Stellaris

Stellaris

!Patch - At War - Ships in Scaling Lite
34 Kommentare
LordOfLA  [Autor] 26. Aug. 2023 um 15:25 
Nope, just have higher-priority stuff going on at the moment. Soon as I get things resolved in my favour I'll be able to turn my attention back to updating the Stellaris mods under my belt. No ETA though.
HeroBob 24. Aug. 2023 um 21:57 
Hope you didnt forget bout us :(
LordOfLA  [Autor] 16. März 2023 um 4:15 
it does indeed need an update, it's over a year out of date now :) I'll be updating all my stuff pending some irl health stuff (due to the processes involved there's no eta on when that will be)
pie_of_doom_2000 15. März 2023 um 16:44 
just tested and it looks like it needs an update. the range on the default bombers is still 10 compared to 2 for the others and the engagement range for the new bombers is 0 which don't seem right.
pie_of_doom_2000 15. März 2023 um 16:21 
So Im hoping this mod fix a problem i notice when I was playing the other day. I had PD defence on my station and it was being attacked by fighters and the station was not shooting at them. It seems the fighters were outside the range of the point defence so Im hopping this fixes that.
LordOfLA  [Autor] 2. Feb. 2023 um 2:12 
yeah I wasn't sure the values I'd used for the ai behaviour actually fixed the issues I was seeing with at war's flight computers and the greatly expanded scale of system scale. Life as it always seems to got in the way before I could test and fiddle further.
Alcatraz David 1. Feb. 2023 um 5:05 
Hey there, ty for replying to my question, playing the game since then, seem like the current Artillery and Artillery long range are trouble right now, the Artillery max range still work, I dont whose fault is, but if any of your ships using these 2 stance they will charge straight to the enemy or turning tail and fly as far as possible without firing a single shot, once my ship fly to the very edge of the map which is so far that the enemy cant hit it =]]] Artillery indeed.
And brother, take all the time you need, I rather express my appreciation for you taking your time to make this mod than blaming you, so chill bro, all good.
LordOfLA  [Autor] 31. Jan. 2023 um 20:50 
potentially, depends if the patched files of the two at war mods changed since Feb 22. You could probably fudge it to work with the conflict solver of irony mod manager though. I have some irl stuff to sort out before i can get back to updating all my stellaris stuff.
Alcatraz David 30. Jan. 2023 um 22:00 
I want to ask if this mod still work on real-space Scaling Lite 3.6 and both added system ships 3.6 with game version 3.6 ???
Marcus Arabela 25. Sep. 2022 um 7:36 
Cool, thanks!
LordOfLA  [Autor] 25. Sep. 2022 um 3:39 
Most likely, though I wasn't 100% convinced it achieved what I aimed for, but when I get around to updating my primary mods (ECA Redux and submods), these smaller automated patches will be done fairly quickly after those.
Marcus Arabela 24. Sep. 2022 um 9:45 
Does this need to be updated for Stellaris 3.5.2 (latest version of Fornax) since the 3 mods this is a patch for updated?
HDC 8. Juni 2022 um 7:12 
Please do one if you are willing one day, thanks, I don't force it
HDC 8. Juni 2022 um 7:07 
Then tell me briefly which values to change, and I'll try again.
HDC 8. Juni 2022 um 7:06 
Uh, so that means I need to change a few variables?
LordOfLA  [Autor] 8. Juni 2022 um 6:50 
I'm really not interested in supporting the ships in scaling hard variant. There's plenty of help available for you to customise this to your needs (or anyone else for that matter, there are no restrictions on any of my mods/patches unless otherwise stated)
HDC 8. Juni 2022 um 6:13 
With a budget of about $20? I really rely on this mod
HDC 8. Juni 2022 um 6:10 
Please!
HDC 8. Juni 2022 um 6:08 
hi,Can I approach you for a custom mod, to be honest, the scripts I created myself don't play :(
LordOfLA  [Autor] 23. Mai 2022 um 9:44 
Also, the Stellaris modding den discord has places to learn modding of various types if you need a hand altering this patch to your needs https://discord.gg/bHVez2C
HDC 23. Mai 2022 um 8:35 
Thank you!
LordOfLA  [Autor] 23. Mai 2022 um 8:34 
you can use this mod as-is, you just need to add the thruster script from scaling lite to it and adjust it to recognise all the thrusters present in all the mods you use so they change speed accordingly.
HDC 23. Mai 2022 um 8:23 
I really love this mod,AHhhh:archerrat:
HDC 23. Mai 2022 um 8:23 
I try to make one by myself:)
HDC 23. Mai 2022 um 8:22 
Can you tell me how to make the patch like this?
HDC 23. Mai 2022 um 8:21 
emmm,ok
LordOfLA  [Autor] 23. Mai 2022 um 7:31 
Nope, not interested in hard scaling.
HDC 23. Mai 2022 um 4:27 
I'm really begging you!:steamsad:
HDC 23. Mai 2022 um 4:22 
Please make a hard vision ,i really love this mod:steammocking:
LordOfLA  [Autor] 2. Mai 2022 um 23:45 
unlikely but you can delete the carrier files from this mod if you need to be extra certain.
esheyw (Thallius) 2. Mai 2022 um 10:40 
if I'm just using ASS but not the carrier mod, will this break things?
LordOfLA  [Autor] 20. März 2022 um 11:15 
if it needs to be when I come to update my small patch mods.
HeroBob 19. März 2022 um 20:47 
Will this be getting an update for patch 3.3?
SBlack 17. Okt. 2021 um 4:35 
Thanks. I like both of those mods.