Space Engineers

Space Engineers

[Trident] Torpedo Turret
109 Comments
Killerbee77  [author] 31 Oct, 2024 @ 3:34pm 
Yes
twarns1 31 Oct, 2024 @ 12:45pm 
Do they track targets
Killerbee77  [author] 10 Jun, 2024 @ 11:37pm 
Animation engine has nothing to do with the collision on top. There is no way for me to have that collision move with the turret so it has to stay there all the time. These animations are purely visual
won2three 10 Jun, 2024 @ 11:32pm 
Any chance you can make a none animation engine variant/or compatible without?
Without AnimationEngine the entire bounding box has a collision mesh so i can walk on empty space around the turret body.
Killerbee77  [author] 8 Dec, 2023 @ 5:53pm 
Did you mess with fire mode? You may have turned off the AI. The weapon itself works fine and there hasn’t been any recent updates
jokerace45 8 Dec, 2023 @ 2:41pm 
I can log on in a bit to double check but I am unsure of that in the control panel. I think it had normal turret controls. I could select fire mode and ammo types.
Killerbee77  [author] 8 Dec, 2023 @ 2:35pm 
Does it look like a sorter in the control panel?
jokerace45 8 Dec, 2023 @ 2:17pm 
I got this thing to fire once or twice right at the begining and now I can't get it to fire at all. I have tried all sorts of fire modes and settings. Yes ammo can feed to it and it has plenty of power.
juicebox 11 Aug, 2023 @ 8:19pm 
man, wish this mod didnt require weaponcore but this still looks SUPER cool
Killerbee77  [author] 3 Mar, 2023 @ 9:15am 
Yeah I figured I was gonna have to apply the same fix to all my missile weapons that I did to the VXM. Was 3am for me when I fixed the VXM last night so ill try to get around to fixing the other missile weapons
Mercury 3 Mar, 2023 @ 5:11am 
Seems this might have a similar characteristic that the missile pods had, where the missile seems to fly around the target as if it's calculated slightly at an offset
Killerbee77  [author] 29 Jan, 2023 @ 3:26pm 
@Arcane Fixed
Killerbee77  [author] 29 Jan, 2023 @ 12:35pm 
Seems to be affecting all my weapons with secondary ammo. Unsure what it causing it at this time. I know it worked before so it might have something to do with a weaponcore update that broke something
Arcane 29 Jan, 2023 @ 3:25am 
Torpedo Turret do not accept EMP Torpedo plz advice only HE ones
Arcane 29 Jan, 2023 @ 3:24am 
Discord invite does not work anymore.
wingmaster 19 Aug, 2022 @ 4:13am 
i did not see that sorry
Killerbee77  [author] 18 Aug, 2022 @ 9:22pm 
Why you no read description >:0. But yes it is much better against shields.
wingmaster 18 Aug, 2022 @ 7:32pm 
does the emp ammo do better against shields?
Killerbee77  [author] 9 Aug, 2022 @ 1:11pm 
I have a small grid torpedo bay coming soon that will be able to launch these torpedos. Its already about 11-13 long (small grid blocks)
Killerbee77  [author] 9 Aug, 2022 @ 1:10pm 
lmao yeah she's meant for a larger craft of ships
MedvePapus 9 Aug, 2022 @ 11:39am 
Okay I just tried this mod and HOOOOOOOOOOOLY SH**, I was like okay, let's put this on my small-grid ship and it was 2+ times as big as the ship itself! That is amazing!
Killerbee77  [author] 8 Aug, 2022 @ 8:57pm 
Uhhh only if you are shunting shields. Is it a certain ammo that’s doing it?
Klein 8 Aug, 2022 @ 6:37pm 
are the rounds supposed to go through shields.. because they do for me.
Killerbee77  [author] 8 Aug, 2022 @ 5:25pm 
Retracting*
Killerbee77  [author] 8 Aug, 2022 @ 5:25pm 
If you go to my YouTube channel “Killerbee77” the 2nd video shows them retracting
Killerbee77  [author] 8 Aug, 2022 @ 5:23pm 
Uhh I probably should do that but yes they are fully retractable animated weapons
MedvePapus 8 Aug, 2022 @ 12:06pm 
So are they really retractable? Could you update the description with a GIF or a video?
Killerbee77  [author] 28 Jul, 2022 @ 11:02am 
There is an option in its menu to select different ammo for it. Then once it’s fired the original ammo it will switch upon reload
Gubitel1000 28 Jul, 2022 @ 7:23am 
Не понимаю как использовать ЭМИ ракету? Она не загружается в пусковую установку :(
Killerbee77  [author] 14 Feb, 2022 @ 1:50am 
Np
Ken Stormwolf 13 Feb, 2022 @ 5:25pm 
And we'll be testing these out! Thanks for the info!
Killerbee77  [author] 13 Feb, 2022 @ 5:25pm 
Yes
Ken Stormwolf 13 Feb, 2022 @ 5:20pm 
Basically it will lock onto a target and the torpedo will "Chase" the target expanse style
Killerbee77  [author] 13 Feb, 2022 @ 4:48pm 
The turret will track a object and launch a tracking torpedo at it if that answers your question
Ken Stormwolf 13 Feb, 2022 @ 1:24pm 
curious can these things make target lock or are they more fire and forget system?
Killerbee77  [author] 23 Jan, 2022 @ 11:51am 
np
Melfely 23 Jan, 2022 @ 11:42am 
Fair enough

Thank you for your quick response.
Killerbee77  [author] 23 Jan, 2022 @ 11:03am 
Probably just cause the turning is really bad on them though I am in the middle of reworking the torps and will be redoing all there tracking/homing stuff and making them overall better
Melfely 23 Jan, 2022 @ 8:49am 
While this is cool you mention "Smaller more nimble ships can usually evade incoming torpedo's without to much effort".

While that itself is fine but a small or large grid ship moving at a constant speed in a straight line should not have the ability to just endlessly dodge these because their tracking does not understand they need to lead a bit.

Cargo Ships that are spawning VIA MES the ones that kinda just float there are able to just dodge these because they fire with lead from the launcher themselves but their tracking causes them to miss by about 10 to 20 meters behind the target because of the target moving by about 10 to 20 m/s in a constant straight line.

This might be a weaponcore(Coresystems) homing issue rather than an issue on your end I just noticed this with your particular launcher because of the slow moving torpedo.
Killerbee77  [author] 13 Dec, 2021 @ 12:01pm 
I have a torpedo bay launcher coming for small grid and a new missile system coming for large grid
troubled_offspring 11 Dec, 2021 @ 8:59pm 
god i still love these things, is there any work being done for a 3X torpedo smaller variant for cruisers and such?
gambler01omega 22 Oct, 2021 @ 4:26pm 
Awesome to hear!
Killerbee77  [author] 22 Oct, 2021 @ 2:32pm 
Probably a gat pd or flak turret type weapon. Not a 100% sure on all the energy stuff. Not given it a good long thought as it’s further down the mental list I have. I do have one or 2 hybrid weapons coming up though.
gambler01omega 20 Oct, 2021 @ 4:18pm 
@Killer, so a gat PD system or something diff? Also what type of energy weapon we talking, cause a pulse type of energy weapon that fills a secondary weapon slot on a warship would be awesome.
Killerbee77  [author] 20 Oct, 2021 @ 4:58am 
But I do wanna add a small ballistic pd system for both large and small grid in the near future
Killerbee77  [author] 20 Oct, 2021 @ 4:57am 
The line up I have rn is pretty much exclusively ballistic. However I will be adding some types of energy weapons later down the line.
gambler01omega 19 Oct, 2021 @ 9:18pm 
@killer i like the look, with this fighting with this will be more entertaining, also are ya adding some PD gat systems or are you going pure power weapons like energy weapons, cause so far i like the ballistic theme
Killerbee77  [author] 19 Oct, 2021 @ 5:51pm 
Killerbee77  [author] 19 Oct, 2021 @ 5:50pm 
Small grids will be getting torpedos but not the torpedo turret itself. It will fire the same ammo though. I was thinking a torpedo launch bay that was a manual reload type weapon. High burst damage type weapon for SG but you would need some type of base/carrier to resupply it. My plan overall is to make SG ships a more effective at taking out smaller large grid type ships.
gambler01omega 19 Oct, 2021 @ 1:58pm 
@killer maybe a two set one? One for large one for small

Be kinda cool to fit a version of this on like some small nible ships