Space Engineers

Space Engineers

[Trident] Torpedo Turret
Počet komentářů: 109
Killerbee77  [autor] 31. říj. 2024 v 15.34 
Yes
twarns1 31. říj. 2024 v 12.45 
Do they track targets
Killerbee77  [autor] 10. čvn. 2024 v 23.37 
Animation engine has nothing to do with the collision on top. There is no way for me to have that collision move with the turret so it has to stay there all the time. These animations are purely visual
won2three 10. čvn. 2024 v 23.32 
Any chance you can make a none animation engine variant/or compatible without?
Without AnimationEngine the entire bounding box has a collision mesh so i can walk on empty space around the turret body.
Killerbee77  [autor] 8. pro. 2023 v 17.53 
Did you mess with fire mode? You may have turned off the AI. The weapon itself works fine and there hasn’t been any recent updates
jokerace45 8. pro. 2023 v 14.41 
I can log on in a bit to double check but I am unsure of that in the control panel. I think it had normal turret controls. I could select fire mode and ammo types.
Killerbee77  [autor] 8. pro. 2023 v 14.35 
Does it look like a sorter in the control panel?
jokerace45 8. pro. 2023 v 14.17 
I got this thing to fire once or twice right at the begining and now I can't get it to fire at all. I have tried all sorts of fire modes and settings. Yes ammo can feed to it and it has plenty of power.
juicebox 11. srp. 2023 v 20.19 
man, wish this mod didnt require weaponcore but this still looks SUPER cool
Killerbee77  [autor] 3. bře. 2023 v 9.15 
Yeah I figured I was gonna have to apply the same fix to all my missile weapons that I did to the VXM. Was 3am for me when I fixed the VXM last night so ill try to get around to fixing the other missile weapons
Mercury 3. bře. 2023 v 5.11 
Seems this might have a similar characteristic that the missile pods had, where the missile seems to fly around the target as if it's calculated slightly at an offset
Killerbee77  [autor] 29. led. 2023 v 15.26 
@Arcane Fixed
Killerbee77  [autor] 29. led. 2023 v 12.35 
Seems to be affecting all my weapons with secondary ammo. Unsure what it causing it at this time. I know it worked before so it might have something to do with a weaponcore update that broke something
Arcane 29. led. 2023 v 3.25 
Torpedo Turret do not accept EMP Torpedo plz advice only HE ones
Arcane 29. led. 2023 v 3.24 
Discord invite does not work anymore.
wingmaster 19. srp. 2022 v 4.13 
i did not see that sorry
Killerbee77  [autor] 18. srp. 2022 v 21.22 
Why you no read description >:0. But yes it is much better against shields.
wingmaster 18. srp. 2022 v 19.32 
does the emp ammo do better against shields?
Killerbee77  [autor] 9. srp. 2022 v 13.11 
I have a small grid torpedo bay coming soon that will be able to launch these torpedos. Its already about 11-13 long (small grid blocks)
Killerbee77  [autor] 9. srp. 2022 v 13.10 
lmao yeah she's meant for a larger craft of ships
MedvePapus 9. srp. 2022 v 11.39 
Okay I just tried this mod and HOOOOOOOOOOOLY SH**, I was like okay, let's put this on my small-grid ship and it was 2+ times as big as the ship itself! That is amazing!
Killerbee77  [autor] 8. srp. 2022 v 20.57 
Uhhh only if you are shunting shields. Is it a certain ammo that’s doing it?
Klein 8. srp. 2022 v 18.37 
are the rounds supposed to go through shields.. because they do for me.
Killerbee77  [autor] 8. srp. 2022 v 17.25 
Retracting*
Killerbee77  [autor] 8. srp. 2022 v 17.25 
If you go to my YouTube channel “Killerbee77” the 2nd video shows them retracting
Killerbee77  [autor] 8. srp. 2022 v 17.23 
Uhh I probably should do that but yes they are fully retractable animated weapons
MedvePapus 8. srp. 2022 v 12.06 
So are they really retractable? Could you update the description with a GIF or a video?
Killerbee77  [autor] 28. čvc. 2022 v 11.02 
There is an option in its menu to select different ammo for it. Then once it’s fired the original ammo it will switch upon reload
Gubitel1000 28. čvc. 2022 v 7.23 
Не понимаю как использовать ЭМИ ракету? Она не загружается в пусковую установку :(
Killerbee77  [autor] 14. úno. 2022 v 1.50 
Np
Ken Stormwolf 13. úno. 2022 v 17.25 
And we'll be testing these out! Thanks for the info!
Killerbee77  [autor] 13. úno. 2022 v 17.25 
Yes
Ken Stormwolf 13. úno. 2022 v 17.20 
Basically it will lock onto a target and the torpedo will "Chase" the target expanse style
Killerbee77  [autor] 13. úno. 2022 v 16.48 
The turret will track a object and launch a tracking torpedo at it if that answers your question
Ken Stormwolf 13. úno. 2022 v 13.24 
curious can these things make target lock or are they more fire and forget system?
Killerbee77  [autor] 23. led. 2022 v 11.51 
np
Melfely 23. led. 2022 v 11.42 
Fair enough

Thank you for your quick response.
Killerbee77  [autor] 23. led. 2022 v 11.03 
Probably just cause the turning is really bad on them though I am in the middle of reworking the torps and will be redoing all there tracking/homing stuff and making them overall better
Melfely 23. led. 2022 v 8.49 
While this is cool you mention "Smaller more nimble ships can usually evade incoming torpedo's without to much effort".

While that itself is fine but a small or large grid ship moving at a constant speed in a straight line should not have the ability to just endlessly dodge these because their tracking does not understand they need to lead a bit.

Cargo Ships that are spawning VIA MES the ones that kinda just float there are able to just dodge these because they fire with lead from the launcher themselves but their tracking causes them to miss by about 10 to 20 meters behind the target because of the target moving by about 10 to 20 m/s in a constant straight line.

This might be a weaponcore(Coresystems) homing issue rather than an issue on your end I just noticed this with your particular launcher because of the slow moving torpedo.
Killerbee77  [autor] 13. pro. 2021 v 12.01 
I have a torpedo bay launcher coming for small grid and a new missile system coming for large grid
troubled_offspring 11. pro. 2021 v 20.59 
god i still love these things, is there any work being done for a 3X torpedo smaller variant for cruisers and such?
gambler01omega 22. říj. 2021 v 16.26 
Awesome to hear!
Killerbee77  [autor] 22. říj. 2021 v 14.32 
Probably a gat pd or flak turret type weapon. Not a 100% sure on all the energy stuff. Not given it a good long thought as it’s further down the mental list I have. I do have one or 2 hybrid weapons coming up though.
gambler01omega 20. říj. 2021 v 16.18 
@Killer, so a gat PD system or something diff? Also what type of energy weapon we talking, cause a pulse type of energy weapon that fills a secondary weapon slot on a warship would be awesome.
Killerbee77  [autor] 20. říj. 2021 v 4.58 
But I do wanna add a small ballistic pd system for both large and small grid in the near future
Killerbee77  [autor] 20. říj. 2021 v 4.57 
The line up I have rn is pretty much exclusively ballistic. However I will be adding some types of energy weapons later down the line.
gambler01omega 19. říj. 2021 v 21.18 
@killer i like the look, with this fighting with this will be more entertaining, also are ya adding some PD gat systems or are you going pure power weapons like energy weapons, cause so far i like the ballistic theme
Killerbee77  [autor] 19. říj. 2021 v 17.51 
Killerbee77  [autor] 19. říj. 2021 v 17.50 
Small grids will be getting torpedos but not the torpedo turret itself. It will fire the same ammo though. I was thinking a torpedo launch bay that was a manual reload type weapon. High burst damage type weapon for SG but you would need some type of base/carrier to resupply it. My plan overall is to make SG ships a more effective at taking out smaller large grid type ships.
gambler01omega 19. říj. 2021 v 13.58 
@killer maybe a two set one? One for large one for small

Be kinda cool to fit a version of this on like some small nible ships