Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
@Kingfish it usually takes a few days after a new patch gets released to check and update the mods.
I don't quite understand how this modification works. When playing with "DarkSpace", I try to choose the origin of the "Hyperflora", which requires a sign of either a Plant or a Mushroom. When installing this modification, even at the end of the list, which in theory allows it to rewrite all the previous ones, it is not possible to save, for example, Foxes with Hyperflora origin, because the Hypertrophic sign is not added, which, as I understand it, is mandatory for this origin.
I need to add your mod "No limitations - species" or its some kind of other problem ?
If need can send JSON with mods.
glad that you work on your mods :)
They rock.
Just wanted you to know because i like you mods very much !
Stuff like a... well off the top of my head: a machine intelligence could be trying to recreate its own "evolutionary path"?
Yeah, that might work. By creating new models with "primitive" limitations that they'll work on until their sapient (or wherever the player chooses to stop I guess).
Like trying to reinvent the wheel and then working at it until you've reinvented say the Abrams tank.