Stellaris

Stellaris

Glassing Mod
Showing 1-10 of 21 entries
< 1  2  3 >
Update: 22 Nov, 2020 @ 10:12pm

Update: 30 Oct, 2020 @ 12:52pm

Update: 31 Aug, 2020 @ 11:51am

Glassing or nuking now ensures that colonies are destroyed

Update: 22 Aug, 2020 @ 3:05am

Glassing now only removes surface environment modifiers.

Had to specifically add code to remove certain modifiers. Therefore, the mod will need to be updated if Paradox adds new modifers or changes the name of existing ones.

Update: 22 Aug, 2020 @ 2:44am

Glassing a planet removes all blockers, buildings, districts, and modifiers.

Nuking a planet removes all buildings and districts.

Update: 22 Aug, 2020 @ 2:29am

May now terraform glassed planets once you research the vanilla terraforming technology.
Cost: 100000 energy
Time: 50 years


Update: 18 Aug, 2020 @ 6:33am

Current Features:
Require policy change to permit glassing or nuking.
Glassing costs: energy and gas.
Nuking costs: alloys and volatile motes.
Given option to glass or nuke when planet devastation at 80%.

Significant deterioration of opinion with victims of glassing and their federation members.
Opinion deterioration of opinion with xenophiles and preserving empires for destroying primitive civilizations.
Victims of nuking gain pop ethics growth of militarism and xenophobe.

Disabled Parasite feature for potential future mods.

To Do:
Terraforming glassed planets
Add deposits for glassed planets without affecting deposit spawns at the beginning of the game.
War exhaustion does not seem to be working.

Update: 17 Aug, 2020 @ 1:08pm

Under Development: UNFINISHED VERSION

Update: 17 Aug, 2020 @ 1:05pm

Under Development: UNFINISHED VERSION

Update: 17 Aug, 2020 @ 1:47am

Added Parasite Bombardment.
Must enable bombardment policy to use doomsday weapons.