Stellaris

Stellaris

No limitations - origins
33 opmerkingen
drachenklinge4 (hart)  [auteur] 8 mei om 6:14 
The mod is now updated to 4.0
G.L.a.D.O.S. 13 dec 2024 om 17:24 
To bad it doesnt remove the Origin Limiations for Modded Ones :( i checked it still has limitations only seems to effect Vanilla Origins sadly..
drachenklinge4 (hart)  [auteur] 31 okt 2024 om 5:21 
The mod now has been updated to 3.14
@Kingfish it usually takes a few days after a new patch gets released to check and update the mods.
Kingfish 30 okt 2024 om 10:44 
I don't seem to have the full list of Origin choices while trying to use this mod. I am attempting to do a robotic race with the Primal Calling origin.
drachenklinge4 (hart)  [auteur] 29 okt 2024 om 9:28 
@主鬼 Rawenks 主鬼 only for vanilla origins limits are getting removed. Mod origins should not behave different, with or without this mod active.
主鬼 Rawenks 主鬼 28 okt 2024 om 11:06 
@drachenklinge4 (hart),
I don't quite understand how this modification works. When playing with "DarkSpace", I try to choose the origin of the "Hyperflora", which requires a sign of either a Plant or a Mushroom. When installing this modification, even at the end of the list, which in theory allows it to rewrite all the previous ones, it is not possible to save, for example, Foxes with Hyperflora origin, because the Hypertrophic sign is not added, which, as I understand it, is mandatory for this origin.

I need to add your mod "No limitations - species" or its some kind of other problem ?
If need can send JSON with mods.
Grendain 10 mei 2024 om 5:02 
Very thanks :techs::rejuvenator::ecos:
drachenklinge4 (hart)  [auteur] 10 mei 2024 om 5:00 
The mod is now updated to 3.12.
Grendain 10 mei 2024 om 3:21 
Is compatible this mod for Machine Age?
noobfield2042 5 mei 2024 om 15:49 
thanks for the information
drachenklinge4 (hart)  [auteur] 5 mei 2024 om 5:36 
@Goldmoon40 its not possible to start as the overlord of the fiefdom origin, as it spawns you as a single system without any subjects.
noobfield2042 4 mei 2024 om 11:26 
can you explain why i can't play as the overlord from the fiefdom origin? i wanna play as it so bad
drachenklinge4 (hart)  [auteur] 29 mrt 2024 om 3:09 
@Grendain the habinte civics are life seeded (basically idyllic bloom) and enviromentalist. They do not have any special civics. Their special authority is flavor and doesnt give any effects. The special buildings only give unity and stabiltiy. They are for flavor like any primitive buildings and in this case prevent the habinte worlds from looking unstable and having lots of crime. As they are supposed to present paradisic worlds.
noobfield2042 28 mrt 2024 om 8:13 
i can't see the imperial overlord origin on empire creation
Grendain 15 jul 2023 om 9:21 
The Habinte Unified Worlds = Special Buildings and Civics
Grendain 15 jul 2023 om 9:15 
Gg. You have the power for made a Mod for Mad special Buildings and civics all unlocked ? Like the Civics/Building of the Preset Gaia System Special Civilization
drachenklinge4 (hart)  [auteur] 14 jul 2023 om 12:36 
@livininabin I now unlocked syncretic evolution for gestalts. I was under the wrong assumption, that as the secondary species does not receive the gestalt trait it would just get purged. In reality get gets held as livestock, granting a large surplus of energy (for machines) and food (for hives). The secondary species also is capable of growing.
livininabin 24 jun 2023 om 13:51 
Some origins such as syncretic evolution disallow machine empires from playing. I don't see why this is, and it's an easy fix, would love to see this change unless theres a specific reason why it can't be done
drachenklinge4 (hart)  [auteur] 3 jun 2023 om 2:39 
@Emir the issue is now resolved. The origin forces the void dweller trait onto the empire, which was not able for machines. Now machines can receive the void dweller trait. Therefore you can now be a machine voiddweller.
drachenklinge4 (hart)  [auteur] 19 mei 2023 om 0:00 
@Gubernator not really. Those types of mods usually quickly get banned on the workshop. At least if if happens to the human portraits.
Gubernator 17 mei 2023 om 1:03 
Hi, tell me, do you plan to make a mod to limit the number of signs of race and the number of civilian models?
drachenklinge4 (hart)  [auteur] 12 mei 2023 om 4:16 
The mod is now updated to 3.8.
Apple 4 mei 2023 om 8:00 
Hello, I recently tried to make a Machine empire with the Void Dwellers origin and it did not work, It told me that I can only use that origin for organics and lithoids, but I had this mod installed. Can you please break open this limitation as well?
drachenklinge4 (hart)  [auteur] 17 mrt 2023 om 4:23 
The mod is now updated to 3.7. The ladder from the sky is now playable and the limitations from teh new origins have been removed.
drachenklinge4 (hart)  [auteur] 23 sep 2022 om 1:03 
The mod is now updated to 3.5
drachenklinge4 (hart)  [auteur] 14 sep 2022 om 11:14 
What do you mean by "star claimers" origin?
MOTU 11 sep 2022 om 12:52 
hi, this mod isnt working for me. im trying to use it with the star claimers orgin, and i am unable to save. i have tried mving it to several places in the load order including first and last please advise.
Hermatus 28 mei 2022 om 9:35 
Thanks friend.
glad that you work on your mods :)
They rock.
drachenklinge4 (hart)  [auteur] 27 mei 2022 om 4:42 
I found out what was going on. It is correct, that the origin mod does not affect name lists, but the species mod does. I updated the name list for the species. This should now solve the issue with the blank names.
Hermatus 27 mei 2022 om 2:51 
Strangely for me when i deactivate the "No Limitation" mods of Origins and Species no blank empires appear. Maybe you are right that its just... an accident.
Just wanted you to know because i like you mods very much !
drachenklinge4 (hart)  [auteur] 27 mei 2022 om 0:49 
This mod doesnt touch names at all. It cannot be causing this. There is currently a vanilla bug going on regarding non-english letters in species names. The devs should have fixed it with 3.4.4, together with the rest of the localization issues.
Hermatus 26 mei 2022 om 17:09 
Hey friend. This mod causes for me the "Black Empire Name Bug"
Meep 20 okt 2021 om 21:08 
Need any help coming up with justifying flavor text?

Stuff like a... well off the top of my head: a machine intelligence could be trying to recreate its own "evolutionary path"?
Yeah, that might work. By creating new models with "primitive" limitations that they'll work on until their sapient (or wherever the player chooses to stop I guess).
Like trying to reinvent the wheel and then working at it until you've reinvented say the Abrams tank.