (3.7).

Built for Stellaris version 3.7 "Canis Minor." Not compatible with achievements, but neither are the dependencies.

Required Dependency Mods
Recommended Companion Mods
When to Install
This mod can be safely added after the game has started, but should not be removed from a game in-progress. It can theoretically be removed from a game in progress - any standard ringworlds should will likely revert to the fallback appearance for the Machine Shipset (mammalian_01), except for the special Origin: Shattered Ring starting section. Back up your savegame before attempting to remove a mod.

Known Issues
In order to ensure the Penrose Sphere and Interstellar Habitat ringworld segments look like the Machine Shipset when completed, it was necessary to override the final stage of the megastructures gigablackhole_ring_world_3 and interstellar_habitat_5. Expect to see two entries in the error.log like this:
[23:55:48][game_singleobjectdatabase.h:165]: Object with key: gigablackhole_ring_world_3 already exists, using the one at file: common/megastructures/~~_machine_shipset_gigastructures_overrides.txt line: 2 [23:55:48][game_singleobjectdatabase.h:165]: Object with key: interstellar_habitat_5 already exists, using the one at file: common/megastructures/~~_machine_shipset_gigastructures_overrides.txt line: 67
Changelog
See Change Notes

Source Code
Hosted on GitHub[github.com]

[discord.gg]
14 Comments
PewPewsAlote 27 Sep, 2024 @ 4:58pm 
does this mod still function? its been a year since the last updates
XeN0 8 Sep, 2023 @ 8:58pm 
I'm also having the same issue that イムカ had. Specifically when repairing ruined ringworld segments they look like the machine ringworld while being repaired, but revert to the default appearance upon being completed. I'm going to try to troubleshoot it on my end but I wanted to report it here first as still being a potential issue.
corsairmarks  [author] 3 Jun, 2023 @ 4:03am 
Not a bother at all. Knowing specifics helps me resolve the issue faster.
Hellbot 3 Jun, 2023 @ 3:21am 
sorry to be such a bother about these things, but the maginot ringworld segment actualy doesn't repsect graphical culture, like.... at all...

It doesn't even call the efect, and just sets itself to the pc_giga_maginot_ringworld_01_entity in the save file, or whatver the size equivalent is.

just figured I should probaly mention that, sorry.
corsairmarks  [author] 2 Jun, 2023 @ 6:47pm 
I'll take a closer look. The new scripted effect _should_ understand the machine shipset, but something might not be lining up.
Hellbot 2 Jun, 2023 @ 5:10am 
Something doesn't seem to be working quite right any more, the segments look right while being built but then default to mamalian whenn done.... I think its because gigastructures switched to a scripted triger to determine ringworld graphical culture....
corsairmarks  [author] 1 Jun, 2023 @ 1:33pm 
I'm pretty sure it affects Maginot segments - almost everything that used regular ringworld sections was updated.
Hellbot 1 Jun, 2023 @ 10:29am 
does this also affect maginot ringworld segments, or will my ring look all funny if I make one?
明明灭灭 16 Feb, 2023 @ 12:15am 
This makes the picture look stiff, but thank for your work
corsairmarks  [author] 15 Feb, 2023 @ 9:27pm 
Unfortunately it's related to graphical changes that PDX made to the game. They used to move, but something with the 3.6 "Orion" update changed that. I did spend a lot of time experimenting but I was unable to find a workaround.