Stellaris
Interstellar Incorporated: Space Corp [3.10.*]
541 коментара
Juhn 2 юни в 0:51 
It truly was the best mod ever... :steamsad:
hamzanuseibeh 1 юни в 20:23 
Dang no update
MrMongol03 28 май в 10:42 
Truly a shame this mod is dead
Martarion 21 май в 14:54 
The crash that you get when acquiring tech from a corporation can be fixed by deleting a text file called iisc random events, or something like that. However, in my latest playthrough from v3.14, I rarely had a corporation fully functional. They would usually still spawn fleets, science ships, and convoys, but would never use their construction ships nor upgrade (or even spawn) their headquarters. With the sweeping changes to the game in v4.0, even if crashes can be averted, I don't think it's worthwhile to continue to use this mod if it would still even work.
WalrusMan 17 май в 12:46 
damn shame this never got developed anywhere near the potential they hoped for. It happens, but still sucks. Not really a mod that effectively does this for the current game. I really want something to bring that Distant Worlds feel
Aech 5 май в 10:07 
was such an awesome mod, what a shame.
Atomistic 23 апр. в 13:50 
yeah fuck this mod, holy shit. took me way too long to find out this crashes my game. what a shame
闪耀卷心菜 11 апр. в 7:17 
So why is it that when my company acquires new technology, as soon as I click OK, the game crashes?
smirkyshadow 2 март в 16:32 
Yeah this needed to be fixes, it genuinely crashes the game after a while, it's specifically this mod
jtbush00 7 февр. в 22:59 
Would really love this to be updated
Pixel Brick 5 февр. в 11:25 
Whenever I fight ships from another empire it crashes any fixes?
Despasibo 3 ян. в 16:45 
While it was a great proof of concept initially, I'd advise others who think about getting this to avoid it purely because of the potential lag and other problems that arise from this mod when it works. The mini corporations construction system resource miners is helpful along with the money, but in my opinion I don't think it's worth all the fleets all the companies make clogging up the game's processing resources, especially when every faction gets their own set of companies.
Martarion 3 ян. в 15:17 
In case anyone wants to rename their corporation after it has spawned - the name components are located in your gamestate file. It seems like each corporation might spawn with its own naming rules (my corporation was FedTec Group, components "prefix," "suffix," and "final" but the mod file contains other component groups) so be aware of how your name is constructed. There are two locations, thankfully right on top of/below each other, where the name is recorded that you should change.
Spider 5 дек. 2024 в 7:09 
Really? It works just by deleting the tech events? Awesome! I'll give it a try then.
Seamus, That's the Dog 7 окт. 2024 в 20:14 
CTD issues can be solved by deleting iisc_technology_events.txt . Better yet, add a .old extension to it or something similar.
Obviously this disables the free tech feature, but hey, at least the mod works and the game doesn't crash.
:) 26 септ. 2024 в 9:02 
is this mod still alive?:steamsad:
:) 26 септ. 2024 в 8:51 
i got ctd from this mod and it needs to be fixed
[23:17:30][dlc.cpp:337]: Invalid supported_version in file: mod/ugc_1918281610.mod line: 7
w.girl27 31 юли 2024 в 15:40 
same issue as sector makes the mod unplayable its not every time but its always EVENTUALLy a corporation realses a tech and its a ctd save killer.
fdymod 21 юли 2024 в 20:54 
Failed to find a random name for ship size 'living_industrial_06', for Country 'Civilians (193)'
Failed to find a random name for ship size 'living_industrial_01', for Country 'Civilians (193)'
Secutor 10 юли 2024 в 14:56 
I get instant CTD when one of the my corporiation tried to release a new technology.
Omar Al-Farouq 7 юли 2024 в 16:48 
so it says its based on free pops, but is that only at time of founding? for example, if I ascend do they ascend with me? also, a mod gives me a trait that makes pops produce energy, does this mean that the corps get bonus energy?
Maschinenmensch 22 юни 2024 в 4:36 
Nice
cosmicomic 9 юни 2024 в 19:38 
i have a problem, its tough to democratically vassalise people because corps count as vassals so its almost a -600:Blessing:
Kitten 5 юни 2024 в 23:10 
Leaving this comment here to show my support and desire for an update to this mod, I love it to bits! You guys wouldn't perhaps be able to give any timeframes for when we could expect an update to latest version? If not, all good!
Saber Caster 12 май 2024 в 2:34 
PLS:steamthumbsup: I need your mod
KaleQueen123 2 май 2024 в 7:33 
likely the cause of several crashes across a few of my modded games. love the work though and can't wait to see it develop further!
cosmicomic 28 апр. 2024 в 22:07 
anyway to force corporations to spawn with commands?
hubertkenobi 24 март 2024 в 14:05 
Are you going to update this mod?
If you want, we can work together on the flexScript mini-software of my "More Picks & Points: Traits|Civics|Ethics [FLEX EDITION]" mod, and I can extend it to auto-update your mod, so everyone is happy, and frees up a bit of your time. I did that for the users of my mod, so they can autoupdate it whenever stellaris is updated.
Ocelot 21 март 2024 в 3:30 
seeing just a random trade fleet get eaten by the space dragon was perfect as a random soft event
Ocelot 21 март 2024 в 3:28 
the world needs this mod
Spider 19 март 2024 в 3:12 
Can confirm the game is crashing when corps release a new tech. The tech overhaul in 3.11 broke the mod.
WalrusMan 9 март 2024 в 13:59 
really hope this gets updated
Elden Ring 2 when? 6 март 2024 в 2:31 
My game is also crashing when a corporation releases a new technology. The moment I hit the button to confirm I instantly CTD reloaded a couple times to make sure it wasnt just a random CTD. The CTD is in fact coming from this awesome mod whenever a corporation releases a new technology.
kIckass 5 март 2024 в 11:54 
my game crashes when a company develops a new tech. Any idea why this happens?
muted = all reported&feed 5 март 2024 в 6:19 
please add a way to buyout all corporate assets or the corporation itself

also renaming corporations for better roleplaying :))

I love this mod, among the best
kIckass 4 март 2024 в 18:50 
it crashes when the companies develop a new tech
Elden Ring 2 when? 3 март 2024 в 22:59 
Can we get an option to choose the corporation shipsets? or are they randomly generated?
jtbush00 2 март 2024 в 14:55 
I would like to change the shipsets of the corporations just to give variety
MasterBot 22 февр. 2024 в 18:52 
Is there a corp which gives priests per 20 pops?
Elden Ring 2 when? 21 февр. 2024 в 18:55 
load order?
zlogan999 13 февр. 2024 в 6:05 
one issue I've encountered is that the corporations take systems, even attacking my allies stations, and it messes with the AI. really enjoy the mod but this messes up a lot of stuff
BayBootyBanger 12 февр. 2024 в 10:56 
Author I would like it if there is a custom setting to reduce the number of millitary fleets for the corporations.

OR make it part of your mod to focus on civilian trade instead of security fleets.
QuietFoods 12 февр. 2024 в 3:32 
@Cinnamon Park I know right? ruins such a fun part of the game.
BayBootyBanger 11 февр. 2024 в 13:11 
hey author is there any way to make corporations a non-subject? I cannot vassalize nor make tributaries because the corporations count as a subject giving me a -1000 malus :(
RedNovember 6 февр. 2024 в 18:56 
Have blockades been added to this mod yet? I know its listed on the planned features, but I didn't know how up to date that was.
Juhn 3 февр. 2024 в 4:49 
Yeah, a nationalization/privatization policy sliders could be interesting to deal with annoying corporations, or reward/favor those who do well... :v
Drone Operator 29 ян. 2024 в 11:23 
Yes it's really annoying how they take rare resources super early
Nanao-kun 27 ян. 2024 в 9:03 
Is it possible to appropriate company stations in my space? It's incredibly annoying to see them preemptively take over a resource that I can see but can't research yet.
QuietFoods 26 ян. 2024 в 11:08 
No worries dude, I got no idea how this works so im happy that you even responded lol.
TheFlyingPotato  [автор] 26 ян. 2024 в 9:48 
@QuietFoods
I might be able to hack a workaround together. I will take a look this weekend, no promises though