Stellaris
No limitations - origins
33 commentaires
drachenklinge4 (hart)  [créateur] 8 mai à 6h14 
The mod is now updated to 4.0
G.L.a.D.O.S. 13 déc. 2024 à 17h24 
To bad it doesnt remove the Origin Limiations for Modded Ones :( i checked it still has limitations only seems to effect Vanilla Origins sadly..
drachenklinge4 (hart)  [créateur] 31 oct. 2024 à 5h21 
The mod now has been updated to 3.14
@Kingfish it usually takes a few days after a new patch gets released to check and update the mods.
Kingfish 30 oct. 2024 à 10h44 
I don't seem to have the full list of Origin choices while trying to use this mod. I am attempting to do a robotic race with the Primal Calling origin.
drachenklinge4 (hart)  [créateur] 29 oct. 2024 à 9h28 
@主鬼 Rawenks 主鬼 only for vanilla origins limits are getting removed. Mod origins should not behave different, with or without this mod active.
主鬼 Rawenks 主鬼 28 oct. 2024 à 11h06 
@drachenklinge4 (hart),
I don't quite understand how this modification works. When playing with "DarkSpace", I try to choose the origin of the "Hyperflora", which requires a sign of either a Plant or a Mushroom. When installing this modification, even at the end of the list, which in theory allows it to rewrite all the previous ones, it is not possible to save, for example, Foxes with Hyperflora origin, because the Hypertrophic sign is not added, which, as I understand it, is mandatory for this origin.

I need to add your mod "No limitations - species" or its some kind of other problem ?
If need can send JSON with mods.
Grendain 10 mai 2024 à 5h02 
Very thanks :techs::rejuvenator::ecos:
drachenklinge4 (hart)  [créateur] 10 mai 2024 à 5h00 
The mod is now updated to 3.12.
Grendain 10 mai 2024 à 3h21 
Is compatible this mod for Machine Age?
noobfield2042 5 mai 2024 à 15h49 
thanks for the information
drachenklinge4 (hart)  [créateur] 5 mai 2024 à 5h36 
@Goldmoon40 its not possible to start as the overlord of the fiefdom origin, as it spawns you as a single system without any subjects.
noobfield2042 4 mai 2024 à 11h26 
can you explain why i can't play as the overlord from the fiefdom origin? i wanna play as it so bad
drachenklinge4 (hart)  [créateur] 29 mars 2024 à 3h09 
@Grendain the habinte civics are life seeded (basically idyllic bloom) and enviromentalist. They do not have any special civics. Their special authority is flavor and doesnt give any effects. The special buildings only give unity and stabiltiy. They are for flavor like any primitive buildings and in this case prevent the habinte worlds from looking unstable and having lots of crime. As they are supposed to present paradisic worlds.
noobfield2042 28 mars 2024 à 8h13 
i can't see the imperial overlord origin on empire creation
Grendain 15 juil. 2023 à 9h21 
The Habinte Unified Worlds = Special Buildings and Civics
Grendain 15 juil. 2023 à 9h15 
Gg. You have the power for made a Mod for Mad special Buildings and civics all unlocked ? Like the Civics/Building of the Preset Gaia System Special Civilization
drachenklinge4 (hart)  [créateur] 14 juil. 2023 à 12h36 
@livininabin I now unlocked syncretic evolution for gestalts. I was under the wrong assumption, that as the secondary species does not receive the gestalt trait it would just get purged. In reality get gets held as livestock, granting a large surplus of energy (for machines) and food (for hives). The secondary species also is capable of growing.
livininabin 24 juin 2023 à 13h51 
Some origins such as syncretic evolution disallow machine empires from playing. I don't see why this is, and it's an easy fix, would love to see this change unless theres a specific reason why it can't be done
drachenklinge4 (hart)  [créateur] 3 juin 2023 à 2h39 
@Emir the issue is now resolved. The origin forces the void dweller trait onto the empire, which was not able for machines. Now machines can receive the void dweller trait. Therefore you can now be a machine voiddweller.
drachenklinge4 (hart)  [créateur] 19 mai 2023 à 0h00 
@Gubernator not really. Those types of mods usually quickly get banned on the workshop. At least if if happens to the human portraits.
Gubernator 17 mai 2023 à 1h03 
Hi, tell me, do you plan to make a mod to limit the number of signs of race and the number of civilian models?
drachenklinge4 (hart)  [créateur] 12 mai 2023 à 4h16 
The mod is now updated to 3.8.
Apple 4 mai 2023 à 8h00 
Hello, I recently tried to make a Machine empire with the Void Dwellers origin and it did not work, It told me that I can only use that origin for organics and lithoids, but I had this mod installed. Can you please break open this limitation as well?
drachenklinge4 (hart)  [créateur] 17 mars 2023 à 4h23 
The mod is now updated to 3.7. The ladder from the sky is now playable and the limitations from teh new origins have been removed.
drachenklinge4 (hart)  [créateur] 23 sept. 2022 à 1h03 
The mod is now updated to 3.5
drachenklinge4 (hart)  [créateur] 14 sept. 2022 à 11h14 
What do you mean by "star claimers" origin?
MOTU 11 sept. 2022 à 12h52 
hi, this mod isnt working for me. im trying to use it with the star claimers orgin, and i am unable to save. i have tried mving it to several places in the load order including first and last please advise.
Hermatus 28 mai 2022 à 9h35 
Thanks friend.
glad that you work on your mods :)
They rock.
drachenklinge4 (hart)  [créateur] 27 mai 2022 à 4h42 
I found out what was going on. It is correct, that the origin mod does not affect name lists, but the species mod does. I updated the name list for the species. This should now solve the issue with the blank names.
Hermatus 27 mai 2022 à 2h51 
Strangely for me when i deactivate the "No Limitation" mods of Origins and Species no blank empires appear. Maybe you are right that its just... an accident.
Just wanted you to know because i like you mods very much !
drachenklinge4 (hart)  [créateur] 27 mai 2022 à 0h49 
This mod doesnt touch names at all. It cannot be causing this. There is currently a vanilla bug going on regarding non-english letters in species names. The devs should have fixed it with 3.4.4, together with the rest of the localization issues.
Hermatus 26 mai 2022 à 17h09 
Hey friend. This mod causes for me the "Black Empire Name Bug"
Meep 20 oct. 2021 à 21h08 
Need any help coming up with justifying flavor text?

Stuff like a... well off the top of my head: a machine intelligence could be trying to recreate its own "evolutionary path"?
Yeah, that might work. By creating new models with "primitive" limitations that they'll work on until their sapient (or wherever the player chooses to stop I guess).
Like trying to reinvent the wheel and then working at it until you've reinvented say the Abrams tank.