Arma 3
SCP - Regalis's Containment Breach Assets
166 kommentarer
Mira 2. mars kl. 1.20 
Hey, if you are about to work on this mod again, please fix SCP-173 falling through objects.
Bread 23. sep. 2024 kl. 14.29 
Hello, what happened to the discord? I've noticed that I'm not apart of it recently
LT PREDATT0R 1. aug. 2024 kl. 17.08 
wen is heavy and all the other Hallways and side rooms
foxclore 7. mai 2024 kl. 5.36 
is there any way to disable the lights in rooms and hallways?
Sanuki357  [skaper] 8. apr. 2024 kl. 5.11 
Hello guys. I'm sorry to say but I'm officially retired from developing this addon. Due to my life situation and focusing on other projects.
I will continue to support the addon through Discord or GitHub.
Thank you for all the love and attention you gave to the addon over the course of 3 years and a bit. :demoticon:
Shakboom 5. apr. 2024 kl. 11.42 
mod is dead?
:steamsad:
Gecko 12. feb. 2024 kl. 8.00 
Mod creators, I am begging you to not change the building pieces in your updates, as it often breaks my scenario and forces me to go back and spend some hours fixing it {LENKE FJERNET}
Otherwise thank you for the great mod and for the continuous updates, but please keep us missionmakers in mind if you are able to! :)
Era 28. jan. 2024 kl. 7.29 
Nvmd, has to be in a different section, not init
DireStatus 21. jan. 2024 kl. 5.52 
Trying to use this, dont know what the issue may be but I am unable to do snapping and I am unsure if it is on my end that I am messing up the snapping or if it possible that it is rn broken.
Era 11. jan. 2024 kl. 20.11 
[[myDoor], 'None'] call SCP_fnc_buttonTrigger
Era 11. jan. 2024 kl. 20.08 
Getting a reall weird error when using the provided key to door init on a dedicated server
Error: Invalid memory point 'door_1_trigger' provided to attachTo on shape 'z\regalisscp_cb\addons\room_things\data\containmentdoor\containmentdoor.p3d'

This seems to stop missions from loading on dedicated servers
Mango7889 9. jan. 2024 kl. 19.37 
This mod is genuinely awesome! but I did have an issue with 173. is there a specific way he needs to be set up? in our op 173 would move a little when not viewed, but never killed.
little andy 3. jan. 2024 kl. 7.23 
working scps? damn!!
Shenny 28. des. 2023 kl. 7.11 
Hey guys, this is a very nice addon! you did a good work porting the assets into Arma considering that CB is now somewhat old and its engine is too
I wanted to ask if there was a chance of porting over the uniforms/gear of the Nine Tailed Fox or the guards somehow like you did with 049 and 106
Good work and good luck with future updates
Era 10. des. 2023 kl. 18.41 
Holy shit, massive update
Thankyou!
Sanuki357  [skaper] 10. des. 2023 kl. 15.51 
Hi guys I updated the mod yesterday
Era 26. sep. 2023 kl. 8.42 
Some very nice additions, thankyou!
Sanuki357  [skaper] 26. sep. 2023 kl. 7.41 
Aight fellow scientists, the addon has been updated. Hopefully it won't be a Scream Test this time.
Era 20. sep. 2023 kl. 5.23 
Yeessssss
Sanuki357  [skaper] 20. sep. 2023 kl. 3.34 
Hey guys. I'm gonna do a UNO reverse card on the previous statement and I will update this addon on Tuesday next week. The changelog is in the Discord server.
Rowdy 3. mai 2023 kl. 0.13 
bruh surely someone fixes and finishes this mod.
Prodigy 17. apr. 2023 kl. 22.42 
Hey so can't seem to open the doors.

Btw Ampersand yes you can,click on the 9 box grid square looking thing at the top in eden to snap stuff together
Era 11. apr. 2023 kl. 22.03 
Ahhh that's unfortunate, but understandable
Burn out is a thing

Thankyou for creating this regardless, it Is a wonderful mod with a massive amount of potential
Sanuki357  [skaper] 11. apr. 2023 kl. 18.46 
Hello guys, CEO of now almost-abandoned mod here.

I made an announcement in Discord. To sum it up, it is long since I uninstalled Arma 3 and the dev environment off my computer because of my diminished motivation to continue working on it, therefore I am no longer working on the addon.
I am aware of the server side bug of the doors, which I have addressed in the up-to-date branch in the Github by rolling the system back when it had no bug. It is a matter of tweaking it little bit and publishing it, so if anyone is up for doing their part, head to our Discord and Github page.
Until then, the addon will stay as it is. Sorry for any inconvenience. :kag_frown:
Ampersand  [skaper] 10. apr. 2023 kl. 13.18 
Hello! Is the mod team interested help in getting the modular rooms to snap like this? https://www.youtube.com/watch?v=Z4QdPt6Dlfo
RexDude 16. feb. 2023 kl. 19.03 
@Ellman I found out how to get the doors to work. Set the door's variable name to something (like door1) and under the expression box there should be this: "[[_this select 0], 'None'] call SCP_fnc_buttonTrigger"

Replace the "None" with the door's variable name and then it should work. Not sure if there are any bugs since I havn't tested it a lot myself.
Ellman 7. jan. 2023 kl. 8.06 
Don't use keycards, separate buttons or key card readers because the developer is clearly not giving a shit since he's aware of the bugs but makes no effort to make others aware of them
Ellman 6. jan. 2023 kl. 5.34 
Keycard doors does not work.
I produces a sound but also an error: https://i.imgur.com/CfokOHu.png
Ripley 1. jan. 2023 kl. 9.53 
Hey, so I'm trying to make a door open by utilizing a trigger and I used the code that Doctor Estonia showed on March 8th. However it's not working. I'm unsure if this is because a recent update has changed the way a trigger can open the doors or if I just don't know what I'm doing. I'd really appreciate any help.
Ripley 1. jan. 2023 kl. 7.03 
This is great, now I can have claustrophobic CBQs with my friends!
ICEY 24. des. 2022 kl. 4.51 
AND PLEASE ADD 049
ICEY 24. des. 2022 kl. 4.50 
PLEASE MAKE SCP 096!
GhostMellow 19. des. 2022 kl. 21.18 
do the scps do anything
DocXeno 29. nov. 2022 kl. 19.50 
update when
Danidofe 21. okt. 2022 kl. 10.52 
Hello, @Rufus i adding the code in the object's init field doors and button and don't fix
Electro Shark Therapy 18. okt. 2022 kl. 0.31 
This is a great mod, hope to see more rooms added in the future!
Could do with SCP_PressExpression and SCP_RequiredClearanceLevel being public variables, though.

@Danidofe you can temporarily fix the buttons and card readers by adding the following code to the object's init field in the editor:

this setVariable ['SCP_PressExpression', _this getVariable ['SCP_PressExpression', false], true]; this setVariable ['SCP_RequiredClearanceLevel', _this getVariable ['SCP_RequiredClearanceLevel', 0], true];
Behemoth 9. okt. 2022 kl. 1.55 
Hi, Really very beautiful mod !
But it's only for singleplayer/coop, on dedicated, Idk why doors don't work, I test today for a remote of all actions but, hard...
Danidofe 1. okt. 2022 kl. 18.46 
Hi, I like this mod but the doors with external actuators (buttons, cards) don't work on the server, they work for a single player, I want to use it for a Halloween mission ¿do you think they will work by then?
chim 26. sep. 2022 kl. 13.43 
Having problems with independant keypads and buttons, something about "expected string SCP_pressExpression" on dedicated server. Might be the same error as John and Starz were encountering
John Cuttler 15. sep. 2022 kl. 9.49 
Thank you!
Sanuki357  [skaper] 15. sep. 2022 kl. 2.44 
@John Cuttler @StarZ
Yep we received the same reports in the Discord, and I'm making the hotfix with it, which it comes with a wearable costume of SCP-49 as a bonus.
I'm real busy this week so it might take a while but I will certainly update the mod soon with the hotfix
John Cuttler 14. sep. 2022 kl. 14.55 
Really loving this mod so far. The details on all of the assets makes me proud to be part of the Arma 3 community ;P. I am however facing the same issue as StarzZ, where I cannot open a keycard door even though I have the correct keycard for it. Any idea what the issue could be?
FilArDan 14. sep. 2022 kl. 6.30 
I dunno why, but game gives my an error when i try to interact with keycard doors, something's false, etc. What should i do?
Era 30. aug. 2022 kl. 16.31 
Suuuuper keen, thankyou for the update!
Sanuki357  [skaper] 30. aug. 2022 kl. 7.28 
Greetings. The new update, v0.5.1 has just rolled out.
It might confuse some people as it introduces the new 3den attributes for buttons and card reader, which can be customised to execute any scripts.
There is a wiki regarding the customisable features: https://github.com/Sanuki357/Regalis-s-SCP-CB-Assets-for-Arma-3/wiki
Please report any bugs to GitHub or the Discord server.
Sanuki357  [skaper] 18. juni 2022 kl. 4.22 
We are aware of the problem and the AIs shooting through the wall should be no longer a problem in v0.5, unless it's something to do with other mod or something.
I'm just finishing up some extra rooms to publish em. Sorry that it's taking so long
MiniBiggi 18. juni 2022 kl. 3.01 
For anyone having issues with AI shooting through walls etc, the only advice I could reccomend now that may work is disabling the pathing for the AI, and disabling their ability to go into combat etc until the player is in the room, and disabling again once they exit. It makes the ai a bit more skyrim-y lmao but it may work for now
Mr.Sterben 19. mai 2022 kl. 11.23 
AI is walking through walls, shooting through walls, door placement have to be perfect for doors to be functional this mod is the worst enemy for someone who wants to do mission in it. I dont recommend until this bugs will be fixed.
Sanuki357  [skaper] 29. mars 2022 kl. 20.10 
@Jaxsorthanu @Era @Andrewmj
Hi. Thank you for your report on the problem with the AI seeing through a wall. I will notify the dev team and we will work to fix it.
Meanwhile, can you submit the problem as a issue on the GitHub repository? So we can track the problem.

Only some models has View Geometry LOD (a set of geometry boxes that blocks AI's line of sight) as for now, since Arma 3 automatically use Geometry LOD if View Geometry is not present. It could be the problem.
Also, I should make it clear that currently the rooms has no AI path modelled into, so often AI will disregard the room's interior as nothing.