XCOM 2
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[WOTC] Frost Munitions
   
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1.263 MB
19 Oct, 2020 @ 5:39pm
14 Nov, 2020 @ 7:17pm
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[WOTC] Frost Munitions

Description
OVERVIEW
This mod expands the ice-themed element of the game by polishing existing features and adding new Frost items. The new items consist of new rounds and tier 2/tier 3 Frost grenades.

It is meant to be a lightweight expansion. If you want a full arsenal of Frost items, you should check the excellent Bitterfrost Protocol.

I've always wanted to create "Frost Rounds" but balancing ammo around the Frost effect is tricky. I was inspired by the mechanics in Path of Exile where the cold element is split into two status effects: chill and freeze.

Hence, this mod introduces the Chilled status effect, a weaker version of Frozen that reduces mobility and dodge chance.

FEATURES
Chilled Status Effect
  • Status effect that chills non-robotic units for two turns
  • Chilled units lose 25% of their Mobility stat and 100% of their Dodge stat
  • Chilling (and freezing) removes Burning from target
  • Shiny new particle effect on Chilled units (see videos)

Frost Grenades
  • Vanilla Frost Bomb has been tweaked and renamed to Frost Grenade
  • Frost Grenade is now obtainable through the Experimental Grenade Project
    (you can disable this if you'd rather use the DLC method)
  • Frost Grenade can be upgraded to Frost Bomb and Frost Warhead* like most grenades
    *only if using [WOTC] Superior Explosives
  • Frost grenades can now inflict two different status effects based on the distance between the center of explosion and the targets
  • Targets in the epicenter will be Frozen**
  • Targets in the peripheral edge will be Chilled**
    **one of the pictures shows the epicenter/peripheral areas for multiple grenade radiuses

Arctic Rounds
The name is a homage to this old mod
  • Rounds that can chill or freeze eligible targets and add +1 damage
  • Arctic Rounds are obtainable through the Experimental Ammo Project
  • Guaranteed chance to chill on hit
  • Small chance to freeze targets on hit (10% by default)
  • Chance to freeze increases against Chilled targets (20% by default)
  • Shiny new projectile effect (see videos)

Frost Immunity
Frost immunity is added to a bunch of enemies to make the element more balanced and more realistc. Here is the list of enemies included by default:
  • All robotic units
  • Codex
  • Spectre
  • Andromedon
  • Gatekeeper
  • Viper Neonate
  • Viper King

Frost immunity was also added to the Hazmat Vest and the Fortress Ability. The in-game descriptions were adjusted to reflect these changes.

COMPATIBILITY
This mod should be compatible with any mod that doesn't alter the Frost Bomb and can be added mid campaign.

I have added inherent compatibility between this mod and [WOTC] Proving Ground Overhaul. No need for an additional Bridge mod.

COMPANION MODS
I recommend the following mods:

CONFIGURATION
The configuration files should be in the following location:
<Your Steam Install> \steamapps\workshop\content\268500\2262682879\Config\

Everything is configurable: you can tweak the new status effect, tweak the new items, add/remove Frost immunity to specific units, etc.

BUG REPORT
If you encounter any bug, please post it here.

CREDITS
I'd like to thank the following persons:
  • neIVIesis for creating all item icons and the Chilled effect icon
  • Mitzruti for helping me add the Frozen particle effect to Arctic Rounds
  • Iridar because the code for adding different effects based on distance from center of explosion is 100% copied from his Nuke Rockets
Popular Discussions View All (3)
3
7 Dec, 2024 @ 2:17am
PINNED: BUG REPORTS
Hotl3looded
0
31 Mar, 2023 @ 12:17pm
Russian Translation
OmG RoNIKS
0
21 Jan, 2022 @ 3:17pm
Spanish Translation
Anomen
53 Comments
Shuri-Sama 14 May @ 10:07am 
sry to say that but this mod is not good at all. yes we can have more frost bombs or ammunion but whats the use of have more if the effect is missing (chilled enemys still move). so they only occupy important slots but have no effect at all.
Kinsect 28 Oct, 2024 @ 7:51pm 
say can this work with Tier 3 explosives as well?
Charlemagne 15 Aug, 2024 @ 4:59pm 
After using this for a while, the chill effect leaves me, well, chilled. Frankly the frost effect was something one counted on for crucial moments, to freeze a muton or a Chosen at the right moment. However, I see even the "epicenter" frost effect frequently fails and the enemy is not frozen even for one round.
Phoenix 26 Dec, 2023 @ 5:18pm 
@zin Thanks for the tip!
zin 10 Apr, 2023 @ 10:35am 
It didn’t work when launching Frost Grenades with the Grenade Launcher. However, I set ‘FROSTBOMB_EPICENTERCOVERAGE’ to ‘100.0f’, and now, it freezes all units caught in the blast ^^
zin 9 Apr, 2023 @ 5:02am 
Can confirm that works :)
zin 8 Apr, 2023 @ 1:46pm 
Hey, I love the mod, but I want to change the Frost Grenades and Frost Bombs so they freeze all units caught in the blast, rather than chill enemies not in the epicentre.

Does changing ‘FROSTBOMB_EPICENTERCOVERAGE’ from ‘0.4f’ to ‘1.0f’ achieve this?
Kinsect 27 Jan, 2023 @ 10:19pm 
does this work with the covert overhaul modpack?
Layth36 10 Nov, 2022 @ 2:12pm 
@Frizzeldian12 do those 685 include LWOTC by any chance?
Dęąth Viper 19 Oct, 2022 @ 4:57pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.