Stellaris

Stellaris

!Patch - At War - Ships in Scaling Lite
34 Comments
LordOfLA  [author] 26 Aug, 2023 @ 3:25pm 
Nope, just have higher-priority stuff going on at the moment. Soon as I get things resolved in my favour I'll be able to turn my attention back to updating the Stellaris mods under my belt. No ETA though.
HeroBob 24 Aug, 2023 @ 9:57pm 
Hope you didnt forget bout us :(
LordOfLA  [author] 16 Mar, 2023 @ 4:15am 
it does indeed need an update, it's over a year out of date now :) I'll be updating all my stuff pending some irl health stuff (due to the processes involved there's no eta on when that will be)
pie_of_doom_2000 15 Mar, 2023 @ 4:44pm 
just tested and it looks like it needs an update. the range on the default bombers is still 10 compared to 2 for the others and the engagement range for the new bombers is 0 which don't seem right.
pie_of_doom_2000 15 Mar, 2023 @ 4:21pm 
So Im hoping this mod fix a problem i notice when I was playing the other day. I had PD defence on my station and it was being attacked by fighters and the station was not shooting at them. It seems the fighters were outside the range of the point defence so Im hopping this fixes that.
LordOfLA  [author] 2 Feb, 2023 @ 2:12am 
yeah I wasn't sure the values I'd used for the ai behaviour actually fixed the issues I was seeing with at war's flight computers and the greatly expanded scale of system scale. Life as it always seems to got in the way before I could test and fiddle further.
Alcatraz David 1 Feb, 2023 @ 5:05am 
Hey there, ty for replying to my question, playing the game since then, seem like the current Artillery and Artillery long range are trouble right now, the Artillery max range still work, I dont whose fault is, but if any of your ships using these 2 stance they will charge straight to the enemy or turning tail and fly as far as possible without firing a single shot, once my ship fly to the very edge of the map which is so far that the enemy cant hit it =]]] Artillery indeed.
And brother, take all the time you need, I rather express my appreciation for you taking your time to make this mod than blaming you, so chill bro, all good.
LordOfLA  [author] 31 Jan, 2023 @ 8:50pm 
potentially, depends if the patched files of the two at war mods changed since Feb 22. You could probably fudge it to work with the conflict solver of irony mod manager though. I have some irl stuff to sort out before i can get back to updating all my stellaris stuff.
Alcatraz David 30 Jan, 2023 @ 10:00pm 
I want to ask if this mod still work on real-space Scaling Lite 3.6 and both added system ships 3.6 with game version 3.6 ???
Marcus Arabela 25 Sep, 2022 @ 7:36am 
Cool, thanks!
LordOfLA  [author] 25 Sep, 2022 @ 3:39am 
Most likely, though I wasn't 100% convinced it achieved what I aimed for, but when I get around to updating my primary mods (ECA Redux and submods), these smaller automated patches will be done fairly quickly after those.
Marcus Arabela 24 Sep, 2022 @ 9:45am 
Does this need to be updated for Stellaris 3.5.2 (latest version of Fornax) since the 3 mods this is a patch for updated?
HDC 8 Jun, 2022 @ 7:12am 
Please do one if you are willing one day, thanks, I don't force it
HDC 8 Jun, 2022 @ 7:07am 
Then tell me briefly which values to change, and I'll try again.
HDC 8 Jun, 2022 @ 7:06am 
Uh, so that means I need to change a few variables?
LordOfLA  [author] 8 Jun, 2022 @ 6:50am 
I'm really not interested in supporting the ships in scaling hard variant. There's plenty of help available for you to customise this to your needs (or anyone else for that matter, there are no restrictions on any of my mods/patches unless otherwise stated)
HDC 8 Jun, 2022 @ 6:13am 
With a budget of about $20? I really rely on this mod
HDC 8 Jun, 2022 @ 6:10am 
Please!
HDC 8 Jun, 2022 @ 6:08am 
hi,Can I approach you for a custom mod, to be honest, the scripts I created myself don't play :(
LordOfLA  [author] 23 May, 2022 @ 9:44am 
Also, the Stellaris modding den discord has places to learn modding of various types if you need a hand altering this patch to your needs https://discord.gg/bHVez2C
HDC 23 May, 2022 @ 8:35am 
Thank you!
LordOfLA  [author] 23 May, 2022 @ 8:34am 
you can use this mod as-is, you just need to add the thruster script from scaling lite to it and adjust it to recognise all the thrusters present in all the mods you use so they change speed accordingly.
HDC 23 May, 2022 @ 8:23am 
I really love this mod,AHhhh:archerrat:
HDC 23 May, 2022 @ 8:23am 
I try to make one by myself:)
HDC 23 May, 2022 @ 8:22am 
Can you tell me how to make the patch like this?
HDC 23 May, 2022 @ 8:21am 
emmm,ok
LordOfLA  [author] 23 May, 2022 @ 7:31am 
Nope, not interested in hard scaling.
HDC 23 May, 2022 @ 4:27am 
I'm really begging you!:steamsad:
HDC 23 May, 2022 @ 4:22am 
Please make a hard vision ,i really love this mod:steammocking:
LordOfLA  [author] 2 May, 2022 @ 11:45pm 
unlikely but you can delete the carrier files from this mod if you need to be extra certain.
esheyw (Thallius) 2 May, 2022 @ 10:40am 
if I'm just using ASS but not the carrier mod, will this break things?
LordOfLA  [author] 20 Mar, 2022 @ 11:15am 
if it needs to be when I come to update my small patch mods.
HeroBob 19 Mar, 2022 @ 8:47pm 
Will this be getting an update for patch 3.3?
SBlack 17 Oct, 2021 @ 4:35am 
Thanks. I like both of those mods.