Stellaris

Stellaris

Upper Limits V3.0+
128 kommentarer
Hebrux 3. apr. 2024 kl. 19:47 
currently breaks the auto-retrofit for ships
Heckerpecker 26. aug. 2023 kl. 16:03 
@Mighty Pancake the normal armor doesn't work all Ai and i can't use Armor
Mighty Pancake 8. apr. 2023 kl. 12:07 
Think this mod needs updating?
will test again by turning this off... The normal armor doesn't register
shadowtheimpure 15. jan. 2023 kl. 12:20 
@Silos Bless you, finding the mod that was causing this symptom was driving me absolutely spare.
Silos 17. dec. 2022 kl. 2:27 
@Kurana
I just added "_UL" to the end of it. I'm pretty sure the name doesn't matter, so long as it doesn't match any other mod's filename.
Kurana 16. dec. 2022 kl. 16:39 
@Silos to what name you changed it?
Silos 16. dec. 2022 kl. 14:23 
Renaming 02_scripted_variables_component_cost.txt in common/scripted_variables fixed my issue of armorless armor components.
Guluere  [ophavsmand] 4. dec. 2022 kl. 23:46 
Ah yes, it's a bug with the new 2.6 Stellaris, other versions seem to be having the same issue.
Swaze21 4. dec. 2022 kl. 21:31 
The mod is causing a glitch where none of my armor components are giving armor stats to my ships
lyra_tcm 1. juni 2022 kl. 7:41 
I would recommend putting the link at the top in big text so people see it if they glance at the mod
KillerzGodZ 18. maj 2022 kl. 14:44 
@Guluere, Thank you for the update :), Also good luck with your college!!
Sandermatt 18. maj 2022 kl. 11:35 
@Guluere Thank you
Sizano 17. maj 2022 kl. 10:14 
@Guluere Now that are good news:) Good luck with college!
Guluere  [ophavsmand] 17. maj 2022 kl. 4:32 
Hello, I know that I've taken a long while before updating the mod, but I have been busy with college, and have played more other games besides Stellaris. But, I've successfully fixed the things the Stellaris updates broken and updated the mod.


Current Version : Upper Limits V3.4+
Sizano 12. maj 2022 kl. 17:18 
I know it says it is still compatible in the launcher but is it really?
DarkAlien 24. apr. 2022 kl. 4:39 
Мод в принципе работает, но есть некоторые проблемы, к примеру квантовые компьютер и его предыдущая технология, бонус к исследованиям дает, но сооружение недоступно для постройки на планете.
Sandermatt 7. apr. 2022 kl. 23:23 
Sent a small donation to Ko-fi to pay my part in compensation you for your effort from which the community benefits.
Sandermatt 7. apr. 2022 kl. 17:34 
Would love to try out this mod.
joakim.westergaard 10. mar. 2022 kl. 22:29 
@Draig AFAIK the mod was never updated to 3.2, which broke jobs from the mod, so unless you're running a private modded version, there's boud to be at least some issues. I'm still on 3.2 (as I'm still waiting for mod updates) so I can't share any personal experience with 3.3 compatibility.
Kanthier 10. mar. 2022 kl. 20:36 
I've been running this mod in 3.3 and not running into any issues. Either browerolo has a mod conflict of some form or Universal Modifier Patch 3.3.* in my modlist covers for the change
Guluere  [ophavsmand] 1. mar. 2022 kl. 19:08 
Yeah, this mod is for 3.0 I haven't gotten around to update it yet, I have college and stuff, when I have free time I end up using it to catch up to games I've been meaning to play.
HellFae 1. mar. 2022 kl. 18:07 
since update 3.3 this mod keeps crashing
Pingu's Revenge 25. feb. 2022 kl. 9:34 
Can't you create the english version for everyone? You just need to rename the yml file to the appropriate language name & within the localization the first line. e.g. 1_german:, the rest can stay in english. The texts will not be displayed. Only the desc command.
jjphat9 7. feb. 2022 kl. 18:39 
Love this mod, is there anyway I can see a list of console commands for some of the technologies like photon sols and white matter lances? Thanks!
Escanor 24. jan. 2022 kl. 13:21 
PS I am playing on machine worlds not aquatic.
Escanor 24. jan. 2022 kl. 12:39 
Hmm tried the mod not sure if because it needs an update but I couldnt have workers on the Nanite Factories working (dunno if you need special units, if so how to get them), also Photons Sols take a huge chunk of power, on a Battleship (before to get Dark Matter) using a rector lvl5 I could only put 1 Photon Sol which isnt as good as 3 Shields and 3 Armors lvl5. If I am missing something please let me know, I kinda like that mod that goes beyond the, IMO lacking end game tech :) Cheers !
Guluere  [ophavsmand] 17. jan. 2022 kl. 9:48 
Some time soon, hopefully, not gonna lie, have been kinda relaxing most of these days instead of doing stuff.
EvilChef 17. jan. 2022 kl. 9:28 
Ok, any rough estimate on when the mod is gonna be updated?
Guluere  [ophavsmand] 17. jan. 2022 kl. 7:57 
The mod is currently still outdated, likely because it does not yet account for aquatic play.
EvilChef 17. jan. 2022 kl. 7:08 
Latest update.
Guluere  [ophavsmand] 17. jan. 2022 kl. 5:44 
Any planet type should work, what version are you playing?
EvilChef 17. jan. 2022 kl. 5:42 
Ok, playing as an aquatic empire. Built both the protected lands and public forge buildings on planets. The planets are ocean type and the effect does not trigger on these worlds either... What planet type actuallt works?
joakim.westergaard 4. jan. 2022 kl. 2:28 
@Guluere, Yeah I know that there's no violation of code or anything, but I just think it's a bit "funny". Plus I suddenly have to shift my researchers around as I e.g. suddenly need a materials specialist in the Society research. But your mod and you decide :-)
Guluere  [ophavsmand] 4. jan. 2022 kl. 2:03 
You are actually allowed to put different expertise into other tech types but because vanilla doesn't have techs that does that, most people don't.
Guluere  [ophavsmand] 4. jan. 2022 kl. 2:02 
Both.
joakim.westergaard 4. jan. 2022 kl. 1:18 
@Guvere, Yes to my question about techs or that it will be updated? ;-)
Guluere  [ophavsmand] 3. jan. 2022 kl. 20:19 
Yes
HellFae 3. jan. 2022 kl. 19:41 
will this mod update
joakim.westergaard 1. jan. 2022 kl. 17:42 
Is it intentional that some if the technologies have not corresponding areas/expertises, e.g. society tech with expertise in materials?
InfinterV2 1. jan. 2022 kl. 11:29 
Is this mod compatible with achievements?
HellFae 26. dec. 2021 kl. 16:30 
the photon sols technology is not appering
lelkr 16. dec. 2021 kl. 13:20 
Hello! Does this mod work with 3.2?
Guluere  [ophavsmand] 15. dec. 2021 kl. 14:47 
Will have to disable those buildings on those worlds.
Guluere  [ophavsmand] 15. dec. 2021 kl. 14:47 
@EvilChef Oh yes, it doesn't work for those worlds.
EvilChef 15. dec. 2021 kl. 12:39 
For clarification. I built the building but it's effect does not trigger aka i get no alloys on a planet with 20 mining districts. The planet is a machine world btw.
EvilChef 15. dec. 2021 kl. 12:31 
I cant get the effect from the public forge to function.
JC12231 13. dec. 2021 kl. 7:39 
my 2nd-to-last comment from the 6th contains the entire patch for the jobs for hiveminds, i think for specialists you just swap drone for specialist, and complex specialists complex_specialist, so hopefully that helps
Guluere  [ophavsmand] 13. dec. 2021 kl. 4:34 
I should start working on the mod now, my college work is over.
There is already some people reaching out to me trying to "Steal" the mod.
Big Sneezy 12. dec. 2021 kl. 21:49 
Fortunately it's quite easy - I completed it in my copy of your mod in about 10 minutes, and it would've been less if I'd known what I was doing :)
Guluere  [ophavsmand] 12. dec. 2021 kl. 19:25 
Ah yes, I did hear that the jobs was changed in a way in the updates, but that will have to be fixed.