Stellaris

Stellaris

441 ratings
Upper Limits V3.0+
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File Size
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119.097 MB
30 Apr, 2021 @ 5:56am
30 Apr, 2021 @ 6:10am
2 Change Notes ( view )

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Upper Limits V3.0+

Description
Introduction

This mod aims to go above and beyond the normal game, allowing players to research techs above tier 5 and more!

More Info

Currently in English, French, Russian and Braz-Por. The non-english translations might be delayed.

Thanks for checking this mod out!

Mod thumbnail by Oskar Woinski! I don't own his work, but, it might be ok as long as I credit him.



Accessibility

This mod replaces 2 text file from vanilla.
02_scripted_variables_component_cost
00_tier

This shouldn't effect things much as this only changes the component cost. This is a rescale since the vanilla is very messy.

Will also almost always be save compatible, mods compatible, version stable and more. (I like my mods this way)

There is older versions of this mod you can use, they exist as Legacy versions that I will no longer maintain.
(But doesn't need to because they are made for a specific Stellaris version that will also never change)

Supporting Me

If you would like to support me.

Recuring

[www.patreon.com]

One Time
[paypal.me]
[ko-fi.com]
(Lower Tax)

Upper Limits Data Banks

Upper Limits Change Log & To Do[docs.google.com]

Component Cost Re-scale Values[docs.google.com]

Note: As I don't really have monetary gain from making mods or any kind of other benefits, expect things to be very slow. Unlike most other modders, there is really little motivation for me to do much even tho my mod's success has been similar to other modders that gains benefits.

Contributors

Localization Translators :
AngelRedX3 (French)
Тупа ded inside (Russian)
KngPig (Braz-Por)

If you would like to translate my mod, feel free to add me and message me about it.

You can check the change logs for new additions, if you are interested in making a tech tree for my mod, you are free to do so and I can link to it.

Current Version : Upper Limits V3.4+
128 Comments
Hebrux 3 Apr, 2024 @ 7:47pm 
currently breaks the auto-retrofit for ships
Heckerpecker 26 Aug, 2023 @ 4:03pm 
@Mighty Pancake the normal armor doesn't work all Ai and i can't use Armor
Mighty Pancake 8 Apr, 2023 @ 12:07pm 
Think this mod needs updating?
will test again by turning this off... The normal armor doesn't register
shadowtheimpure 15 Jan, 2023 @ 12:20pm 
@Silos Bless you, finding the mod that was causing this symptom was driving me absolutely spare.
Silos 17 Dec, 2022 @ 2:27am 
@Kurana
I just added "_UL" to the end of it. I'm pretty sure the name doesn't matter, so long as it doesn't match any other mod's filename.
Kurana 16 Dec, 2022 @ 4:39pm 
@Silos to what name you changed it?
Silos 16 Dec, 2022 @ 2:23pm 
Renaming 02_scripted_variables_component_cost.txt in common/scripted_variables fixed my issue of armorless armor components.
Guluere  [author] 4 Dec, 2022 @ 11:46pm 
Ah yes, it's a bug with the new 2.6 Stellaris, other versions seem to be having the same issue.
Swaze21 4 Dec, 2022 @ 9:31pm 
The mod is causing a glitch where none of my armor components are giving armor stats to my ships
lyra_tcm 1 Jun, 2022 @ 7:41am 
I would recommend putting the link at the top in big text so people see it if they glance at the mod