Stellaris
Glassing Mod
164 comentarios
cryozombie 25 ENE 2024 a las 18:54 
this work on 3.10?
WormGang 13 SEP 2023 a las 17:00 
This work on 3.9? :gorlak:
FirePrince 31 AGO 2022 a las 15:13 
Another 3.4 fork (as integrated continuation) is here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2584335328 @Batmane: I have also nothing against a collaboration (I mentioned you there too).
GARY420 28 MAR 2022 a las 12:05 
is this clear for 3.3
Nug 12 FEB 2022 a las 10:34 
Thank you
Batmane  [autor] 11 FEB 2022 a las 12:12 
Still compatible
Nug 10 FEB 2022 a las 16:09 
Is there an update coming? Or is this safe to use in Stellaris 3.2?
SVO 1 FEB 2022 a las 23:23 
The great journey awaits us inquisitor
thesquirrell44 14 ENE 2022 a las 5:55 
yeah either that or fanatic xenophobes and spiritualists. I found a solution for the AI though. I got a mod that allows militarists and xenophobes to do Armageddon bombardment, which allows orbital bombardment to turn a planet into a tomb world, essentially glassing the planet
Ashran 13 ENE 2022 a las 8:13 
Fanatic Spiritualist, Militarist
Batmane  [autor] 12 ENE 2022 a las 15:15 
AI cant. That is a good idea though. What ethics is the covenant?
thesquirrell44 11 ENE 2022 a las 16:36 
Does anyone know if the AI empires can do this? Or is it just a player option. I’m playing with some halo mods and it would be sick if the covenant could glass planets, not just me
Tora 28 DIC 2021 a las 15:39 
Just like Tatooine!
Killer 9 DIC 2021 a las 20:34 
glassing
"remember reach"
Verbs 18 OCT 2021 a las 15:37 
@mmhats43

Not all planets were fully glassed like Reach was, and even then it wasn't 100% glassed either. Typically glassing only occured on specific parts of a world until the atmosphere was damaged enough or the sorts.
Ashran 9 SEP 2021 a las 9:07 
Does anyone else have a problem where the localization for the planetary bombardment policy doesnt work?
Оливер 5 ABR 2021 a las 14:19 
could you make glassed planets turn into molten worlds, i personally think its more lore friendly, i mean look at reach
CordialVillain 2 MAR 2021 a las 17:50 
Does anyone else have a problem with the nukee getting the 'nuked planet' diplomatic debuff instead of the actual invader? I just burned a world and my target got the diplomatic hate for it instead of me.
Ferrisuki 11 FEB 2021 a las 5:34 
i have the same problem as Mr. Calcium. idk whats the conflict, i looked through the files and didnt find anything of value that could point me to whats the conflict
Noble-6 7 FEB 2021 a las 15:41 
It would be nice if planetary glassing was also reflected in war fatigue. In the game, instead of occupying an enemy planet, making it glass or devastated by nuclear bombing is not reflected in the war fatigue, it is a regretful part. Also, it would be nice if there was an effect of devastation like a ring world when bombing an orbital settlement or an explosion of the settlement, but there seems to be a system limitation. Thanks for making this mod.

Because this message is a translation, it may be a bit awkward or there may be expressions that do not fit my intentions. I'm sorry.
Jigsaw717 6 FEB 2021 a las 22:30 
Can't really use this on an orbital habitat as it'll turn it into the respective tomb/glassed planet instead of destroying it
starfirejordan 24 ENE 2021 a las 2:36 
it doesnt force me to need the resourses to do the option. it doesnt make other empire have a negtive opinon and doesnt add war exguhtion for me. what wrong with it??
Noble-6 31 DIC 2020 a las 18:25 
Is bombardment policy affect space warfare?
Batmane  [autor] 2 DIC 2020 a las 15:45 
This mod doesn't overwrite any policies. It might be that you have a mod which coincidentally has the exact same policy key. I believe the name of this mods policy is planetary annihilation.
Mr. Calcium 2 DIC 2020 a las 15:18 
I haven't been able to find the policy, it might be that some of my other mods also have policies and it got shoved out of view but I'm not sure.
Batmane  [autor] 30 NOV 2020 a las 19:24 
Theres a new policy. By default, its set to conventional bombardment. You need to set it to planetary annihilation. Then you should automatically get the decision to glass after bombarding a planet for some time.
Mr. Calcium 30 NOV 2020 a las 19:11 
How do you get the decision to glass a planet? Do you need the indiscriminate policy or the Genocidal Empire "Armageddon" policy?
Batmane  [autor] 28 NOV 2020 a las 11:28 
Late game, the AI spams planets and my game starts imploding. This mod is essential for me personally.
Varthian 24 NOV 2020 a las 22:41 
Does this apply for habitats? can they be destroyed?
Batmane  [autor] 12 NOV 2020 a las 9:04 
Thats cool. To adjust the resource cost, you would have to go into the events file. I defined the costs in there i believe.
Archer 12 NOV 2020 a las 2:01 
Okey cool, might try that - I was looking around for mods for our next multiplayer playthrough. Thanks. Yeah glassing a planet shouldn't be easy or cheap, just thought a constant debuff just for a policy that you might not even use for years and years felt a bit off-putting. I'd rather just have it cost a bunch of resources personally.
Batmane  [autor] 11 NOV 2020 a las 11:37 
I guess you could consider it a charge. The way to get around it is to take all starposts and destroy the enemy navy before switching it back on. You could probably also outweigh the debuff with sheer tech and numbers. Keep in mind, you can glass the AI during a war, but they can't really glass you back.
If you want to mod it out, just navigate to steam/steamapps/workshop/. Search glass. Open policies. Remove the lines which define the debuff. There should be one for each debuff. Let me know if this helps.
Archer 11 NOV 2020 a las 6:17 
So it gives the empire a constant debuff? I understand, to bad though. Kind of illogical that it's always a debuff just because you have a policy active.
Batmane  [autor] 10 NOV 2020 a las 17:57 
Its a debuff for balance. Glassing/Nuking takes significant energy.
Archer 10 NOV 2020 a las 7:19 
Can someone clarify the description of Planetary Annihilation in the policies menu? The weapon damage modifiers.
Mc.turdle 7 NOV 2020 a las 3:58 
awesome mod!
Batmane  [autor] 31 OCT 2020 a las 13:37 
Np
DarthMagus 30 OCT 2020 a las 17:23 
Thanks for the update :)
Batmane  [autor] 30 OCT 2020 a las 11:23 
Ill play test it and see if it all checks out.
The Angry Cheese 30 OCT 2020 a las 11:22 
Probably, since it's only affecting planetary bombardment. But hey, may as well be safe, right? Also, satisfy those of us who dislike having "out of date" notifiers :(
Batmane  [autor] 30 OCT 2020 a las 11:14 
Does it still work?
HendersonVirtual 30 OCT 2020 a las 10:30 
is this mod going to be updated for 2.8?
Skill Less 26 OCT 2020 a las 9:29 
it's back, lol.
Scyobi_Empire 22 OCT 2020 a las 9:55 
The Worm made us live on Tomb Worlds, I find this mod. No longer shall I be peaceful with my Liberation CB, I'm nuking them so they have to join us to get their planet back.

After we willingly send our people into their empire to do that, we're the good guys.
CeliMax 21 OCT 2020 a las 23:05 
It looks like the -100 "Glassed a World" opinion is applying to the victim empire rather than the empire doing the actual glassing.
Sel Und Irae 21 OCT 2020 a las 18:23 
The AI can use this aswell correct? Really cool option but most these mods don't let the AI be murderhobos and its sad.
zirconzz 9 OCT 2020 a las 0:17 
thank you so much for updating this mod, really makes me FEEL like the covenant
Pete van de Pete 4 OCT 2020 a las 3:49 
This mod is nice,tho it doesnt contribute to war attrition,could make that happen if possible??
Gbrille 4 OCT 2020 a las 3:24 
Oh wow thank you! I remember there used to be a mod like this that got too much out of date or disapeared and it was fun. Im glad to see it back or well alike! :)
The_Dank_Astero 28 SEP 2020 a las 13:12 
oh fuck yes now we can commit war crimes all the fucking way