Stellaris
Upper Limits V3.0+
128 comentarii
Hebrux 3 apr. 2024 la 19:47 
currently breaks the auto-retrofit for ships
Heckerpecker 26 aug. 2023 la 16:03 
@Mighty Pancake the normal armor doesn't work all Ai and i can't use Armor
Mighty Pancake 8 apr. 2023 la 12:07 
Think this mod needs updating?
will test again by turning this off... The normal armor doesn't register
shadowtheimpure 15 ian. 2023 la 12:20 
@Silos Bless you, finding the mod that was causing this symptom was driving me absolutely spare.
Silos 17 dec. 2022 la 2:27 
@Kurana
I just added "_UL" to the end of it. I'm pretty sure the name doesn't matter, so long as it doesn't match any other mod's filename.
Kurana 16 dec. 2022 la 16:39 
@Silos to what name you changed it?
Silos 16 dec. 2022 la 14:23 
Renaming 02_scripted_variables_component_cost.txt in common/scripted_variables fixed my issue of armorless armor components.
Guluere  [autor] 4 dec. 2022 la 23:46 
Ah yes, it's a bug with the new 2.6 Stellaris, other versions seem to be having the same issue.
Swaze21 4 dec. 2022 la 21:31 
The mod is causing a glitch where none of my armor components are giving armor stats to my ships
lyra_tcm 1 iun. 2022 la 7:41 
I would recommend putting the link at the top in big text so people see it if they glance at the mod
KillerzGodZ 18 mai 2022 la 14:44 
@Guluere, Thank you for the update :), Also good luck with your college!!
Sandermatt 18 mai 2022 la 11:35 
@Guluere Thank you
Sizano 17 mai 2022 la 10:14 
@Guluere Now that are good news:) Good luck with college!
Guluere  [autor] 17 mai 2022 la 4:32 
Hello, I know that I've taken a long while before updating the mod, but I have been busy with college, and have played more other games besides Stellaris. But, I've successfully fixed the things the Stellaris updates broken and updated the mod.


Current Version : Upper Limits V3.4+
Sizano 12 mai 2022 la 17:18 
I know it says it is still compatible in the launcher but is it really?
DarkAlien 24 apr. 2022 la 4:39 
Мод в принципе работает, но есть некоторые проблемы, к примеру квантовые компьютер и его предыдущая технология, бонус к исследованиям дает, но сооружение недоступно для постройки на планете.
Sandermatt 7 apr. 2022 la 23:23 
Sent a small donation to Ko-fi to pay my part in compensation you for your effort from which the community benefits.
Sandermatt 7 apr. 2022 la 17:34 
Would love to try out this mod.
joakim.westergaard 10 mart. 2022 la 22:29 
@Draig AFAIK the mod was never updated to 3.2, which broke jobs from the mod, so unless you're running a private modded version, there's boud to be at least some issues. I'm still on 3.2 (as I'm still waiting for mod updates) so I can't share any personal experience with 3.3 compatibility.
Kanthier 10 mart. 2022 la 20:36 
I've been running this mod in 3.3 and not running into any issues. Either browerolo has a mod conflict of some form or Universal Modifier Patch 3.3.* in my modlist covers for the change
Guluere  [autor] 1 mart. 2022 la 19:08 
Yeah, this mod is for 3.0 I haven't gotten around to update it yet, I have college and stuff, when I have free time I end up using it to catch up to games I've been meaning to play.
HellFae 1 mart. 2022 la 18:07 
since update 3.3 this mod keeps crashing
Pingu's Revenge 25 febr. 2022 la 9:34 
Can't you create the english version for everyone? You just need to rename the yml file to the appropriate language name & within the localization the first line. e.g. 1_german:, the rest can stay in english. The texts will not be displayed. Only the desc command.
jjphat9 7 febr. 2022 la 18:39 
Love this mod, is there anyway I can see a list of console commands for some of the technologies like photon sols and white matter lances? Thanks!
Escanor 24 ian. 2022 la 13:21 
PS I am playing on machine worlds not aquatic.
Escanor 24 ian. 2022 la 12:39 
Hmm tried the mod not sure if because it needs an update but I couldnt have workers on the Nanite Factories working (dunno if you need special units, if so how to get them), also Photons Sols take a huge chunk of power, on a Battleship (before to get Dark Matter) using a rector lvl5 I could only put 1 Photon Sol which isnt as good as 3 Shields and 3 Armors lvl5. If I am missing something please let me know, I kinda like that mod that goes beyond the, IMO lacking end game tech :) Cheers !
Guluere  [autor] 17 ian. 2022 la 9:48 
Some time soon, hopefully, not gonna lie, have been kinda relaxing most of these days instead of doing stuff.
EvilChef 17 ian. 2022 la 9:28 
Ok, any rough estimate on when the mod is gonna be updated?
Guluere  [autor] 17 ian. 2022 la 7:57 
The mod is currently still outdated, likely because it does not yet account for aquatic play.
EvilChef 17 ian. 2022 la 7:08 
Latest update.
Guluere  [autor] 17 ian. 2022 la 5:44 
Any planet type should work, what version are you playing?
EvilChef 17 ian. 2022 la 5:42 
Ok, playing as an aquatic empire. Built both the protected lands and public forge buildings on planets. The planets are ocean type and the effect does not trigger on these worlds either... What planet type actuallt works?
joakim.westergaard 4 ian. 2022 la 2:28 
@Guluere, Yeah I know that there's no violation of code or anything, but I just think it's a bit "funny". Plus I suddenly have to shift my researchers around as I e.g. suddenly need a materials specialist in the Society research. But your mod and you decide :-)
Guluere  [autor] 4 ian. 2022 la 2:03 
You are actually allowed to put different expertise into other tech types but because vanilla doesn't have techs that does that, most people don't.
Guluere  [autor] 4 ian. 2022 la 2:02 
Both.
joakim.westergaard 4 ian. 2022 la 1:18 
@Guvere, Yes to my question about techs or that it will be updated? ;-)
Guluere  [autor] 3 ian. 2022 la 20:19 
Yes
HellFae 3 ian. 2022 la 19:41 
will this mod update
joakim.westergaard 1 ian. 2022 la 17:42 
Is it intentional that some if the technologies have not corresponding areas/expertises, e.g. society tech with expertise in materials?
InfinterV2 1 ian. 2022 la 11:29 
Is this mod compatible with achievements?
HellFae 26 dec. 2021 la 16:30 
the photon sols technology is not appering
lelkr 16 dec. 2021 la 13:20 
Hello! Does this mod work with 3.2?
Guluere  [autor] 15 dec. 2021 la 14:47 
Will have to disable those buildings on those worlds.
Guluere  [autor] 15 dec. 2021 la 14:47 
@EvilChef Oh yes, it doesn't work for those worlds.
EvilChef 15 dec. 2021 la 12:39 
For clarification. I built the building but it's effect does not trigger aka i get no alloys on a planet with 20 mining districts. The planet is a machine world btw.
EvilChef 15 dec. 2021 la 12:31 
I cant get the effect from the public forge to function.
JC12231 13 dec. 2021 la 7:39 
my 2nd-to-last comment from the 6th contains the entire patch for the jobs for hiveminds, i think for specialists you just swap drone for specialist, and complex specialists complex_specialist, so hopefully that helps
Guluere  [autor] 13 dec. 2021 la 4:34 
I should start working on the mod now, my college work is over.
There is already some people reaching out to me trying to "Steal" the mod.
Big Sneezy 12 dec. 2021 la 21:49 
Fortunately it's quite easy - I completed it in my copy of your mod in about 10 minutes, and it would've been less if I'd known what I was doing :)
Guluere  [autor] 12 dec. 2021 la 19:25 
Ah yes, I did hear that the jobs was changed in a way in the updates, but that will have to be fixed.