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I will continue to support the addon through Discord or GitHub.
Thank you for all the love and attention you gave to the addon over the course of 3 years and a bit.
Otherwise thank you for the great mod and for the continuous updates, but please keep us missionmakers in mind if you are able to! :)
Error: Invalid memory point 'door_1_trigger' provided to attachTo on shape 'z\regalisscp_cb\addons\room_things\data\containmentdoor\containmentdoor.p3d'
This seems to stop missions from loading on dedicated servers
I wanted to ask if there was a chance of porting over the uniforms/gear of the Nine Tailed Fox or the guards somehow like you did with 049 and 106
Good work and good luck with future updates
Thankyou!
Btw Ampersand yes you can,click on the 9 box grid square looking thing at the top in eden to snap stuff together
Burn out is a thing
Thankyou for creating this regardless, it Is a wonderful mod with a massive amount of potential
I made an announcement in Discord. To sum it up, it is long since I uninstalled Arma 3 and the dev environment off my computer because of my diminished motivation to continue working on it, therefore I am no longer working on the addon.
I am aware of the server side bug of the doors, which I have addressed in the up-to-date branch in the Github by rolling the system back when it had no bug. It is a matter of tweaking it little bit and publishing it, so if anyone is up for doing their part, head to our Discord and Github page.
Until then, the addon will stay as it is. Sorry for any inconvenience.
Replace the "None" with the door's variable name and then it should work. Not sure if there are any bugs since I havn't tested it a lot myself.
I produces a sound but also an error: https://i.imgur.com/CfokOHu.png
Could do with SCP_PressExpression and SCP_RequiredClearanceLevel being public variables, though.
@Danidofe you can temporarily fix the buttons and card readers by adding the following code to the object's init field in the editor:
this setVariable ['SCP_PressExpression', _this getVariable ['SCP_PressExpression', false], true]; this setVariable ['SCP_RequiredClearanceLevel', _this getVariable ['SCP_RequiredClearanceLevel', 0], true];
But it's only for singleplayer/coop, on dedicated, Idk why doors don't work, I test today for a remote of all actions but, hard...
Yep we received the same reports in the Discord, and I'm making the hotfix with it, which it comes with a wearable costume of SCP-49 as a bonus.
I'm real busy this week so it might take a while but I will certainly update the mod soon with the hotfix
It might confuse some people as it introduces the new 3den attributes for buttons and card reader, which can be customised to execute any scripts.
There is a wiki regarding the customisable features: https://github.com/Sanuki357/Regalis-s-SCP-CB-Assets-for-Arma-3/wiki
Please report any bugs to GitHub or the Discord server.
I'm just finishing up some extra rooms to publish em. Sorry that it's taking so long
Hi. Thank you for your report on the problem with the AI seeing through a wall. I will notify the dev team and we will work to fix it.
Meanwhile, can you submit the problem as a issue on the GitHub repository? So we can track the problem.
Only some models has View Geometry LOD (a set of geometry boxes that blocks AI's line of sight) as for now, since Arma 3 automatically use Geometry LOD if View Geometry is not present. It could be the problem.
Also, I should make it clear that currently the rooms has no AI path modelled into, so often AI will disregard the room's interior as nothing.