Stellaris

Stellaris

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!Patch - At War - Ships in Scaling Lite
   
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17 Oct, 2021 @ 3:11am
12 Feb, 2022 @ 9:39am
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!Patch - At War - Ships in Scaling Lite

Description
Patches At War Carrier Improvements and Advanced Ship Sections for Ships in Scaling Lite weapon/behaviour ranges.

No Ships in Scaling Hard variant planned.
34 Comments
LordOfLA  [author] 26 Aug, 2023 @ 3:25pm 
Nope, just have higher-priority stuff going on at the moment. Soon as I get things resolved in my favour I'll be able to turn my attention back to updating the Stellaris mods under my belt. No ETA though.
HeroBob 24 Aug, 2023 @ 9:57pm 
Hope you didnt forget bout us :(
LordOfLA  [author] 16 Mar, 2023 @ 4:15am 
it does indeed need an update, it's over a year out of date now :) I'll be updating all my stuff pending some irl health stuff (due to the processes involved there's no eta on when that will be)
pie_of_doom_2000 15 Mar, 2023 @ 4:44pm 
just tested and it looks like it needs an update. the range on the default bombers is still 10 compared to 2 for the others and the engagement range for the new bombers is 0 which don't seem right.
pie_of_doom_2000 15 Mar, 2023 @ 4:21pm 
So Im hoping this mod fix a problem i notice when I was playing the other day. I had PD defence on my station and it was being attacked by fighters and the station was not shooting at them. It seems the fighters were outside the range of the point defence so Im hopping this fixes that.
LordOfLA  [author] 2 Feb, 2023 @ 2:12am 
yeah I wasn't sure the values I'd used for the ai behaviour actually fixed the issues I was seeing with at war's flight computers and the greatly expanded scale of system scale. Life as it always seems to got in the way before I could test and fiddle further.
Alcatraz David 1 Feb, 2023 @ 5:05am 
Hey there, ty for replying to my question, playing the game since then, seem like the current Artillery and Artillery long range are trouble right now, the Artillery max range still work, I dont whose fault is, but if any of your ships using these 2 stance they will charge straight to the enemy or turning tail and fly as far as possible without firing a single shot, once my ship fly to the very edge of the map which is so far that the enemy cant hit it =]]] Artillery indeed.
And brother, take all the time you need, I rather express my appreciation for you taking your time to make this mod than blaming you, so chill bro, all good.
LordOfLA  [author] 31 Jan, 2023 @ 8:50pm 
potentially, depends if the patched files of the two at war mods changed since Feb 22. You could probably fudge it to work with the conflict solver of irony mod manager though. I have some irl stuff to sort out before i can get back to updating all my stellaris stuff.
Alcatraz David 30 Jan, 2023 @ 10:00pm 
I want to ask if this mod still work on real-space Scaling Lite 3.6 and both added system ships 3.6 with game version 3.6 ???
Marcus Arabela 25 Sep, 2022 @ 7:36am 
Cool, thanks!