Arma 3
SCP - Regalis's Containment Breach Assets
166 Comments
Mira 2 Mar @ 1:20am 
Hey, if you are about to work on this mod again, please fix SCP-173 falling through objects.
Bread 23 Sep, 2024 @ 2:29pm 
Hello, what happened to the discord? I've noticed that I'm not apart of it recently
LT PREDATT0R 1 Aug, 2024 @ 5:08pm 
wen is heavy and all the other Hallways and side rooms
foxclore 7 May, 2024 @ 5:36am 
is there any way to disable the lights in rooms and hallways?
Sanuki357  [author] 8 Apr, 2024 @ 5:11am 
Hello guys. I'm sorry to say but I'm officially retired from developing this addon. Due to my life situation and focusing on other projects.
I will continue to support the addon through Discord or GitHub.
Thank you for all the love and attention you gave to the addon over the course of 3 years and a bit. :demoticon:
Shakboom 5 Apr, 2024 @ 11:42am 
mod is dead?
:steamsad:
Gecko 12 Feb, 2024 @ 8:00am 
Mod creators, I am begging you to not change the building pieces in your updates, as it often breaks my scenario and forces me to go back and spend some hours fixing it {LINK REMOVED}
Otherwise thank you for the great mod and for the continuous updates, but please keep us missionmakers in mind if you are able to! :)
Era 28 Jan, 2024 @ 7:29am 
Nvmd, has to be in a different section, not init
DireStatus 21 Jan, 2024 @ 5:52am 
Trying to use this, dont know what the issue may be but I am unable to do snapping and I am unsure if it is on my end that I am messing up the snapping or if it possible that it is rn broken.
Era 11 Jan, 2024 @ 8:11pm 
[[myDoor], 'None'] call SCP_fnc_buttonTrigger
Era 11 Jan, 2024 @ 8:08pm 
Getting a reall weird error when using the provided key to door init on a dedicated server
Error: Invalid memory point 'door_1_trigger' provided to attachTo on shape 'z\regalisscp_cb\addons\room_things\data\containmentdoor\containmentdoor.p3d'

This seems to stop missions from loading on dedicated servers
Mango7889 9 Jan, 2024 @ 7:37pm 
This mod is genuinely awesome! but I did have an issue with 173. is there a specific way he needs to be set up? in our op 173 would move a little when not viewed, but never killed.
little andy 3 Jan, 2024 @ 7:23am 
working scps? damn!!
Shenny 28 Dec, 2023 @ 7:11am 
Hey guys, this is a very nice addon! you did a good work porting the assets into Arma considering that CB is now somewhat old and its engine is too
I wanted to ask if there was a chance of porting over the uniforms/gear of the Nine Tailed Fox or the guards somehow like you did with 049 and 106
Good work and good luck with future updates
Era 10 Dec, 2023 @ 6:41pm 
Holy shit, massive update
Thankyou!
Sanuki357  [author] 10 Dec, 2023 @ 3:51pm 
Hi guys I updated the mod yesterday
Era 26 Sep, 2023 @ 8:42am 
Some very nice additions, thankyou!
Sanuki357  [author] 26 Sep, 2023 @ 7:41am 
Aight fellow scientists, the addon has been updated. Hopefully it won't be a Scream Test this time.
Era 20 Sep, 2023 @ 5:23am 
Yeessssss
Sanuki357  [author] 20 Sep, 2023 @ 3:34am 
Hey guys. I'm gonna do a UNO reverse card on the previous statement and I will update this addon on Tuesday next week. The changelog is in the Discord server.
Rowdy 3 May, 2023 @ 12:13am 
bruh surely someone fixes and finishes this mod.
Prodigy 17 Apr, 2023 @ 10:42pm 
Hey so can't seem to open the doors.

Btw Ampersand yes you can,click on the 9 box grid square looking thing at the top in eden to snap stuff together
Era 11 Apr, 2023 @ 10:03pm 
Ahhh that's unfortunate, but understandable
Burn out is a thing

Thankyou for creating this regardless, it Is a wonderful mod with a massive amount of potential
Sanuki357  [author] 11 Apr, 2023 @ 6:46pm 
Hello guys, CEO of now almost-abandoned mod here.

I made an announcement in Discord. To sum it up, it is long since I uninstalled Arma 3 and the dev environment off my computer because of my diminished motivation to continue working on it, therefore I am no longer working on the addon.
I am aware of the server side bug of the doors, which I have addressed in the up-to-date branch in the Github by rolling the system back when it had no bug. It is a matter of tweaking it little bit and publishing it, so if anyone is up for doing their part, head to our Discord and Github page.
Until then, the addon will stay as it is. Sorry for any inconvenience. :kag_frown:
Ampersand  [author] 10 Apr, 2023 @ 1:18pm 
Hello! Is the mod team interested help in getting the modular rooms to snap like this? https://www.youtube.com/watch?v=Z4QdPt6Dlfo
RexDude 16 Feb, 2023 @ 7:03pm 
@Ellman I found out how to get the doors to work. Set the door's variable name to something (like door1) and under the expression box there should be this: "[[_this select 0], 'None'] call SCP_fnc_buttonTrigger"

Replace the "None" with the door's variable name and then it should work. Not sure if there are any bugs since I havn't tested it a lot myself.
Ellman 7 Jan, 2023 @ 8:06am 
Don't use keycards, separate buttons or key card readers because the developer is clearly not giving a shit since he's aware of the bugs but makes no effort to make others aware of them
Ellman 6 Jan, 2023 @ 5:34am 
Keycard doors does not work.
I produces a sound but also an error: https://i.imgur.com/CfokOHu.png
Ripley 1 Jan, 2023 @ 9:53am 
Hey, so I'm trying to make a door open by utilizing a trigger and I used the code that Doctor Estonia showed on March 8th. However it's not working. I'm unsure if this is because a recent update has changed the way a trigger can open the doors or if I just don't know what I'm doing. I'd really appreciate any help.
Ripley 1 Jan, 2023 @ 7:03am 
This is great, now I can have claustrophobic CBQs with my friends!
ICEY 24 Dec, 2022 @ 4:51am 
AND PLEASE ADD 049
ICEY 24 Dec, 2022 @ 4:50am 
PLEASE MAKE SCP 096!
GhostMellow 19 Dec, 2022 @ 9:18pm 
do the scps do anything
DocXeno 29 Nov, 2022 @ 7:50pm 
update when
Danidofe 21 Oct, 2022 @ 10:52am 
Hello, @Rufus i adding the code in the object's init field doors and button and don't fix
Electro Shark Therapy 18 Oct, 2022 @ 12:31am 
This is a great mod, hope to see more rooms added in the future!
Could do with SCP_PressExpression and SCP_RequiredClearanceLevel being public variables, though.

@Danidofe you can temporarily fix the buttons and card readers by adding the following code to the object's init field in the editor:

this setVariable ['SCP_PressExpression', _this getVariable ['SCP_PressExpression', false], true]; this setVariable ['SCP_RequiredClearanceLevel', _this getVariable ['SCP_RequiredClearanceLevel', 0], true];
Aneeskaya 9 Oct, 2022 @ 1:55am 
Hi, Really very beautiful mod !
But it's only for singleplayer/coop, on dedicated, Idk why doors don't work, I test today for a remote of all actions but, hard...
Danidofe 1 Oct, 2022 @ 6:46pm 
Hi, I like this mod but the doors with external actuators (buttons, cards) don't work on the server, they work for a single player, I want to use it for a Halloween mission ¿do you think they will work by then?
chim 26 Sep, 2022 @ 1:43pm 
Having problems with independant keypads and buttons, something about "expected string SCP_pressExpression" on dedicated server. Might be the same error as John and Starz were encountering
John Cuttler 15 Sep, 2022 @ 9:49am 
Thank you!
Sanuki357  [author] 15 Sep, 2022 @ 2:44am 
@John Cuttler @StarZ
Yep we received the same reports in the Discord, and I'm making the hotfix with it, which it comes with a wearable costume of SCP-49 as a bonus.
I'm real busy this week so it might take a while but I will certainly update the mod soon with the hotfix
John Cuttler 14 Sep, 2022 @ 2:55pm 
Really loving this mod so far. The details on all of the assets makes me proud to be part of the Arma 3 community ;P. I am however facing the same issue as StarzZ, where I cannot open a keycard door even though I have the correct keycard for it. Any idea what the issue could be?
FilArDan 14 Sep, 2022 @ 6:30am 
I dunno why, but game gives my an error when i try to interact with keycard doors, something's false, etc. What should i do?
Era 30 Aug, 2022 @ 4:31pm 
Suuuuper keen, thankyou for the update!
Sanuki357  [author] 30 Aug, 2022 @ 7:28am 
Greetings. The new update, v0.5.1 has just rolled out.
It might confuse some people as it introduces the new 3den attributes for buttons and card reader, which can be customised to execute any scripts.
There is a wiki regarding the customisable features: https://github.com/Sanuki357/Regalis-s-SCP-CB-Assets-for-Arma-3/wiki
Please report any bugs to GitHub or the Discord server.
Sanuki357  [author] 18 Jun, 2022 @ 4:22am 
We are aware of the problem and the AIs shooting through the wall should be no longer a problem in v0.5, unless it's something to do with other mod or something.
I'm just finishing up some extra rooms to publish em. Sorry that it's taking so long
MiniBiggi 18 Jun, 2022 @ 3:01am 
For anyone having issues with AI shooting through walls etc, the only advice I could reccomend now that may work is disabling the pathing for the AI, and disabling their ability to go into combat etc until the player is in the room, and disabling again once they exit. It makes the ai a bit more skyrim-y lmao but it may work for now
Mr.Sterben 19 May, 2022 @ 11:23am 
AI is walking through walls, shooting through walls, door placement have to be perfect for doors to be functional this mod is the worst enemy for someone who wants to do mission in it. I dont recommend until this bugs will be fixed.
Sanuki357  [author] 29 Mar, 2022 @ 8:10pm 
@Jaxsorthanu @Era @Andrewmj
Hi. Thank you for your report on the problem with the AI seeing through a wall. I will notify the dev team and we will work to fix it.
Meanwhile, can you submit the problem as a issue on the GitHub repository? So we can track the problem.

Only some models has View Geometry LOD (a set of geometry boxes that blocks AI's line of sight) as for now, since Arma 3 automatically use Geometry LOD if View Geometry is not present. It could be the problem.
Also, I should make it clear that currently the rooms has no AI path modelled into, so often AI will disregard the room's interior as nothing.