Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
Without AnimationEngine the entire bounding box has a collision mesh so i can walk on empty space around the turret body.
Thank you for your quick response.
While that itself is fine but a small or large grid ship moving at a constant speed in a straight line should not have the ability to just endlessly dodge these because their tracking does not understand they need to lead a bit.
Cargo Ships that are spawning VIA MES the ones that kinda just float there are able to just dodge these because they fire with lead from the launcher themselves but their tracking causes them to miss by about 10 to 20 meters behind the target because of the target moving by about 10 to 20 m/s in a constant straight line.
This might be a weaponcore(Coresystems) homing issue rather than an issue on your end I just noticed this with your particular launcher because of the slow moving torpedo.
Here is a teaser for the SG missile bay.
Be kinda cool to fit a version of this on like some small nible ships