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Laporkan kesalahan penerjemahan
DO3 - https://sp.zhabite.com/sharedfiles/filedetails/?id=2945869347
BDOE - https://sp.zhabite.com/sharedfiles/filedetails/?id=2945076073
Where in the description does it say they are working on a new version @Killer Tamashi?
There is this mod which hasn't been updated in a while and the test one which is also untouched since April 2021
the mod does not work for 36 buildings.I've already tried everything.and so and so. help please
You can just read the description @mike
It's not that the mod is dead, but that they're working on a new version of it.
It's a shame if it is dead as it was such a great mod
But yes, I have had similar, it's probably an incompatibility.
Anyone else running into any kind of problem like this?
"The testbranch (now linked at the top of the description) is working in 3.0 right now, it is pretty stable and mostly bug-free (except one caused by the 3.0 update, which breaks a few jobs).
If you want to test the mod in 3.0 feel free to head over there and use the TestBranch."
read every recent comment of creator before asking.
I hope the instructions and priorities of your mod don't make Starnet an idiot like the last time I tried it hahaha
Origenally I was looking for an update to 2.8, but as 3.0 was around the corner I wanted to wait to directly push to 3.0.
But as 3.0 influenced the planet economy more then I hoped / expected and I am currently extremly busy I am not sure when I will do a full release for 3.0.
The testbranch (now linked at the top of the description) is working in 3.0 right now, it is pretty stable and mostly bug-free (except one caused by the 3.0 update, which breaks a few jobs).
If you want to test the mod in 3.0 feel free to head over there and use the TestBranch.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2312008039
https://sp.zhabite.com/sharedfiles/filedetails/?id=2312008039
do_archaeologist = {
category = specialist
condition_string = SPECIALIST_JOB_TRIGGER
building_icon = building_research_lab_1
clothes_texture_index = 3´
possible_pre_triggers = {
has_owner = yes
is_being_purged = no
is_being_assimilated = no
}