XCOM 2
[WOTC] Frost Munitions
53 opmerkingen
Shuri-Sama 14 mei om 10:07 
sry to say that but this mod is not good at all. yes we can have more frost bombs or ammunion but whats the use of have more if the effect is missing (chilled enemys still move). so they only occupy important slots but have no effect at all.
Kinsect 28 okt 2024 om 19:51 
say can this work with Tier 3 explosives as well?
Charlemagne 15 aug 2024 om 16:59 
After using this for a while, the chill effect leaves me, well, chilled. Frankly the frost effect was something one counted on for crucial moments, to freeze a muton or a Chosen at the right moment. However, I see even the "epicenter" frost effect frequently fails and the enemy is not frozen even for one round.
Phoenix 26 dec 2023 om 17:18 
@zin Thanks for the tip!
zin 10 apr 2023 om 10:35 
It didn’t work when launching Frost Grenades with the Grenade Launcher. However, I set ‘FROSTBOMB_EPICENTERCOVERAGE’ to ‘100.0f’, and now, it freezes all units caught in the blast ^^
zin 9 apr 2023 om 5:02 
Can confirm that works :)
zin 8 apr 2023 om 13:46 
Hey, I love the mod, but I want to change the Frost Grenades and Frost Bombs so they freeze all units caught in the blast, rather than chill enemies not in the epicentre.

Does changing ‘FROSTBOMB_EPICENTERCOVERAGE’ from ‘0.4f’ to ‘1.0f’ achieve this?
Kinsect 27 jan 2023 om 22:19 
does this work with the covert overhaul modpack?
Layth36 10 nov 2022 om 14:12 
@Frizzeldian12 do those 685 include LWOTC by any chance?
Dęąth Viper 19 okt 2022 om 16:57 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
dabeek 23 sep 2022 om 1:05 
Is this added by LW2/LWOTC or am I doubly stupid?
Raizem 8 mei 2022 om 9:53 
The Viper Armor skill isn't freezing nor applying chill... Any idea why?
.l3lackstar. 1 mei 2022 om 21:28 
Just to reiterate, it does indeed hang on an overwatch shot. Regular shots are fine for me tho. Just have to remember not to overwatch with that ammo equipped.
Iridar 6 jan 2022 om 9:57 
I was told frost ammo from this mod hangs the game if the freeze procs on an Overwatch shot.
Rossocuore 30 sep 2021 om 7:55 
Hi. Can someone please comment on the interaction of this mod with "A Better Advent"? Do they work well together? Do same kind of units (for example robotics) in ABA have the same frost immunity? Thanks.
Enzo Matrix 28 jun 2021 om 7:23 
I disabled this mod and sure enough my frost grenade got its damage back. Even though in the ini in the mod is edited to have damage and it shows the damage and all other stats in the game tooltip, in the mission however it does nothing, just freeze and chill. Any help to fix this?
Enzo Matrix 27 jun 2021 om 19:56 
Can you help.. the Frost grenade does 0 damage even though ive set it to my preferred number. It displays in game the stats of the grenade but in a mission it does nothing. Why is this?
rexounnet 13 mei 2021 om 20:23 
@nmt
ok found it for the DLC method you have to edit one line in the ini (from true to false)
bEnableExperimentalFrostGrenade=false ; Default = true
rexounnet 13 mei 2021 om 7:06 
Like nmt asked, is there a way to use the DLC method ? I have been looking inside the ini but could not find anything....
N.C.V. 13 apr 2021 om 11:02 
Can this be used with the bitterfrost protocol, or are they meant to be exclusive?
Very Strange Thing 2 apr 2021 om 22:27 
Just wanna say thanks for this mod. I've always hated the forst grenade because of how grossly overpowered it was in disabling entire pods with ease. The nerf in this mod makes it a lot more tactical, still being able to disable key targets but not disabling a whole group. The chill effect is pretty nice too with a unique tactical application.

Only real issue is that the SFX for the frost ammo is pretty loud, but I can deal with that. Great mod otherwise.
Gwazi Magnum 8 feb 2021 om 23:58 
Would the Frost Immunities apply to enemies from A Better Advent?
nmt 26 jan 2021 om 19:43 
How do I disable the frost grenade so I can use the DLC method? Are the freeze area tweaks applied to the frost bomb acquired this way too? Is there anyway to config the area of freeze and chill by myself? Can I still upgrade the frost bomb acquired through DLC method if I am subscribed to superior explosives?
Kiruka 26 jan 2021 om 4:39 
@Valvatorez Right now, nothing, as far as I know. Bitterfrost Protocol has two tiers of Cryo Launcher, which work more like vanilla Rocket Launchers in terms of mechanics.
WsandW 18 jan 2021 om 5:19 
Nice!
Valvatorez(Cox Cable = awful ISP 7 jan 2021 om 15:16 
Which mod has rockets for the Iridar's Rocket Launcher mod? As neither this nor Bitterfrost seems to have them.
kpej 2 jan 2021 om 23:01 
wow
Rtma Eros Paragon 12 dec 2020 om 20:55 
I see, thanks for the clarity, however I am concerned that using those two mods would overlap quite a bit, how do they differ if used in tandem?
Hotl3looded  [auteur] 11 dec 2020 om 5:44 
@Rtma Eros Paragon Bitterfrost Protocol adds a Bitterfrost Grenade Mk3. This mod adds a Frost Grenade Mk3. Different mods, different items.
Rtma Eros Paragon 11 dec 2020 om 5:35 
Can I get some clarity on this, if using Superior Explosives mod, do you have to use this mod for Frost Grenade Mk3 or does it work with Bitterfrost Protocol without this?
@R+5 1 dec 2020 om 14:35 
i like the idea of chilling mechs and robotic enemies to give them a small bonus, but imo, it should be a one turn bonus to evade or hit, rather than moving faster: the mechanical parts wont improve speed with cold, in fact, it could make sense they lost speed.

so, imo, evade + hit bonus and reduce speed, and reduced area for moving.
WaterFowl 26 nov 2020 om 0:22 
I have a suggestion for extra interesting balancing... the chill debuff could actually help robotic enemies. give them a very minor move speed bonus or something. Because electronics work better when cooled ;) just a thought
Bardmaster 17 nov 2020 om 20:55 
@Hot3looded thanks, though I might suggest it would be helpful to add that explanation to your description (frost grenade will upgrade to frost bomb with "Advanced Explosives") since I don't think that knowledge is intrinsic.
Hotl3looded  [auteur] 14 nov 2020 om 19:19 
Update:
Tier 3 Frost Grenade is now obtainable if [WOTC] Superior Explosives is installed:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2286909473
Hotl3looded  [auteur] 13 nov 2020 om 8:40 
@Love The Harley same way you would without PGO: Proving Ground experimental project.

With PGO, the item will become buildable in the Engineering Bay after research. Without PGO, you will need to redo the experimental project for an additional copy.
x-the-Andy-x 13 nov 2020 om 6:57 
might be a silly question but how are these unlocked in the PGO v2?
Hotl3looded  [auteur] 6 nov 2020 om 19:34 
@Bardmaster frost grenade will upgrade to frost bomb with "Advanced Explosives" not with "Plasma Grenade"
Bardmaster 4 nov 2020 om 13:12 
@Hot3looded I just got plasma grenades and don't see the option to upgrade my frost grenade from the Alien Hunters DLC to a frost bomb. I have the Tier III Grenades mod. Is it because I didn't disable the Experimental Grenade option in the ini file when I started the new game?
Hotl3looded  [auteur] 2 nov 2020 om 4:12 
@Syro System you can turn the freeze chance to 0 in the configs!
Syro System 2 nov 2020 om 2:16 
I like the tweaks to the frost grenade a lot. Makes it useful without being OP cheese.
Not sure about frost bullets being able to hard freeze though, that feels a bit like repeaters (aka, very low chance to happen, but when it does it feels cheap).
Pat The Cat 25 okt 2020 om 16:43 
@Hotl3looded Thanks for the info
Hotl3looded  [auteur] 25 okt 2020 om 5:16 
@Pat The Cat just V2. PGO V1 hides the experimental projects and the items of this mod are obtained through the experimental projects.
Pat The Cat 24 okt 2020 om 19:38 
Quick Question, Does this mod inherently work with the V1 of Proving grounds overhaul? or just V2?
Deathraven13 24 okt 2020 om 7:25 
@José I've never saw that but try to search something like "cut content ammo" or something, you probably saw such ammo on such mod.
dmc32 21 okt 2020 om 16:46 
The "chilled effect" works very well with game balance, not to strong and not to weak.
ZJwh5S 21 okt 2020 om 4:47 
Is PGO compatible with Bitterfrost Protocol?
Deadput 20 okt 2020 om 22:06 
@IceColdHeart

With these "problems" I presume being imaginary?
Eko 20 okt 2020 om 15:35 
@IceColdHeart
Dude there is nothing wrong with the highlander ....
IceColdHeart 20 okt 2020 om 10:07 
good idea, but required Communityhighlander mod wich causes more problems as helps.
José 19 okt 2020 om 23:16 
I remember that there used to be rounds that did something similar before Alien Hunters was released that made chilled targets take more crit chance as a penalty with a small chance to reduce mobility to zero (like if they were frozen). Any way you could add that in as an alternate option?