Stellaris

Stellaris

Glassing Mod
164 kommentarer
cryozombie 25. jan. 2024 kl. 18.54 
this work on 3.10?
WormGang 13. sep. 2023 kl. 17.00 
This work on 3.9? :gorlak:
FirePrince 31. aug. 2022 kl. 15.13 
Another 3.4 fork (as integrated continuation) is here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2584335328 @Batmane: I have also nothing against a collaboration (I mentioned you there too).
GARY420 28. mars 2022 kl. 12.05 
is this clear for 3.3
Nug 12. feb. 2022 kl. 10.34 
Thank you
Batmane  [skaper] 11. feb. 2022 kl. 12.12 
Still compatible
Nug 10. feb. 2022 kl. 16.09 
Is there an update coming? Or is this safe to use in Stellaris 3.2?
SVO 1. feb. 2022 kl. 23.23 
The great journey awaits us inquisitor
thesquirrell44 14. jan. 2022 kl. 5.55 
yeah either that or fanatic xenophobes and spiritualists. I found a solution for the AI though. I got a mod that allows militarists and xenophobes to do Armageddon bombardment, which allows orbital bombardment to turn a planet into a tomb world, essentially glassing the planet
Ashran 13. jan. 2022 kl. 8.13 
Fanatic Spiritualist, Militarist
Batmane  [skaper] 12. jan. 2022 kl. 15.15 
AI cant. That is a good idea though. What ethics is the covenant?
thesquirrell44 11. jan. 2022 kl. 16.36 
Does anyone know if the AI empires can do this? Or is it just a player option. I’m playing with some halo mods and it would be sick if the covenant could glass planets, not just me
Tora 28. des. 2021 kl. 15.39 
Just like Tatooine!
Killer 9. des. 2021 kl. 20.34 
glassing
"remember reach"
Verbs 18. okt. 2021 kl. 15.37 
@mmhats43

Not all planets were fully glassed like Reach was, and even then it wasn't 100% glassed either. Typically glassing only occured on specific parts of a world until the atmosphere was damaged enough or the sorts.
Ashran 9. sep. 2021 kl. 9.07 
Does anyone else have a problem where the localization for the planetary bombardment policy doesnt work?
Оливер 5. apr. 2021 kl. 14.19 
could you make glassed planets turn into molten worlds, i personally think its more lore friendly, i mean look at reach
CordialVillain 2. mars 2021 kl. 17.50 
Does anyone else have a problem with the nukee getting the 'nuked planet' diplomatic debuff instead of the actual invader? I just burned a world and my target got the diplomatic hate for it instead of me.
Ferrisuki 11. feb. 2021 kl. 5.34 
i have the same problem as Mr. Calcium. idk whats the conflict, i looked through the files and didnt find anything of value that could point me to whats the conflict
Noble-6 7. feb. 2021 kl. 15.41 
It would be nice if planetary glassing was also reflected in war fatigue. In the game, instead of occupying an enemy planet, making it glass or devastated by nuclear bombing is not reflected in the war fatigue, it is a regretful part. Also, it would be nice if there was an effect of devastation like a ring world when bombing an orbital settlement or an explosion of the settlement, but there seems to be a system limitation. Thanks for making this mod.

Because this message is a translation, it may be a bit awkward or there may be expressions that do not fit my intentions. I'm sorry.
Jigsaw717 6. feb. 2021 kl. 22.30 
Can't really use this on an orbital habitat as it'll turn it into the respective tomb/glassed planet instead of destroying it
starfirejordan 24. jan. 2021 kl. 2.36 
it doesnt force me to need the resourses to do the option. it doesnt make other empire have a negtive opinon and doesnt add war exguhtion for me. what wrong with it??
Noble-6 31. des. 2020 kl. 18.25 
Is bombardment policy affect space warfare?
Batmane  [skaper] 2. des. 2020 kl. 15.45 
This mod doesn't overwrite any policies. It might be that you have a mod which coincidentally has the exact same policy key. I believe the name of this mods policy is planetary annihilation.
Mr. Calcium 2. des. 2020 kl. 15.18 
I haven't been able to find the policy, it might be that some of my other mods also have policies and it got shoved out of view but I'm not sure.
Batmane  [skaper] 30. nov. 2020 kl. 19.24 
Theres a new policy. By default, its set to conventional bombardment. You need to set it to planetary annihilation. Then you should automatically get the decision to glass after bombarding a planet for some time.
Mr. Calcium 30. nov. 2020 kl. 19.11 
How do you get the decision to glass a planet? Do you need the indiscriminate policy or the Genocidal Empire "Armageddon" policy?
Batmane  [skaper] 28. nov. 2020 kl. 11.28 
Late game, the AI spams planets and my game starts imploding. This mod is essential for me personally.
Varthian 24. nov. 2020 kl. 22.41 
Does this apply for habitats? can they be destroyed?
Batmane  [skaper] 12. nov. 2020 kl. 9.04 
Thats cool. To adjust the resource cost, you would have to go into the events file. I defined the costs in there i believe.
Archer 12. nov. 2020 kl. 2.01 
Okey cool, might try that - I was looking around for mods for our next multiplayer playthrough. Thanks. Yeah glassing a planet shouldn't be easy or cheap, just thought a constant debuff just for a policy that you might not even use for years and years felt a bit off-putting. I'd rather just have it cost a bunch of resources personally.
Batmane  [skaper] 11. nov. 2020 kl. 11.37 
I guess you could consider it a charge. The way to get around it is to take all starposts and destroy the enemy navy before switching it back on. You could probably also outweigh the debuff with sheer tech and numbers. Keep in mind, you can glass the AI during a war, but they can't really glass you back.
If you want to mod it out, just navigate to steam/steamapps/workshop/. Search glass. Open policies. Remove the lines which define the debuff. There should be one for each debuff. Let me know if this helps.
Archer 11. nov. 2020 kl. 6.17 
So it gives the empire a constant debuff? I understand, to bad though. Kind of illogical that it's always a debuff just because you have a policy active.
Batmane  [skaper] 10. nov. 2020 kl. 17.57 
Its a debuff for balance. Glassing/Nuking takes significant energy.
Archer 10. nov. 2020 kl. 7.19 
Can someone clarify the description of Planetary Annihilation in the policies menu? The weapon damage modifiers.
Mc.turdle 7. nov. 2020 kl. 3.58 
awesome mod!
Batmane  [skaper] 31. okt. 2020 kl. 13.37 
Np
DarthMagus 30. okt. 2020 kl. 17.23 
Thanks for the update :)
Batmane  [skaper] 30. okt. 2020 kl. 11.23 
Ill play test it and see if it all checks out.
The Angry Cheese 30. okt. 2020 kl. 11.22 
Probably, since it's only affecting planetary bombardment. But hey, may as well be safe, right? Also, satisfy those of us who dislike having "out of date" notifiers :(
Batmane  [skaper] 30. okt. 2020 kl. 11.14 
Does it still work?
HendersonVirtual 30. okt. 2020 kl. 10.30 
is this mod going to be updated for 2.8?
Skill Less 26. okt. 2020 kl. 9.29 
it's back, lol.
Scyobi_Empire 22. okt. 2020 kl. 9.55 
The Worm made us live on Tomb Worlds, I find this mod. No longer shall I be peaceful with my Liberation CB, I'm nuking them so they have to join us to get their planet back.

After we willingly send our people into their empire to do that, we're the good guys.
CeliMax 21. okt. 2020 kl. 23.05 
It looks like the -100 "Glassed a World" opinion is applying to the victim empire rather than the empire doing the actual glassing.
Sel Und Irae 21. okt. 2020 kl. 18.23 
The AI can use this aswell correct? Really cool option but most these mods don't let the AI be murderhobos and its sad.
zirconzz 9. okt. 2020 kl. 0.17 
thank you so much for updating this mod, really makes me FEEL like the covenant
Pete van de Pete 4. okt. 2020 kl. 3.49 
This mod is nice,tho it doesnt contribute to war attrition,could make that happen if possible??
Gbrille 4. okt. 2020 kl. 3.24 
Oh wow thank you! I remember there used to be a mod like this that got too much out of date or disapeared and it was fun. Im glad to see it back or well alike! :)
The_Dank_Astero 28. sep. 2020 kl. 13.12 
oh fuck yes now we can commit war crimes all the fucking way