Stellaris

Stellaris

Upper Limits V3.0+
128 opmerkingen
Hebrux 3 apr 2024 om 19:47 
currently breaks the auto-retrofit for ships
Heckerpecker 26 aug 2023 om 16:03 
@Mighty Pancake the normal armor doesn't work all Ai and i can't use Armor
Mighty Pancake 8 apr 2023 om 12:07 
Think this mod needs updating?
will test again by turning this off... The normal armor doesn't register
shadowtheimpure 15 jan 2023 om 12:20 
@Silos Bless you, finding the mod that was causing this symptom was driving me absolutely spare.
Silos 17 dec 2022 om 2:27 
@Kurana
I just added "_UL" to the end of it. I'm pretty sure the name doesn't matter, so long as it doesn't match any other mod's filename.
Kurana 16 dec 2022 om 16:39 
@Silos to what name you changed it?
Silos 16 dec 2022 om 14:23 
Renaming 02_scripted_variables_component_cost.txt in common/scripted_variables fixed my issue of armorless armor components.
Guluere  [auteur] 4 dec 2022 om 23:46 
Ah yes, it's a bug with the new 2.6 Stellaris, other versions seem to be having the same issue.
Swaze21 4 dec 2022 om 21:31 
The mod is causing a glitch where none of my armor components are giving armor stats to my ships
lyra_tcm 1 jun 2022 om 7:41 
I would recommend putting the link at the top in big text so people see it if they glance at the mod
KillerzGodZ 18 mei 2022 om 14:44 
@Guluere, Thank you for the update :), Also good luck with your college!!
Sandermatt 18 mei 2022 om 11:35 
@Guluere Thank you
Sizano 17 mei 2022 om 10:14 
@Guluere Now that are good news:) Good luck with college!
Guluere  [auteur] 17 mei 2022 om 4:32 
Hello, I know that I've taken a long while before updating the mod, but I have been busy with college, and have played more other games besides Stellaris. But, I've successfully fixed the things the Stellaris updates broken and updated the mod.


Current Version : Upper Limits V3.4+
Sizano 12 mei 2022 om 17:18 
I know it says it is still compatible in the launcher but is it really?
DarkAlien 24 apr 2022 om 4:39 
Мод в принципе работает, но есть некоторые проблемы, к примеру квантовые компьютер и его предыдущая технология, бонус к исследованиям дает, но сооружение недоступно для постройки на планете.
Sandermatt 7 apr 2022 om 23:23 
Sent a small donation to Ko-fi to pay my part in compensation you for your effort from which the community benefits.
Sandermatt 7 apr 2022 om 17:34 
Would love to try out this mod.
joakim.westergaard 10 mrt 2022 om 22:29 
@Draig AFAIK the mod was never updated to 3.2, which broke jobs from the mod, so unless you're running a private modded version, there's boud to be at least some issues. I'm still on 3.2 (as I'm still waiting for mod updates) so I can't share any personal experience with 3.3 compatibility.
Kanthier 10 mrt 2022 om 20:36 
I've been running this mod in 3.3 and not running into any issues. Either browerolo has a mod conflict of some form or Universal Modifier Patch 3.3.* in my modlist covers for the change
Guluere  [auteur] 1 mrt 2022 om 19:08 
Yeah, this mod is for 3.0 I haven't gotten around to update it yet, I have college and stuff, when I have free time I end up using it to catch up to games I've been meaning to play.
HellFae 1 mrt 2022 om 18:07 
since update 3.3 this mod keeps crashing
Pingu's Revenge 25 feb 2022 om 9:34 
Can't you create the english version for everyone? You just need to rename the yml file to the appropriate language name & within the localization the first line. e.g. 1_german:, the rest can stay in english. The texts will not be displayed. Only the desc command.
jjphat9 7 feb 2022 om 18:39 
Love this mod, is there anyway I can see a list of console commands for some of the technologies like photon sols and white matter lances? Thanks!
Escanor 24 jan 2022 om 13:21 
PS I am playing on machine worlds not aquatic.
Escanor 24 jan 2022 om 12:39 
Hmm tried the mod not sure if because it needs an update but I couldnt have workers on the Nanite Factories working (dunno if you need special units, if so how to get them), also Photons Sols take a huge chunk of power, on a Battleship (before to get Dark Matter) using a rector lvl5 I could only put 1 Photon Sol which isnt as good as 3 Shields and 3 Armors lvl5. If I am missing something please let me know, I kinda like that mod that goes beyond the, IMO lacking end game tech :) Cheers !
Guluere  [auteur] 17 jan 2022 om 9:48 
Some time soon, hopefully, not gonna lie, have been kinda relaxing most of these days instead of doing stuff.
EvilChef 17 jan 2022 om 9:28 
Ok, any rough estimate on when the mod is gonna be updated?
Guluere  [auteur] 17 jan 2022 om 7:57 
The mod is currently still outdated, likely because it does not yet account for aquatic play.
EvilChef 17 jan 2022 om 7:08 
Latest update.
Guluere  [auteur] 17 jan 2022 om 5:44 
Any planet type should work, what version are you playing?
EvilChef 17 jan 2022 om 5:42 
Ok, playing as an aquatic empire. Built both the protected lands and public forge buildings on planets. The planets are ocean type and the effect does not trigger on these worlds either... What planet type actuallt works?
joakim.westergaard 4 jan 2022 om 2:28 
@Guluere, Yeah I know that there's no violation of code or anything, but I just think it's a bit "funny". Plus I suddenly have to shift my researchers around as I e.g. suddenly need a materials specialist in the Society research. But your mod and you decide :-)
Guluere  [auteur] 4 jan 2022 om 2:03 
You are actually allowed to put different expertise into other tech types but because vanilla doesn't have techs that does that, most people don't.
Guluere  [auteur] 4 jan 2022 om 2:02 
Both.
joakim.westergaard 4 jan 2022 om 1:18 
@Guvere, Yes to my question about techs or that it will be updated? ;-)
Guluere  [auteur] 3 jan 2022 om 20:19 
Yes
HellFae 3 jan 2022 om 19:41 
will this mod update
joakim.westergaard 1 jan 2022 om 17:42 
Is it intentional that some if the technologies have not corresponding areas/expertises, e.g. society tech with expertise in materials?
InfinterV2 1 jan 2022 om 11:29 
Is this mod compatible with achievements?
HellFae 26 dec 2021 om 16:30 
the photon sols technology is not appering
lelkr 16 dec 2021 om 13:20 
Hello! Does this mod work with 3.2?
Guluere  [auteur] 15 dec 2021 om 14:47 
Will have to disable those buildings on those worlds.
Guluere  [auteur] 15 dec 2021 om 14:47 
@EvilChef Oh yes, it doesn't work for those worlds.
EvilChef 15 dec 2021 om 12:39 
For clarification. I built the building but it's effect does not trigger aka i get no alloys on a planet with 20 mining districts. The planet is a machine world btw.
EvilChef 15 dec 2021 om 12:31 
I cant get the effect from the public forge to function.
JC12231 13 dec 2021 om 7:39 
my 2nd-to-last comment from the 6th contains the entire patch for the jobs for hiveminds, i think for specialists you just swap drone for specialist, and complex specialists complex_specialist, so hopefully that helps
Guluere  [auteur] 13 dec 2021 om 4:34 
I should start working on the mod now, my college work is over.
There is already some people reaching out to me trying to "Steal" the mod.
Big Sneezy 12 dec 2021 om 21:49 
Fortunately it's quite easy - I completed it in my copy of your mod in about 10 minutes, and it would've been less if I'd known what I was doing :)
Guluere  [auteur] 12 dec 2021 om 19:25 
Ah yes, I did hear that the jobs was changed in a way in the updates, but that will have to be fixed.