Space Engineers

Space Engineers

[Trident] Torpedo Turret
109 kommentarer
Killerbee77  [ophavsmand] 31. okt. 2024 kl. 15:34 
Yes
twarns1 31. okt. 2024 kl. 12:45 
Do they track targets
Killerbee77  [ophavsmand] 10. juni 2024 kl. 23:37 
Animation engine has nothing to do with the collision on top. There is no way for me to have that collision move with the turret so it has to stay there all the time. These animations are purely visual
won2three 10. juni 2024 kl. 23:32 
Any chance you can make a none animation engine variant/or compatible without?
Without AnimationEngine the entire bounding box has a collision mesh so i can walk on empty space around the turret body.
Killerbee77  [ophavsmand] 8. dec. 2023 kl. 17:53 
Did you mess with fire mode? You may have turned off the AI. The weapon itself works fine and there hasn’t been any recent updates
jokerace45 8. dec. 2023 kl. 14:41 
I can log on in a bit to double check but I am unsure of that in the control panel. I think it had normal turret controls. I could select fire mode and ammo types.
Killerbee77  [ophavsmand] 8. dec. 2023 kl. 14:35 
Does it look like a sorter in the control panel?
jokerace45 8. dec. 2023 kl. 14:17 
I got this thing to fire once or twice right at the begining and now I can't get it to fire at all. I have tried all sorts of fire modes and settings. Yes ammo can feed to it and it has plenty of power.
juicebox 11. aug. 2023 kl. 20:19 
man, wish this mod didnt require weaponcore but this still looks SUPER cool
Killerbee77  [ophavsmand] 3. mar. 2023 kl. 9:15 
Yeah I figured I was gonna have to apply the same fix to all my missile weapons that I did to the VXM. Was 3am for me when I fixed the VXM last night so ill try to get around to fixing the other missile weapons
Mercury 3. mar. 2023 kl. 5:11 
Seems this might have a similar characteristic that the missile pods had, where the missile seems to fly around the target as if it's calculated slightly at an offset
Killerbee77  [ophavsmand] 29. jan. 2023 kl. 15:26 
@Arcane Fixed
Killerbee77  [ophavsmand] 29. jan. 2023 kl. 12:35 
Seems to be affecting all my weapons with secondary ammo. Unsure what it causing it at this time. I know it worked before so it might have something to do with a weaponcore update that broke something
Arcane 29. jan. 2023 kl. 3:25 
Torpedo Turret do not accept EMP Torpedo plz advice only HE ones
Arcane 29. jan. 2023 kl. 3:24 
Discord invite does not work anymore.
wingmaster 19. aug. 2022 kl. 4:13 
i did not see that sorry
Killerbee77  [ophavsmand] 18. aug. 2022 kl. 21:22 
Why you no read description >:0. But yes it is much better against shields.
wingmaster 18. aug. 2022 kl. 19:32 
does the emp ammo do better against shields?
Killerbee77  [ophavsmand] 9. aug. 2022 kl. 13:11 
I have a small grid torpedo bay coming soon that will be able to launch these torpedos. Its already about 11-13 long (small grid blocks)
Killerbee77  [ophavsmand] 9. aug. 2022 kl. 13:10 
lmao yeah she's meant for a larger craft of ships
MedvePapus 9. aug. 2022 kl. 11:39 
Okay I just tried this mod and HOOOOOOOOOOOLY SH**, I was like okay, let's put this on my small-grid ship and it was 2+ times as big as the ship itself! That is amazing!
Killerbee77  [ophavsmand] 8. aug. 2022 kl. 20:57 
Uhhh only if you are shunting shields. Is it a certain ammo that’s doing it?
Klein 8. aug. 2022 kl. 18:37 
are the rounds supposed to go through shields.. because they do for me.
Killerbee77  [ophavsmand] 8. aug. 2022 kl. 17:25 
Retracting*
Killerbee77  [ophavsmand] 8. aug. 2022 kl. 17:25 
If you go to my YouTube channel “Killerbee77” the 2nd video shows them retracting
Killerbee77  [ophavsmand] 8. aug. 2022 kl. 17:23 
Uhh I probably should do that but yes they are fully retractable animated weapons
MedvePapus 8. aug. 2022 kl. 12:06 
So are they really retractable? Could you update the description with a GIF or a video?
Killerbee77  [ophavsmand] 28. juli 2022 kl. 11:02 
There is an option in its menu to select different ammo for it. Then once it’s fired the original ammo it will switch upon reload
Gubitel1000 28. juli 2022 kl. 7:23 
Не понимаю как использовать ЭМИ ракету? Она не загружается в пусковую установку :(
Killerbee77  [ophavsmand] 14. feb. 2022 kl. 1:50 
Np
Ken Stormwolf 13. feb. 2022 kl. 17:25 
And we'll be testing these out! Thanks for the info!
Killerbee77  [ophavsmand] 13. feb. 2022 kl. 17:25 
Yes
Ken Stormwolf 13. feb. 2022 kl. 17:20 
Basically it will lock onto a target and the torpedo will "Chase" the target expanse style
Killerbee77  [ophavsmand] 13. feb. 2022 kl. 16:48 
The turret will track a object and launch a tracking torpedo at it if that answers your question
Ken Stormwolf 13. feb. 2022 kl. 13:24 
curious can these things make target lock or are they more fire and forget system?
Killerbee77  [ophavsmand] 23. jan. 2022 kl. 11:51 
np
Melfely 23. jan. 2022 kl. 11:42 
Fair enough

Thank you for your quick response.
Killerbee77  [ophavsmand] 23. jan. 2022 kl. 11:03 
Probably just cause the turning is really bad on them though I am in the middle of reworking the torps and will be redoing all there tracking/homing stuff and making them overall better
Melfely 23. jan. 2022 kl. 8:49 
While this is cool you mention "Smaller more nimble ships can usually evade incoming torpedo's without to much effort".

While that itself is fine but a small or large grid ship moving at a constant speed in a straight line should not have the ability to just endlessly dodge these because their tracking does not understand they need to lead a bit.

Cargo Ships that are spawning VIA MES the ones that kinda just float there are able to just dodge these because they fire with lead from the launcher themselves but their tracking causes them to miss by about 10 to 20 meters behind the target because of the target moving by about 10 to 20 m/s in a constant straight line.

This might be a weaponcore(Coresystems) homing issue rather than an issue on your end I just noticed this with your particular launcher because of the slow moving torpedo.
Killerbee77  [ophavsmand] 13. dec. 2021 kl. 12:01 
I have a torpedo bay launcher coming for small grid and a new missile system coming for large grid
troubled_offspring 11. dec. 2021 kl. 20:59 
god i still love these things, is there any work being done for a 3X torpedo smaller variant for cruisers and such?
gambler01omega 22. okt. 2021 kl. 16:26 
Awesome to hear!
Killerbee77  [ophavsmand] 22. okt. 2021 kl. 14:32 
Probably a gat pd or flak turret type weapon. Not a 100% sure on all the energy stuff. Not given it a good long thought as it’s further down the mental list I have. I do have one or 2 hybrid weapons coming up though.
gambler01omega 20. okt. 2021 kl. 16:18 
@Killer, so a gat PD system or something diff? Also what type of energy weapon we talking, cause a pulse type of energy weapon that fills a secondary weapon slot on a warship would be awesome.
Killerbee77  [ophavsmand] 20. okt. 2021 kl. 4:58 
But I do wanna add a small ballistic pd system for both large and small grid in the near future
Killerbee77  [ophavsmand] 20. okt. 2021 kl. 4:57 
The line up I have rn is pretty much exclusively ballistic. However I will be adding some types of energy weapons later down the line.
gambler01omega 19. okt. 2021 kl. 21:18 
@killer i like the look, with this fighting with this will be more entertaining, also are ya adding some PD gat systems or are you going pure power weapons like energy weapons, cause so far i like the ballistic theme
Killerbee77  [ophavsmand] 19. okt. 2021 kl. 17:51 
Killerbee77  [ophavsmand] 19. okt. 2021 kl. 17:50 
Small grids will be getting torpedos but not the torpedo turret itself. It will fire the same ammo though. I was thinking a torpedo launch bay that was a manual reload type weapon. High burst damage type weapon for SG but you would need some type of base/carrier to resupply it. My plan overall is to make SG ships a more effective at taking out smaller large grid type ships.
gambler01omega 19. okt. 2021 kl. 13:58 
@killer maybe a two set one? One for large one for small

Be kinda cool to fit a version of this on like some small nible ships