Arma 3
SCP - Regalis's Containment Breach Assets
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Update: 13 Dec, 2023 @ 1:49am

Version 0.6.1
・Fix SCP-173 being stopped by Zeus camera
・Fix some Anomaly objects not showing on Zeus mode
・Give SCP-096 hiddenselection
・Added the silly retextured SCP-096 variants

Update: 10 Dec, 2023 @ 3:51am

Version 0.6.0
Added:
・Added functional sentient SCP-173 (Thank you LeonZ!)
- Vision check including the line of sight and brightness of light on the sculupture
- Ability to move out of sight and navigate through a buildling
・Added the "Spooky" variant and the "Unspekable Horror" variant for both functional and static SCP-173
・Added static SCP-096 "The Shy Guy" objects with 6 poses.
・Added static SCP-066 "Eric's Toy" and SCP-1048 "Builder Bear" objects.
・Added 2 Chambers, 3 Rooms, and 1 Hallway
- SCP-173 Chamber, SCP-206 Chamber, Intro Office room, D-Class Cell and the lite variant, Checkpoint room, and the toilet hallway.
・Added Cell Door variant for Door01
・Added Tiled Staircase piece
・Added 11 props and some variants

Changes:
・SCP-079 and SCP-298 screen now glows in dark
・Added hiddenselection to almost all objects in Things module

Fixes:
・Blurry shadow on some Things objects

Update: 26 Sep, 2023 @ 7:39am

Added:
・Added cloths and placeholder unit of SCP-049 "Plague Doctor".
・Added hiddenselection texture for SCP-079 "Old AI". This allows you to put anything in your custom texture.
- Added 2 variations of SCP-079 that you can place in 3den Editor (AI Face and ASCII "X" Picture).
・Added compatibility for Snapping for Eden and Zeus (Thank you Ampersand!).
・Added icons in 3den Editor for objects.
・Added unique icons for doors and buttons.
・Added preview images of assets for 3den Editor (Thank you Ampersand!).
・Added path LOD to LCZ structures so NPCs can navigate the facility (Thank you Ampersand!).

Changes:
・Reworked SCP-106 "Old Man" model and texture. It is now somewhat shiny and looks better under a light.
・Changed SCP-1162 "A Hole in the Wall" to be an independent object, separate from the SCP-1162 Chamber.
- Overhaul of SCP-1162 item barter functionality.
- Removed texture and functionality of SCP-1162 "A Hole in the Wall" from the SCP-1162 Chamber.
・Overhauled functions for mission creators and devs.
- New functions such as SCP_fnc_buttonExecExpression, SCP_fnc_buttonTriggerDelay, SCP_fnc_buttonTriggerNear, and SCP_fnc_memoryPointValidation.
- When there is no expression provided in the editor or was placed in Zeus mode, keypads will execute SCP_fnc_buttonTriggerNear by default.
・Added back in the doors with keycard reader pads that have a specific pre-set clearance level from Level 1 to Level 5, which can be placed only by Zeus.
・Improvements on the ACE3 build tools (Thank you Captain R_©™!).

Fixes:
・Fixed keypad expression not working on a dedicated server.
・Fixed the weird shadow mapping on the glasses of the SCP-372 Containment Chamber.
・Fixed the shadow mapping on Archive Room.

Update: 30 Aug, 2022 @ 7:15am

v0.5.1 - Doors and Buttons, and some mindless SCPs

Added:

Static props of:
SCP-079 "Old AI"
SCP-173 "The Sculpture"
SCP-294 "The Coffee Machine"

Skin of (accesible in the Arsenal):
SCP-106 "Old Man"

Corner Hallway (Elevator)
Tesla Coil Hallway !!! NOT FUNCTIONAL !!!
Archive Room
End Room
Store Room
SCP-372 Containment Chamber
SCP-1162 Chamber

4 Individual Keypads (Button, Card Reader, Keypad, and DNA Scanner. Keypad and DNA Scanner are not functional yet)
Heavy Door
Containment Door
Elevator Room
1 to 5 Level Keycards (As an item accesible in Arsenal or as a placable item in 3den)
File Cabinet prop
Office Chair
BEV, REC, and ROC Crates (You can put stuff in them)

"Expression" attribute to keypads - Allows you to execute any script upon pressed/appropriate keycard has been inserted.
"Required Clearance Level" attribute to Card Reader
"Initial door hinge state" attribute to doors

Tweak:

Spinning Fan to Two-Way Hallway (Fan)

Update: 14 Mar, 2022 @ 6:28am

v0.4.4 - The door now will budge an mile
Github release: https://github.com/Sanuki357/Regalis-s-SCP-CB-Assets-for-Arma-3/releases/tag/v0.4.4

Tweak:

The door to info desk from the four-way hallway is now openable

Update: 5 Mar, 2022 @ 1:33am

v0.4.3 - CBA crash fix, new hallways, and oil on hallways begone.
Github release: https://github.com/Sanuki357/Regalis-s-SCP-CB-Assets-for-Arma-3/releases/tag/v0.4.3

Added:

Hallway_corner_2
Hallway_Two_5
Hallway_Two_5_NoDoor

Fixed

Hallways are no longer glossy.
CBA Issues (hopefully)
Lightning issues for the info desk window
When interacting with doors the game should no longer crash

Update: 19 Feb, 2022 @ 5:02am

v0.3 - Reverted from v0.4.1

Downgraded the from v0.4.1 to v0.3

Update: 18 Feb, 2022 @ 7:58am

v0.4.1 - Door01 crash hotfix
Github release: https://github.com/Sanuki357/Regalis-s-SCP-CB-Assets-for-Arma-3/releases/tag/v0.4.1

Fixed:
- Openable Door01 crashing the game when pressed the button, because it was called from the side of the script.

Discuss this update in the discussions section.

Update: 18 Feb, 2022 @ 3:45am

v0.4 - LCZ Hallways: Visual update
Github release: https://github.com/Sanuki357/Regalis-s-SCP-CB-Assets-for-Arma-3/releases/tag/v0.4

Added:
- Light Maps for all existing hallways.
- Two new Door01 variants that do not open and only make either beep or just a push sound (Error and Non-Responsive versions).
- Specular Maps for some materials.
- BIkey signature.

Fixed:
- Remade Normal Maps that were faulty.


Update: 14 Sep, 2021 @ 6:10am

v0.3 - LCZ Hallways
Added:
- 11 LCZ Hallways

Removed:
- 20m Four-way Hallway
- 20m Two-way Hallway

Changed:
- Door01: Rescale and new button icon when interacting with the button.

Known issues:
- Ambient Shadow (ADSHQ.paa) is missing from the new LCZ Hallways, which will be added in later update.