Stellaris
Glassing Mod
164 件のコメント
cryozombie 2024年1月25日 18時54分 
this work on 3.10?
WormGang 2023年9月13日 17時00分 
This work on 3.9? :gorlak:
FirePrince 2022年8月31日 15時13分 
Another 3.4 fork (as integrated continuation) is here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2584335328 @Batmane: I have also nothing against a collaboration (I mentioned you there too).
GARY420 2022年3月28日 12時05分 
is this clear for 3.3
Nug 2022年2月12日 10時34分 
Thank you
Batmane  [作成者] 2022年2月11日 12時12分 
Still compatible
Nug 2022年2月10日 16時09分 
Is there an update coming? Or is this safe to use in Stellaris 3.2?
SVO 2022年2月1日 23時23分 
The great journey awaits us inquisitor
thesquirrell44 2022年1月14日 5時55分 
yeah either that or fanatic xenophobes and spiritualists. I found a solution for the AI though. I got a mod that allows militarists and xenophobes to do Armageddon bombardment, which allows orbital bombardment to turn a planet into a tomb world, essentially glassing the planet
Ashran 2022年1月13日 8時13分 
Fanatic Spiritualist, Militarist
Batmane  [作成者] 2022年1月12日 15時15分 
AI cant. That is a good idea though. What ethics is the covenant?
thesquirrell44 2022年1月11日 16時36分 
Does anyone know if the AI empires can do this? Or is it just a player option. I’m playing with some halo mods and it would be sick if the covenant could glass planets, not just me
Tora 2021年12月28日 15時39分 
Just like Tatooine!
Killer 2021年12月9日 20時34分 
glassing
"remember reach"
Verbs 2021年10月18日 15時37分 
@mmhats43

Not all planets were fully glassed like Reach was, and even then it wasn't 100% glassed either. Typically glassing only occured on specific parts of a world until the atmosphere was damaged enough or the sorts.
Ashran 2021年9月9日 9時07分 
Does anyone else have a problem where the localization for the planetary bombardment policy doesnt work?
Оливер 2021年4月5日 14時19分 
could you make glassed planets turn into molten worlds, i personally think its more lore friendly, i mean look at reach
CordialVillain 2021年3月2日 17時50分 
Does anyone else have a problem with the nukee getting the 'nuked planet' diplomatic debuff instead of the actual invader? I just burned a world and my target got the diplomatic hate for it instead of me.
Ferrisuki 2021年2月11日 5時34分 
i have the same problem as Mr. Calcium. idk whats the conflict, i looked through the files and didnt find anything of value that could point me to whats the conflict
Noble-6 2021年2月7日 15時41分 
It would be nice if planetary glassing was also reflected in war fatigue. In the game, instead of occupying an enemy planet, making it glass or devastated by nuclear bombing is not reflected in the war fatigue, it is a regretful part. Also, it would be nice if there was an effect of devastation like a ring world when bombing an orbital settlement or an explosion of the settlement, but there seems to be a system limitation. Thanks for making this mod.

Because this message is a translation, it may be a bit awkward or there may be expressions that do not fit my intentions. I'm sorry.
Jigsaw717 2021年2月6日 22時30分 
Can't really use this on an orbital habitat as it'll turn it into the respective tomb/glassed planet instead of destroying it
starfirejordan 2021年1月24日 2時36分 
it doesnt force me to need the resourses to do the option. it doesnt make other empire have a negtive opinon and doesnt add war exguhtion for me. what wrong with it??
Noble-6 2020年12月31日 18時25分 
Is bombardment policy affect space warfare?
Batmane  [作成者] 2020年12月2日 15時45分 
This mod doesn't overwrite any policies. It might be that you have a mod which coincidentally has the exact same policy key. I believe the name of this mods policy is planetary annihilation.
Mr. Calcium 2020年12月2日 15時18分 
I haven't been able to find the policy, it might be that some of my other mods also have policies and it got shoved out of view but I'm not sure.
Batmane  [作成者] 2020年11月30日 19時24分 
Theres a new policy. By default, its set to conventional bombardment. You need to set it to planetary annihilation. Then you should automatically get the decision to glass after bombarding a planet for some time.
Mr. Calcium 2020年11月30日 19時11分 
How do you get the decision to glass a planet? Do you need the indiscriminate policy or the Genocidal Empire "Armageddon" policy?
Batmane  [作成者] 2020年11月28日 11時28分 
Late game, the AI spams planets and my game starts imploding. This mod is essential for me personally.
Varthian 2020年11月24日 22時41分 
Does this apply for habitats? can they be destroyed?
Batmane  [作成者] 2020年11月12日 9時04分 
Thats cool. To adjust the resource cost, you would have to go into the events file. I defined the costs in there i believe.
Archer 2020年11月12日 2時01分 
Okey cool, might try that - I was looking around for mods for our next multiplayer playthrough. Thanks. Yeah glassing a planet shouldn't be easy or cheap, just thought a constant debuff just for a policy that you might not even use for years and years felt a bit off-putting. I'd rather just have it cost a bunch of resources personally.
Batmane  [作成者] 2020年11月11日 11時37分 
I guess you could consider it a charge. The way to get around it is to take all starposts and destroy the enemy navy before switching it back on. You could probably also outweigh the debuff with sheer tech and numbers. Keep in mind, you can glass the AI during a war, but they can't really glass you back.
If you want to mod it out, just navigate to steam/steamapps/workshop/. Search glass. Open policies. Remove the lines which define the debuff. There should be one for each debuff. Let me know if this helps.
Archer 2020年11月11日 6時17分 
So it gives the empire a constant debuff? I understand, to bad though. Kind of illogical that it's always a debuff just because you have a policy active.
Batmane  [作成者] 2020年11月10日 17時57分 
Its a debuff for balance. Glassing/Nuking takes significant energy.
Archer 2020年11月10日 7時19分 
Can someone clarify the description of Planetary Annihilation in the policies menu? The weapon damage modifiers.
Mc.turdle 2020年11月7日 3時58分 
awesome mod!
Batmane  [作成者] 2020年10月31日 13時37分 
Np
DarthMagus 2020年10月30日 17時23分 
Thanks for the update :)
Batmane  [作成者] 2020年10月30日 11時23分 
Ill play test it and see if it all checks out.
The Angry Cheese 2020年10月30日 11時22分 
Probably, since it's only affecting planetary bombardment. But hey, may as well be safe, right? Also, satisfy those of us who dislike having "out of date" notifiers :(
Batmane  [作成者] 2020年10月30日 11時14分 
Does it still work?
HendersonVirtual 2020年10月30日 10時30分 
is this mod going to be updated for 2.8?
Skill Less 2020年10月26日 9時29分 
it's back, lol.
Scyobi_Empire 2020年10月22日 9時55分 
The Worm made us live on Tomb Worlds, I find this mod. No longer shall I be peaceful with my Liberation CB, I'm nuking them so they have to join us to get their planet back.

After we willingly send our people into their empire to do that, we're the good guys.
CeliMax 2020年10月21日 23時05分 
It looks like the -100 "Glassed a World" opinion is applying to the victim empire rather than the empire doing the actual glassing.
Sel Und Irae 2020年10月21日 18時23分 
The AI can use this aswell correct? Really cool option but most these mods don't let the AI be murderhobos and its sad.
zirconzz 2020年10月9日 0時17分 
thank you so much for updating this mod, really makes me FEEL like the covenant
Pete van de Pete 2020年10月4日 3時49分 
This mod is nice,tho it doesnt contribute to war attrition,could make that happen if possible??
Gbrille 2020年10月4日 3時24分 
Oh wow thank you! I remember there used to be a mod like this that got too much out of date or disapeared and it was fun. Im glad to see it back or well alike! :)
The_Dank_Astero 2020年9月28日 13時12分 
oh fuck yes now we can commit war crimes all the fucking way