Stellaris

Stellaris

43 ratings
No limitations - origins
   
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272.163 KB
25 Sep, 2021 @ 6:53am
8 May @ 6:04am
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No limitations - origins

In 1 collection by drachenklinge4 (hart)
No limitations - the complete pack
6 items
Description
Removes all limitations from origins:
- It now does not matter anymore which civic or ethic you have taken, when coosing your origin. (for example you can now be a hegemon as machine empire)
- additionally unlocked some flavor origins for being chosen (for example you also can start as the overlord from the fiefdom origin, but it wont give you any vassals at gamestart)
- the ladder from the sky origin is now unlocked. Lets you start with two MSI battleships.

Also try out my other mods:
- No limitations - megastructures https://sp.zhabite.com/sharedfiles/filedetails/?id=2611073465
- No limitations - civics https://sp.zhabite.com/sharedfiles/filedetails/?id=2611075501
- No limitations - edics https://sp.zhabite.com/sharedfiles/filedetails/?id=2611077067
- No limitations - species https://sp.zhabite.com/sharedfiles/filedetails/?id=2611079703
- No limitations - species traits https://sp.zhabite.com/sharedfiles/filedetails/?id=3479640493
- Meaningful spy operations https://sp.zhabite.com/sharedfiles/filedetails/?id=2617191468
- Meaningful Spy Operations - Overdrive https://sp.zhabite.com/sharedfiles/filedetails/?id=3244169884
33 Comments
drachenklinge4 (hart)  [author] 8 May @ 6:14am 
The mod is now updated to 4.0
G.L.a.D.O.S. 13 Dec, 2024 @ 5:24pm 
To bad it doesnt remove the Origin Limiations for Modded Ones :( i checked it still has limitations only seems to effect Vanilla Origins sadly..
drachenklinge4 (hart)  [author] 31 Oct, 2024 @ 5:21am 
The mod now has been updated to 3.14
@Kingfish it usually takes a few days after a new patch gets released to check and update the mods.
Kingfish 30 Oct, 2024 @ 10:44am 
I don't seem to have the full list of Origin choices while trying to use this mod. I am attempting to do a robotic race with the Primal Calling origin.
drachenklinge4 (hart)  [author] 29 Oct, 2024 @ 9:28am 
@主鬼 Rawenks 主鬼 only for vanilla origins limits are getting removed. Mod origins should not behave different, with or without this mod active.
主鬼 Rawenks 主鬼 28 Oct, 2024 @ 11:06am 
@drachenklinge4 (hart),
I don't quite understand how this modification works. When playing with "DarkSpace", I try to choose the origin of the "Hyperflora", which requires a sign of either a Plant or a Mushroom. When installing this modification, even at the end of the list, which in theory allows it to rewrite all the previous ones, it is not possible to save, for example, Foxes with Hyperflora origin, because the Hypertrophic sign is not added, which, as I understand it, is mandatory for this origin.

I need to add your mod "No limitations - species" or its some kind of other problem ?
If need can send JSON with mods.
Grendain 10 May, 2024 @ 5:02am 
Very thanks :techs::rejuvenator::ecos:
drachenklinge4 (hart)  [author] 10 May, 2024 @ 5:00am 
The mod is now updated to 3.12.
Grendain 10 May, 2024 @ 3:21am 
Is compatible this mod for Machine Age?
noobfield2042 5 May, 2024 @ 3:49pm 
thanks for the information