Stellaris
Glassing Mod
Комментариев: 164
cryozombie 25 янв. 2024 г. в 18:54 
this work on 3.10?
WormGang 13 сен. 2023 г. в 17:00 
This work on 3.9? :gorlak:
FirePrince 31 авг. 2022 г. в 15:13 
Another 3.4 fork (as integrated continuation) is here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2584335328 @Batmane: I have also nothing against a collaboration (I mentioned you there too).
GARY420 28 мар. 2022 г. в 12:05 
is this clear for 3.3
Nug 12 фев. 2022 г. в 10:34 
Thank you
Batmane  [создатель] 11 фев. 2022 г. в 12:12 
Still compatible
Nug 10 фев. 2022 г. в 16:09 
Is there an update coming? Or is this safe to use in Stellaris 3.2?
SVO 1 фев. 2022 г. в 23:23 
The great journey awaits us inquisitor
thesquirrell44 14 янв. 2022 г. в 5:55 
yeah either that or fanatic xenophobes and spiritualists. I found a solution for the AI though. I got a mod that allows militarists and xenophobes to do Armageddon bombardment, which allows orbital bombardment to turn a planet into a tomb world, essentially glassing the planet
Ashran 13 янв. 2022 г. в 8:13 
Fanatic Spiritualist, Militarist
Batmane  [создатель] 12 янв. 2022 г. в 15:15 
AI cant. That is a good idea though. What ethics is the covenant?
thesquirrell44 11 янв. 2022 г. в 16:36 
Does anyone know if the AI empires can do this? Or is it just a player option. I’m playing with some halo mods and it would be sick if the covenant could glass planets, not just me
Tora 28 дек. 2021 г. в 15:39 
Just like Tatooine!
Killer 9 дек. 2021 г. в 20:34 
glassing
"remember reach"
Verbs 18 окт. 2021 г. в 15:37 
@mmhats43

Not all planets were fully glassed like Reach was, and even then it wasn't 100% glassed either. Typically glassing only occured on specific parts of a world until the atmosphere was damaged enough or the sorts.
Ashran 9 сен. 2021 г. в 9:07 
Does anyone else have a problem where the localization for the planetary bombardment policy doesnt work?
Оливер 5 апр. 2021 г. в 14:19 
could you make glassed planets turn into molten worlds, i personally think its more lore friendly, i mean look at reach
CordialVillain 2 мар. 2021 г. в 17:50 
Does anyone else have a problem with the nukee getting the 'nuked planet' diplomatic debuff instead of the actual invader? I just burned a world and my target got the diplomatic hate for it instead of me.
Ferrisuki 11 фев. 2021 г. в 5:34 
i have the same problem as Mr. Calcium. idk whats the conflict, i looked through the files and didnt find anything of value that could point me to whats the conflict
Noble-6 7 фев. 2021 г. в 15:41 
It would be nice if planetary glassing was also reflected in war fatigue. In the game, instead of occupying an enemy planet, making it glass or devastated by nuclear bombing is not reflected in the war fatigue, it is a regretful part. Also, it would be nice if there was an effect of devastation like a ring world when bombing an orbital settlement or an explosion of the settlement, but there seems to be a system limitation. Thanks for making this mod.

Because this message is a translation, it may be a bit awkward or there may be expressions that do not fit my intentions. I'm sorry.
Jigsaw717 6 фев. 2021 г. в 22:30 
Can't really use this on an orbital habitat as it'll turn it into the respective tomb/glassed planet instead of destroying it
starfirejordan 24 янв. 2021 г. в 2:36 
it doesnt force me to need the resourses to do the option. it doesnt make other empire have a negtive opinon and doesnt add war exguhtion for me. what wrong with it??
Noble-6 31 дек. 2020 г. в 18:25 
Is bombardment policy affect space warfare?
Batmane  [создатель] 2 дек. 2020 г. в 15:45 
This mod doesn't overwrite any policies. It might be that you have a mod which coincidentally has the exact same policy key. I believe the name of this mods policy is planetary annihilation.
Mr. Calcium 2 дек. 2020 г. в 15:18 
I haven't been able to find the policy, it might be that some of my other mods also have policies and it got shoved out of view but I'm not sure.
Batmane  [создатель] 30 ноя. 2020 г. в 19:24 
Theres a new policy. By default, its set to conventional bombardment. You need to set it to planetary annihilation. Then you should automatically get the decision to glass after bombarding a planet for some time.
Mr. Calcium 30 ноя. 2020 г. в 19:11 
How do you get the decision to glass a planet? Do you need the indiscriminate policy or the Genocidal Empire "Armageddon" policy?
Batmane  [создатель] 28 ноя. 2020 г. в 11:28 
Late game, the AI spams planets and my game starts imploding. This mod is essential for me personally.
Varthian 24 ноя. 2020 г. в 22:41 
Does this apply for habitats? can they be destroyed?
Batmane  [создатель] 12 ноя. 2020 г. в 9:04 
Thats cool. To adjust the resource cost, you would have to go into the events file. I defined the costs in there i believe.
Archer 12 ноя. 2020 г. в 2:01 
Okey cool, might try that - I was looking around for mods for our next multiplayer playthrough. Thanks. Yeah glassing a planet shouldn't be easy or cheap, just thought a constant debuff just for a policy that you might not even use for years and years felt a bit off-putting. I'd rather just have it cost a bunch of resources personally.
Batmane  [создатель] 11 ноя. 2020 г. в 11:37 
I guess you could consider it a charge. The way to get around it is to take all starposts and destroy the enemy navy before switching it back on. You could probably also outweigh the debuff with sheer tech and numbers. Keep in mind, you can glass the AI during a war, but they can't really glass you back.
If you want to mod it out, just navigate to steam/steamapps/workshop/. Search glass. Open policies. Remove the lines which define the debuff. There should be one for each debuff. Let me know if this helps.
Archer 11 ноя. 2020 г. в 6:17 
So it gives the empire a constant debuff? I understand, to bad though. Kind of illogical that it's always a debuff just because you have a policy active.
Batmane  [создатель] 10 ноя. 2020 г. в 17:57 
Its a debuff for balance. Glassing/Nuking takes significant energy.
Archer 10 ноя. 2020 г. в 7:19 
Can someone clarify the description of Planetary Annihilation in the policies menu? The weapon damage modifiers.
Mc.turdle 7 ноя. 2020 г. в 3:58 
awesome mod!
Batmane  [создатель] 31 окт. 2020 г. в 13:37 
Np
DarthMagus 30 окт. 2020 г. в 17:23 
Thanks for the update :)
Batmane  [создатель] 30 окт. 2020 г. в 11:23 
Ill play test it and see if it all checks out.
The Angry Cheese 30 окт. 2020 г. в 11:22 
Probably, since it's only affecting planetary bombardment. But hey, may as well be safe, right? Also, satisfy those of us who dislike having "out of date" notifiers :(
Batmane  [создатель] 30 окт. 2020 г. в 11:14 
Does it still work?
HendersonVirtual 30 окт. 2020 г. в 10:30 
is this mod going to be updated for 2.8?
Skill Less 26 окт. 2020 г. в 9:29 
it's back, lol.
Scyobi_Empire 22 окт. 2020 г. в 9:55 
The Worm made us live on Tomb Worlds, I find this mod. No longer shall I be peaceful with my Liberation CB, I'm nuking them so they have to join us to get their planet back.

After we willingly send our people into their empire to do that, we're the good guys.
CeliMax 21 окт. 2020 г. в 23:05 
It looks like the -100 "Glassed a World" opinion is applying to the victim empire rather than the empire doing the actual glassing.
Sel Und Irae 21 окт. 2020 г. в 18:23 
The AI can use this aswell correct? Really cool option but most these mods don't let the AI be murderhobos and its sad.
zirconzz 9 окт. 2020 г. в 0:17 
thank you so much for updating this mod, really makes me FEEL like the covenant
Pete van de Pete 4 окт. 2020 г. в 3:49 
This mod is nice,tho it doesnt contribute to war attrition,could make that happen if possible??
Gbrille 4 окт. 2020 г. в 3:24 
Oh wow thank you! I remember there used to be a mod like this that got too much out of date or disapeared and it was fun. Im glad to see it back or well alike! :)
The_Dank_Astero 28 сен. 2020 г. в 13:12 
oh fuck yes now we can commit war crimes all the fucking way