Stellaris

Stellaris

1,628 ratings
Interstellar Incorporated: Space Corp [3.10.*]
19
8
4
4
2
6
4
2
7
3
5
5
3
2
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.730 MB
17 Apr, 2021 @ 8:55am
23 Dec, 2023 @ 12:21pm
9 Change Notes ( view )

Subscribe to download
Interstellar Incorporated: Space Corp [3.10.*]

Description
Ever felt like the economy and space in Stellaris is far too bland and boring? Do you want to experience a living space and economy? You've come to the right place!

Interstellar Incorporated: Space Corp adds corporations as sub-national entities within your empire, headquartered on one of your planets, and based on one of your free pops. These corporations are subjects of the empire, and have an exclusive civic and an ethic based on their founding pop, which influences their behavior and function. They will operate semi-independently from their overlord, seeking to fulfill their own interests.

This initial release is meant to be a foundation for what’s to come. We are far from finished with what we want to do! Check out the Planned Features for more info. This mod can be considered a spiritual successor to Interstellar Incorporated: A Civilian Space Odyssey. If you were a fan of that mod, we decided to start from the ground up, because there were a lot of issues with performance and otherwise that plagued the original. We decided to reassess the mod and start with a slightly different take, but with a similar general idea!

TL;DR: Performance friendly mod for 3.10.* with tons of new features planned

Features List
  • Diverse corporations (of various types - private security force, research firm, mining company, etc) spawn as vassals of the empire
  • Corporations have a complex budgeting mechanism
  • Corporations build their own military escort ships, construction and research ships, mining stations, and trade convoys, all controlled by custom, performance-friendly AI
  • Corporations sell new technology, leaders, and survey information
  • Corporations will develop their HQ, providing interesting jobs
  • New policies to decide issues like corporate tax rate
  • Custom UI - easily see all of your corporations, and use a mod menu to decide which features you want to play with!

Planned Features
  • Expansion and refinement of all current features - more tech and leader types to buy, more types of corporations, more corporate functions, more types of headquarters, etc.
  • Supply mechanic for fleets, which can be contracted out to corporations
  • Blockade mechanic to bring a planet to its knees without firing a shot
  • Extensive flavor events and interactions with corporate entities
  • Gestalt empire specific corporations (styled as “Semi-Autonomous Optimization Processes”, or something similar) - we don’t want to leave gestalts out!
  • Criminal organizations, such as syndicates and gangs, who can fight among themselves and against peacekeeping/police forces - and a general overhaul of how crime works
  • Slavers, pirates, smugglers, scavengers, prison barges
  • Immersive diplomacy, with corporations or normal countries
  • Potentially much more - we’re looking at other ways to deepen the economy of Stellaris
Feel free to give us your own suggestions for where you think this mod could go!

Remarks
Not achievement compatible obviously.
Should not require a new save game (but it is highly recommended).
You can remove the mod during a game. Be sure to use the mod menu ingame to allow for a clean uninstall.
You can open the mod menu using DMM (open the "main menu" by pressing when in game).
Old (3.0-3.1) version here on github[github.com]. Other older versions are also on that github repo.

Compatibility
Relatively good, minor localisation issues if other mods add planet types or ethics.
Don't use mods removing all blockers on colonized planets during the game or mods that change your country type (patch needed).
Fully localized in english, french, german and russian (almost). Chinese localisation here. For the other languages, this mod localisations will be displayed in english.

Known bugs
  • a handful of logs in error.log, for example "Variable iisc_taxes_energy is not set for scoped astral_rift" > needs time to track down
  • science ships (and others maybe?) might wait a long time > needs time to find the cause

Credits
  • Fusiongames for the german translation
  • 卡尔文迪斯梅特 for the chinese translation
  • Hate from the Stellaris Modding Den for the russian translation
  • matthubelart for the wonderful image used in the mod menu
  • MCN for the civics icons

Legal stuff
Do not copy any content from this mod without permission. This includes modpacking of course.
Translations are most welcome! Either contact us so we put it directly inside the mod (and your name in the credits), or publish a mod with only the localisation and we will add a link to it.

[discord.gg]
Popular Discussions View All (7)
17
29 Oct, 2021 @ 3:27pm
What does this mod actually do?
Lorcogoth
4
16 Jun, 2024 @ 6:16pm
CTD whenever a corporation releases new technology.
Elden Ring 2 when?
7
24 Dec, 2021 @ 12:19am
So many Freighter ( and insurance scam)
Arthan Orsas
538 Comments
Martarion 21 May @ 2:54pm 
The crash that you get when acquiring tech from a corporation can be fixed by deleting a text file called iisc random events, or something like that. However, in my latest playthrough from v3.14, I rarely had a corporation fully functional. They would usually still spawn fleets, science ships, and convoys, but would never use their construction ships nor upgrade (or even spawn) their headquarters. With the sweeping changes to the game in v4.0, even if crashes can be averted, I don't think it's worthwhile to continue to use this mod if it would still even work.
WalrusMan 17 May @ 12:46pm 
damn shame this never got developed anywhere near the potential they hoped for. It happens, but still sucks. Not really a mod that effectively does this for the current game. I really want something to bring that Distant Worlds feel
Aech 5 May @ 10:07am 
was such an awesome mod, what a shame.
Atomistic 23 Apr @ 1:50pm 
yeah fuck this mod, holy shit. took me way too long to find out this crashes my game. what a shame
闪耀卷心菜 11 Apr @ 7:17am 
So why is it that when my company acquires new technology, as soon as I click OK, the game crashes?
smirkyshadow 2 Mar @ 4:32pm 
Yeah this needed to be fixes, it genuinely crashes the game after a while, it's specifically this mod
jtbush00 7 Feb @ 10:59pm 
Would really love this to be updated
Pixel Brick 5 Feb @ 11:25am 
Whenever I fight ships from another empire it crashes any fixes?
Despasibo 3 Jan @ 4:45pm 
While it was a great proof of concept initially, I'd advise others who think about getting this to avoid it purely because of the potential lag and other problems that arise from this mod when it works. The mini corporations construction system resource miners is helpful along with the money, but in my opinion I don't think it's worth all the fleets all the companies make clogging up the game's processing resources, especially when every faction gets their own set of companies.
Martarion 3 Jan @ 3:17pm 
In case anyone wants to rename their corporation after it has spawned - the name components are located in your gamestate file. It seems like each corporation might spawn with its own naming rules (my corporation was FedTec Group, components "prefix," "suffix," and "final" but the mod file contains other component groups) so be aware of how your name is constructed. There are two locations, thankfully right on top of/below each other, where the name is recorded that you should change.