Stellaris

Stellaris

Upper Limits V3.0+
128 kommentarer
Hebrux 3 apr, 2024 @ 19:47 
currently breaks the auto-retrofit for ships
Heckerpecker 26 aug, 2023 @ 16:03 
@Mighty Pancake the normal armor doesn't work all Ai and i can't use Armor
Mighty Pancake 8 apr, 2023 @ 12:07 
Think this mod needs updating?
will test again by turning this off... The normal armor doesn't register
shadowtheimpure 15 jan, 2023 @ 12:20 
@Silos Bless you, finding the mod that was causing this symptom was driving me absolutely spare.
Silos 17 dec, 2022 @ 2:27 
@Kurana
I just added "_UL" to the end of it. I'm pretty sure the name doesn't matter, so long as it doesn't match any other mod's filename.
Kurana 16 dec, 2022 @ 16:39 
@Silos to what name you changed it?
Silos 16 dec, 2022 @ 14:23 
Renaming 02_scripted_variables_component_cost.txt in common/scripted_variables fixed my issue of armorless armor components.
Guluere  [skapare] 4 dec, 2022 @ 23:46 
Ah yes, it's a bug with the new 2.6 Stellaris, other versions seem to be having the same issue.
Swaze21 4 dec, 2022 @ 21:31 
The mod is causing a glitch where none of my armor components are giving armor stats to my ships
lyra_tcm 1 jun, 2022 @ 7:41 
I would recommend putting the link at the top in big text so people see it if they glance at the mod
KillerzGodZ 18 maj, 2022 @ 14:44 
@Guluere, Thank you for the update :), Also good luck with your college!!
Sandermatt 18 maj, 2022 @ 11:35 
@Guluere Thank you
Sizano 17 maj, 2022 @ 10:14 
@Guluere Now that are good news:) Good luck with college!
Guluere  [skapare] 17 maj, 2022 @ 4:32 
Hello, I know that I've taken a long while before updating the mod, but I have been busy with college, and have played more other games besides Stellaris. But, I've successfully fixed the things the Stellaris updates broken and updated the mod.


Current Version : Upper Limits V3.4+
Sizano 12 maj, 2022 @ 17:18 
I know it says it is still compatible in the launcher but is it really?
DarkAlien 24 apr, 2022 @ 4:39 
Мод в принципе работает, но есть некоторые проблемы, к примеру квантовые компьютер и его предыдущая технология, бонус к исследованиям дает, но сооружение недоступно для постройки на планете.
Sandermatt 7 apr, 2022 @ 23:23 
Sent a small donation to Ko-fi to pay my part in compensation you for your effort from which the community benefits.
Sandermatt 7 apr, 2022 @ 17:34 
Would love to try out this mod.
joakim.westergaard 10 mar, 2022 @ 22:29 
@Draig AFAIK the mod was never updated to 3.2, which broke jobs from the mod, so unless you're running a private modded version, there's boud to be at least some issues. I'm still on 3.2 (as I'm still waiting for mod updates) so I can't share any personal experience with 3.3 compatibility.
Kanthier 10 mar, 2022 @ 20:36 
I've been running this mod in 3.3 and not running into any issues. Either browerolo has a mod conflict of some form or Universal Modifier Patch 3.3.* in my modlist covers for the change
Guluere  [skapare] 1 mar, 2022 @ 19:08 
Yeah, this mod is for 3.0 I haven't gotten around to update it yet, I have college and stuff, when I have free time I end up using it to catch up to games I've been meaning to play.
HellFae 1 mar, 2022 @ 18:07 
since update 3.3 this mod keeps crashing
Pingu's Revenge 25 feb, 2022 @ 9:34 
Can't you create the english version for everyone? You just need to rename the yml file to the appropriate language name & within the localization the first line. e.g. 1_german:, the rest can stay in english. The texts will not be displayed. Only the desc command.
jjphat9 7 feb, 2022 @ 18:39 
Love this mod, is there anyway I can see a list of console commands for some of the technologies like photon sols and white matter lances? Thanks!
Escanor 24 jan, 2022 @ 13:21 
PS I am playing on machine worlds not aquatic.
Escanor 24 jan, 2022 @ 12:39 
Hmm tried the mod not sure if because it needs an update but I couldnt have workers on the Nanite Factories working (dunno if you need special units, if so how to get them), also Photons Sols take a huge chunk of power, on a Battleship (before to get Dark Matter) using a rector lvl5 I could only put 1 Photon Sol which isnt as good as 3 Shields and 3 Armors lvl5. If I am missing something please let me know, I kinda like that mod that goes beyond the, IMO lacking end game tech :) Cheers !
Guluere  [skapare] 17 jan, 2022 @ 9:48 
Some time soon, hopefully, not gonna lie, have been kinda relaxing most of these days instead of doing stuff.
EvilChef 17 jan, 2022 @ 9:28 
Ok, any rough estimate on when the mod is gonna be updated?
Guluere  [skapare] 17 jan, 2022 @ 7:57 
The mod is currently still outdated, likely because it does not yet account for aquatic play.
EvilChef 17 jan, 2022 @ 7:08 
Latest update.
Guluere  [skapare] 17 jan, 2022 @ 5:44 
Any planet type should work, what version are you playing?
EvilChef 17 jan, 2022 @ 5:42 
Ok, playing as an aquatic empire. Built both the protected lands and public forge buildings on planets. The planets are ocean type and the effect does not trigger on these worlds either... What planet type actuallt works?
joakim.westergaard 4 jan, 2022 @ 2:28 
@Guluere, Yeah I know that there's no violation of code or anything, but I just think it's a bit "funny". Plus I suddenly have to shift my researchers around as I e.g. suddenly need a materials specialist in the Society research. But your mod and you decide :-)
Guluere  [skapare] 4 jan, 2022 @ 2:03 
You are actually allowed to put different expertise into other tech types but because vanilla doesn't have techs that does that, most people don't.
Guluere  [skapare] 4 jan, 2022 @ 2:02 
Both.
joakim.westergaard 4 jan, 2022 @ 1:18 
@Guvere, Yes to my question about techs or that it will be updated? ;-)
Guluere  [skapare] 3 jan, 2022 @ 20:19 
Yes
HellFae 3 jan, 2022 @ 19:41 
will this mod update
joakim.westergaard 1 jan, 2022 @ 17:42 
Is it intentional that some if the technologies have not corresponding areas/expertises, e.g. society tech with expertise in materials?
InfinterV2 1 jan, 2022 @ 11:29 
Is this mod compatible with achievements?
HellFae 26 dec, 2021 @ 16:30 
the photon sols technology is not appering
lelkr 16 dec, 2021 @ 13:20 
Hello! Does this mod work with 3.2?
Guluere  [skapare] 15 dec, 2021 @ 14:47 
Will have to disable those buildings on those worlds.
Guluere  [skapare] 15 dec, 2021 @ 14:47 
@EvilChef Oh yes, it doesn't work for those worlds.
EvilChef 15 dec, 2021 @ 12:39 
For clarification. I built the building but it's effect does not trigger aka i get no alloys on a planet with 20 mining districts. The planet is a machine world btw.
EvilChef 15 dec, 2021 @ 12:31 
I cant get the effect from the public forge to function.
JC12231 13 dec, 2021 @ 7:39 
my 2nd-to-last comment from the 6th contains the entire patch for the jobs for hiveminds, i think for specialists you just swap drone for specialist, and complex specialists complex_specialist, so hopefully that helps
Guluere  [skapare] 13 dec, 2021 @ 4:34 
I should start working on the mod now, my college work is over.
There is already some people reaching out to me trying to "Steal" the mod.
Big Sneezy 12 dec, 2021 @ 21:49 
Fortunately it's quite easy - I completed it in my copy of your mod in about 10 minutes, and it would've been less if I'd known what I was doing :)
Guluere  [skapare] 12 dec, 2021 @ 19:25 
Ah yes, I did hear that the jobs was changed in a way in the updates, but that will have to be fixed.