Stellaris
No limitations - origins
댓글 33
drachenklinge4 (hart)  [작성자] 2025년 5월 8일 오전 6시 14분 
The mod is now updated to 4.0
G.L.a.D.O.S. 2024년 12월 13일 오후 5시 24분 
To bad it doesnt remove the Origin Limiations for Modded Ones :( i checked it still has limitations only seems to effect Vanilla Origins sadly..
drachenklinge4 (hart)  [작성자] 2024년 10월 31일 오전 5시 21분 
The mod now has been updated to 3.14
@Kingfish it usually takes a few days after a new patch gets released to check and update the mods.
Kingfish 2024년 10월 30일 오전 10시 44분 
I don't seem to have the full list of Origin choices while trying to use this mod. I am attempting to do a robotic race with the Primal Calling origin.
drachenklinge4 (hart)  [작성자] 2024년 10월 29일 오전 9시 28분 
@主鬼 Rawenks 主鬼 only for vanilla origins limits are getting removed. Mod origins should not behave different, with or without this mod active.
主鬼 Rawenks 主鬼 2024년 10월 28일 오전 11시 06분 
@drachenklinge4 (hart),
I don't quite understand how this modification works. When playing with "DarkSpace", I try to choose the origin of the "Hyperflora", which requires a sign of either a Plant or a Mushroom. When installing this modification, even at the end of the list, which in theory allows it to rewrite all the previous ones, it is not possible to save, for example, Foxes with Hyperflora origin, because the Hypertrophic sign is not added, which, as I understand it, is mandatory for this origin.

I need to add your mod "No limitations - species" or its some kind of other problem ?
If need can send JSON with mods.
Grendain 2024년 5월 10일 오전 5시 02분 
Very thanks :techs::rejuvenator::ecos:
drachenklinge4 (hart)  [작성자] 2024년 5월 10일 오전 5시 00분 
The mod is now updated to 3.12.
Grendain 2024년 5월 10일 오전 3시 21분 
Is compatible this mod for Machine Age?
noobfield2042 2024년 5월 5일 오후 3시 49분 
thanks for the information
drachenklinge4 (hart)  [작성자] 2024년 5월 5일 오전 5시 36분 
@Goldmoon40 its not possible to start as the overlord of the fiefdom origin, as it spawns you as a single system without any subjects.
noobfield2042 2024년 5월 4일 오전 11시 26분 
can you explain why i can't play as the overlord from the fiefdom origin? i wanna play as it so bad
drachenklinge4 (hart)  [작성자] 2024년 3월 29일 오전 3시 09분 
@Grendain the habinte civics are life seeded (basically idyllic bloom) and enviromentalist. They do not have any special civics. Their special authority is flavor and doesnt give any effects. The special buildings only give unity and stabiltiy. They are for flavor like any primitive buildings and in this case prevent the habinte worlds from looking unstable and having lots of crime. As they are supposed to present paradisic worlds.
noobfield2042 2024년 3월 28일 오전 8시 13분 
i can't see the imperial overlord origin on empire creation
Grendain 2023년 7월 15일 오전 9시 21분 
The Habinte Unified Worlds = Special Buildings and Civics
Grendain 2023년 7월 15일 오전 9시 15분 
Gg. You have the power for made a Mod for Mad special Buildings and civics all unlocked ? Like the Civics/Building of the Preset Gaia System Special Civilization
drachenklinge4 (hart)  [작성자] 2023년 7월 14일 오후 12시 36분 
@livininabin I now unlocked syncretic evolution for gestalts. I was under the wrong assumption, that as the secondary species does not receive the gestalt trait it would just get purged. In reality get gets held as livestock, granting a large surplus of energy (for machines) and food (for hives). The secondary species also is capable of growing.
livininabin 2023년 6월 24일 오후 1시 51분 
Some origins such as syncretic evolution disallow machine empires from playing. I don't see why this is, and it's an easy fix, would love to see this change unless theres a specific reason why it can't be done
drachenklinge4 (hart)  [작성자] 2023년 6월 3일 오전 2시 39분 
@Emir the issue is now resolved. The origin forces the void dweller trait onto the empire, which was not able for machines. Now machines can receive the void dweller trait. Therefore you can now be a machine voiddweller.
drachenklinge4 (hart)  [작성자] 2023년 5월 19일 오전 12시 00분 
@Gubernator not really. Those types of mods usually quickly get banned on the workshop. At least if if happens to the human portraits.
Gubernator 2023년 5월 17일 오전 1시 03분 
Hi, tell me, do you plan to make a mod to limit the number of signs of race and the number of civilian models?
drachenklinge4 (hart)  [작성자] 2023년 5월 12일 오전 4시 16분 
The mod is now updated to 3.8.
Apple 2023년 5월 4일 오전 8시 00분 
Hello, I recently tried to make a Machine empire with the Void Dwellers origin and it did not work, It told me that I can only use that origin for organics and lithoids, but I had this mod installed. Can you please break open this limitation as well?
drachenklinge4 (hart)  [작성자] 2023년 3월 17일 오전 4시 23분 
The mod is now updated to 3.7. The ladder from the sky is now playable and the limitations from teh new origins have been removed.
drachenklinge4 (hart)  [작성자] 2022년 9월 23일 오전 1시 03분 
The mod is now updated to 3.5
drachenklinge4 (hart)  [작성자] 2022년 9월 14일 오전 11시 14분 
What do you mean by "star claimers" origin?
MOTU 2022년 9월 11일 오후 12시 52분 
hi, this mod isnt working for me. im trying to use it with the star claimers orgin, and i am unable to save. i have tried mving it to several places in the load order including first and last please advise.
Hermatus 2022년 5월 28일 오전 9시 35분 
Thanks friend.
glad that you work on your mods :)
They rock.
drachenklinge4 (hart)  [작성자] 2022년 5월 27일 오전 4시 42분 
I found out what was going on. It is correct, that the origin mod does not affect name lists, but the species mod does. I updated the name list for the species. This should now solve the issue with the blank names.
Hermatus 2022년 5월 27일 오전 2시 51분 
Strangely for me when i deactivate the "No Limitation" mods of Origins and Species no blank empires appear. Maybe you are right that its just... an accident.
Just wanted you to know because i like you mods very much !
drachenklinge4 (hart)  [작성자] 2022년 5월 27일 오전 12시 49분 
This mod doesnt touch names at all. It cannot be causing this. There is currently a vanilla bug going on regarding non-english letters in species names. The devs should have fixed it with 3.4.4, together with the rest of the localization issues.
Hermatus 2022년 5월 26일 오후 5시 09분 
Hey friend. This mod causes for me the "Black Empire Name Bug"
Meep 2021년 10월 20일 오후 9시 08분 
Need any help coming up with justifying flavor text?

Stuff like a... well off the top of my head: a machine intelligence could be trying to recreate its own "evolutionary path"?
Yeah, that might work. By creating new models with "primitive" limitations that they'll work on until their sapient (or wherever the player chooses to stop I guess).
Like trying to reinvent the wheel and then working at it until you've reinvented say the Abrams tank.