Arma 3
SCP - Regalis's Containment Breach Assets
166 件のコメント
Mira 3月2日 1時20分 
Hey, if you are about to work on this mod again, please fix SCP-173 falling through objects.
Bread 2024年9月23日 14時29分 
Hello, what happened to the discord? I've noticed that I'm not apart of it recently
LT PREDATT0R 2024年8月1日 17時08分 
wen is heavy and all the other Hallways and side rooms
foxclore 2024年5月7日 5時36分 
is there any way to disable the lights in rooms and hallways?
Sanuki357  [作成者] 2024年4月8日 5時11分 
Hello guys. I'm sorry to say but I'm officially retired from developing this addon. Due to my life situation and focusing on other projects.
I will continue to support the addon through Discord or GitHub.
Thank you for all the love and attention you gave to the addon over the course of 3 years and a bit. :demoticon:
Sem 2024年4月5日 11時42分 
mod is dead?
:steamsad:
Gecko 2024年2月12日 8時00分 
Mod creators, I am begging you to not change the building pieces in your updates, as it often breaks my scenario and forces me to go back and spend some hours fixing it {リンクが削除されました}
Otherwise thank you for the great mod and for the continuous updates, but please keep us missionmakers in mind if you are able to! :)
Era 2024年1月28日 7時29分 
Nvmd, has to be in a different section, not init
DireStatus 2024年1月21日 5時52分 
Trying to use this, dont know what the issue may be but I am unable to do snapping and I am unsure if it is on my end that I am messing up the snapping or if it possible that it is rn broken.
Era 2024年1月11日 20時11分 
[[myDoor], 'None'] call SCP_fnc_buttonTrigger
Era 2024年1月11日 20時08分 
Getting a reall weird error when using the provided key to door init on a dedicated server
Error: Invalid memory point 'door_1_trigger' provided to attachTo on shape 'z\regalisscp_cb\addons\room_things\data\containmentdoor\containmentdoor.p3d'

This seems to stop missions from loading on dedicated servers
Mango7889 2024年1月9日 19時37分 
This mod is genuinely awesome! but I did have an issue with 173. is there a specific way he needs to be set up? in our op 173 would move a little when not viewed, but never killed.
little andy 2024年1月3日 7時23分 
working scps? damn!!
Shenny 2023年12月28日 7時11分 
Hey guys, this is a very nice addon! you did a good work porting the assets into Arma considering that CB is now somewhat old and its engine is too
I wanted to ask if there was a chance of porting over the uniforms/gear of the Nine Tailed Fox or the guards somehow like you did with 049 and 106
Good work and good luck with future updates
Era 2023年12月10日 18時41分 
Holy shit, massive update
Thankyou!
Sanuki357  [作成者] 2023年12月10日 15時51分 
Hi guys I updated the mod yesterday
Era 2023年9月26日 8時42分 
Some very nice additions, thankyou!
Sanuki357  [作成者] 2023年9月26日 7時41分 
Aight fellow scientists, the addon has been updated. Hopefully it won't be a Scream Test this time.
Era 2023年9月20日 5時23分 
Yeessssss
Sanuki357  [作成者] 2023年9月20日 3時34分 
Hey guys. I'm gonna do a UNO reverse card on the previous statement and I will update this addon on Tuesday next week. The changelog is in the Discord server.
Rowdy 2023年5月3日 0時13分 
bruh surely someone fixes and finishes this mod.
Prodigy 2023年4月17日 22時42分 
Hey so can't seem to open the doors.

Btw Ampersand yes you can,click on the 9 box grid square looking thing at the top in eden to snap stuff together
Era 2023年4月11日 22時03分 
Ahhh that's unfortunate, but understandable
Burn out is a thing

Thankyou for creating this regardless, it Is a wonderful mod with a massive amount of potential
Sanuki357  [作成者] 2023年4月11日 18時46分 
Hello guys, CEO of now almost-abandoned mod here.

I made an announcement in Discord. To sum it up, it is long since I uninstalled Arma 3 and the dev environment off my computer because of my diminished motivation to continue working on it, therefore I am no longer working on the addon.
I am aware of the server side bug of the doors, which I have addressed in the up-to-date branch in the Github by rolling the system back when it had no bug. It is a matter of tweaking it little bit and publishing it, so if anyone is up for doing their part, head to our Discord and Github page.
Until then, the addon will stay as it is. Sorry for any inconvenience. :kag_frown:
Ampersand  [作成者] 2023年4月10日 13時18分 
Hello! Is the mod team interested help in getting the modular rooms to snap like this? https://www.youtube.com/watch?v=Z4QdPt6Dlfo
RexDude 2023年2月16日 19時03分 
@Ellman I found out how to get the doors to work. Set the door's variable name to something (like door1) and under the expression box there should be this: "[[_this select 0], 'None'] call SCP_fnc_buttonTrigger"

Replace the "None" with the door's variable name and then it should work. Not sure if there are any bugs since I havn't tested it a lot myself.
Ellman 2023年1月7日 8時06分 
Don't use keycards, separate buttons or key card readers because the developer is clearly not giving a shit since he's aware of the bugs but makes no effort to make others aware of them
Ellman 2023年1月6日 5時34分 
Keycard doors does not work.
I produces a sound but also an error: https://i.imgur.com/CfokOHu.png
Ripley 2023年1月1日 9時53分 
Hey, so I'm trying to make a door open by utilizing a trigger and I used the code that Doctor Estonia showed on March 8th. However it's not working. I'm unsure if this is because a recent update has changed the way a trigger can open the doors or if I just don't know what I'm doing. I'd really appreciate any help.
Ripley 2023年1月1日 7時03分 
This is great, now I can have claustrophobic CBQs with my friends!
ICEY 2022年12月24日 4時51分 
AND PLEASE ADD 049
ICEY 2022年12月24日 4時50分 
PLEASE MAKE SCP 096!
GhostMellow 2022年12月19日 21時18分 
do the scps do anything
DocXeno 2022年11月29日 19時50分 
update when
Danidofe 2022年10月21日 10時52分 
Hello, @Rufus i adding the code in the object's init field doors and button and don't fix
Electro Shark Therapy 2022年10月18日 0時31分 
This is a great mod, hope to see more rooms added in the future!
Could do with SCP_PressExpression and SCP_RequiredClearanceLevel being public variables, though.

@Danidofe you can temporarily fix the buttons and card readers by adding the following code to the object's init field in the editor:

this setVariable ['SCP_PressExpression', _this getVariable ['SCP_PressExpression', false], true]; this setVariable ['SCP_RequiredClearanceLevel', _this getVariable ['SCP_RequiredClearanceLevel', 0], true];
Behemoth 2022年10月9日 1時55分 
Hi, Really very beautiful mod !
But it's only for singleplayer/coop, on dedicated, Idk why doors don't work, I test today for a remote of all actions but, hard...
Danidofe 2022年10月1日 18時46分 
Hi, I like this mod but the doors with external actuators (buttons, cards) don't work on the server, they work for a single player, I want to use it for a Halloween mission ¿do you think they will work by then?
chim 2022年9月26日 13時43分 
Having problems with independant keypads and buttons, something about "expected string SCP_pressExpression" on dedicated server. Might be the same error as John and Starz were encountering
John Cuttler 2022年9月15日 9時49分 
Thank you!
Sanuki357  [作成者] 2022年9月15日 2時44分 
@John Cuttler @StarZ
Yep we received the same reports in the Discord, and I'm making the hotfix with it, which it comes with a wearable costume of SCP-49 as a bonus.
I'm real busy this week so it might take a while but I will certainly update the mod soon with the hotfix
John Cuttler 2022年9月14日 14時55分 
Really loving this mod so far. The details on all of the assets makes me proud to be part of the Arma 3 community ;P. I am however facing the same issue as StarzZ, where I cannot open a keycard door even though I have the correct keycard for it. Any idea what the issue could be?
FilArDan 2022年9月14日 6時30分 
I dunno why, but game gives my an error when i try to interact with keycard doors, something's false, etc. What should i do?
Era 2022年8月30日 16時31分 
Suuuuper keen, thankyou for the update!
Sanuki357  [作成者] 2022年8月30日 7時28分 
Greetings. The new update, v0.5.1 has just rolled out.
It might confuse some people as it introduces the new 3den attributes for buttons and card reader, which can be customised to execute any scripts.
There is a wiki regarding the customisable features: https://github.com/Sanuki357/Regalis-s-SCP-CB-Assets-for-Arma-3/wiki
Please report any bugs to GitHub or the Discord server.
Sanuki357  [作成者] 2022年6月18日 4時22分 
We are aware of the problem and the AIs shooting through the wall should be no longer a problem in v0.5, unless it's something to do with other mod or something.
I'm just finishing up some extra rooms to publish em. Sorry that it's taking so long
MiniBiggi 2022年6月18日 3時01分 
For anyone having issues with AI shooting through walls etc, the only advice I could reccomend now that may work is disabling the pathing for the AI, and disabling their ability to go into combat etc until the player is in the room, and disabling again once they exit. It makes the ai a bit more skyrim-y lmao but it may work for now
Mr.Sterben 2022年5月19日 11時23分 
AI is walking through walls, shooting through walls, door placement have to be perfect for doors to be functional this mod is the worst enemy for someone who wants to do mission in it. I dont recommend until this bugs will be fixed.
Sanuki357  [作成者] 2022年3月29日 20時11分 
Sanuki357  [作成者] 2022年3月29日 20時10分 
@Jaxsorthanu @Era @Andrewmj
Hi. Thank you for your report on the problem with the AI seeing through a wall. I will notify the dev team and we will work to fix it.
Meanwhile, can you submit the problem as a issue on the GitHub repository? So we can track the problem.

Only some models has View Geometry LOD (a set of geometry boxes that blocks AI's line of sight) as for now, since Arma 3 automatically use Geometry LOD if View Geometry is not present. It could be the problem.
Also, I should make it clear that currently the rooms has no AI path modelled into, so often AI will disregard the room's interior as nothing.