Stellaris

Stellaris

District Overhaul 2
887 opmerkingen
Hecker Man 2 okt 2024 om 18:30 
F
Joedain 15 jul 2024 om 16:21 
rest in peace one of the best damn mods out there
lelkr 20 jul 2023 om 13:47 
damn this mod was good, I agree with myself from a year ago sad that it's no longer maintained.
gwog. 14 feb 2023 om 15:20 
FFF
yeah 13 feb 2023 om 23:19 
@Xenos Yatagarasu just do it lol
lelkr 14 okt 2022 om 20:43 
damn
Lord and savior, DaddyGaylord 24 sep 2022 om 8:37 
@cat2002 is it okay if I use some of the districts in my own mod? Credits will be provided of course
GoddessGaming1520 20 sep 2022 om 9:46 
@cat2002 add me i have a question for you
Raminagrobis 8 jul 2022 om 22:56 
f
Vhodnoylogin 30 mei 2022 om 4:37 
F
SpartanH347 [FR] 18 mei 2022 om 3:42 
F
Pardalokatsikon 25 apr 2022 om 7:21 
Is there any chance this mod is getting an update?
Raminagrobis 11 jan 2022 om 12:58 
F
Mike 5 jan 2022 om 6:16 
I mean
Where in the description does it say they are working on a new version @Killer Tamashi?

There is this mod which hasn't been updated in a while and the test one which is also untouched since April 2021
gulozico 28 nov 2021 om 4:39 
не работает мод на 36 зданий.уже все перепробовал.и так и сяк. помогите пожалуйста
the mod does not work for 36 buildings.I've already tried everything.and so and so. help please
Bloody David 27 nov 2021 om 2:15 
F
Killer Tamashi 13 nov 2021 om 17:41 
I mean.
You can just read the description @mike

It's not that the mod is dead, but that they're working on a new version of it.
Mike 9 nov 2021 om 1:11 
Is it easy to assume that this mod is dead? It doesn't seem to spawn any different type of districts any more and hasn't seen an update in over a year

It's a shame if it is dead as it was such a great mod
demongo1154 1 nov 2021 om 23:27 
PLEASE ensure that regardless of the type that there is a generator district of some kind i love this mod but a housing only planet is a pain without at least a gen distinct...
Oldhip 29 okt 2021 om 20:24 
I never get industry district no mater hat I do
Lybaras 27 okt 2021 om 21:08 
this mod was my favourite mod of all time
davidsen324 24 okt 2021 om 9:32 
F
Retheri 20 sep 2021 om 6:30 
Is this mod still actively maintained?
Pillowesque 18 sep 2021 om 18:03 
F's in the chat for one of the greatest mods
Arswind 13 aug 2021 om 15:23 
I'm getting older
Andu 18 jun 2021 om 5:45 
Guess we hapty to wait for the 3.0.3 update
5ColouredWalker 30 mei 2021 om 23:53 
This is not a functioning 3.0 mod Guardian.
But yes, I have had similar, it's probably an incompatibility.
GuardianAngelz 16 mei 2021 om 10:14 
And having the mod at the bottom of my current list seems to not have it even register in the game, despite the popup in the beginning of the game... Very weird. No randomization on the nearby planets at all..
GuardianAngelz 16 mei 2021 om 9:55 
After briefly turning off the mod and starting a new game - I can now confirm that this mod breaks the districts on the new type of gameplay. With unlocks and such now being needed through housing district, this mod doesn't function in it's current state.
GuardianAngelz 16 mei 2021 om 9:47 
I seem to be having a rather serious issue now that nemesis is around... My game starts up fine, but 1-2 days into the game, my districts go wonky - and I'm left with 2, a main housing district, and an alloy/consumer goods district.

Anyone else running into any kind of problem like this?
SolidSpaceDisk 16 mei 2021 om 6:27 
@Rio
"The testbranch (now linked at the top of the description) is working in 3.0 right now, it is pretty stable and mostly bug-free (except one caused by the 3.0 update, which breaks a few jobs).
If you want to test the mod in 3.0 feel free to head over there and use the TestBranch."
read every recent comment of creator before asking.
Rio 4 mei 2021 om 18:57 
Hi and thanks for modding. could u plz work together with starnet mod creator and add compatibility for the 3.x version. thanks
Secuter 1 mei 2021 om 3:34 
Will new districs also appear on your home world, because last I played my Home world only had the generic districts which made it kinda boring in comparison to new worlds.
Bald 26 apr 2021 om 16:50 
I will try it and come to report what may be useful :)
I hope the instructions and priorities of your mod don't make Starnet an idiot like the last time I tried it hahaha
RevansSchatten  [auteur] 26 apr 2021 om 14:45 
Yeah. I overhauled some systems in the mod, as they made compatibilites difficult, as this version was built for 2.6 and since then most mods (that have connections to District Overhaul) have been largly changed in the back-end.
Origenally I was looking for an update to 2.8, but as 3.0 was around the corner I wanted to wait to directly push to 3.0.
But as 3.0 influenced the planet economy more then I hoped / expected and I am currently extremly busy I am not sure when I will do a full release for 3.0.

The testbranch (now linked at the top of the description) is working in 3.0 right now, it is pretty stable and mostly bug-free (except one caused by the 3.0 update, which breaks a few jobs).
If you want to test the mod in 3.0 feel free to head over there and use the TestBranch.
GarGar 26 apr 2021 om 14:18 
They can correct me if I'm wrong, but if I'm reading the discussion right, the author has skipped releasing a 2.8 version, and is now working on a 3.0 version. The current test build below has addressed some 3.0 issues but does still have bugs to fix, AI to balance, etc

https://sp.zhabite.com/sharedfiles/filedetails/?id=2312008039
Bald 26 apr 2021 om 11:09 
@vampyreneko6669 look like a good idea, can be more interesting now with the new game rules :)
vampyreneko6669 25 apr 2021 om 11:35 
Update to 3.0 please?
GarGar 5 apr 2021 om 18:35 
Author is working on 2.8, currently in testing. Once finished, this page will stay as 2.7 and the new one will be a new page

https://sp.zhabite.com/sharedfiles/filedetails/?id=2312008039
TantalusBane 5 apr 2021 om 18:06 
I want to try this BUT PLEASE update this for 2.8 version
Patient Zero 17 mrt 2021 om 0:58 
U plan a 2.8 version?
The Illusion 12 mrt 2021 om 15:23 
Also common\pop_jobs\do_amenities_jobs.txt has an error. cloths_texture_index is one.


do_archaeologist = {
category = specialist
condition_string = SPECIALIST_JOB_TRIGGER
building_icon = building_research_lab_1
clothes_texture_index = 3´
possible_pre_triggers = {
has_owner = yes
is_being_purged = no
is_being_assimilated = no
}
Macmillant 9 mrt 2021 om 14:22 
I have an issue with not being able to see all the districts as I can only see 8 with the mods I have on there. Is there a mod that allows scrolling in the district window? Atm once I build a district I can't see from the 8 showing I cannot later change it cause I cant click on it.
Midnight 7 mrt 2021 om 7:45 
Love this mod but i think there is really too much distrcits added and all the resear is all in engineering, that can bring a lot of issues by saturating this particular domain and making you unable to research vital techs.
RedPrometheus 3 mrt 2021 om 23:48 
I had a similar problem I fixed it by putting the mod near the bottom of the mod list.
Agent eIe 25 feb 2021 om 2:07 
same
保罗.穆阿迪步.厄崔迪 22 feb 2021 om 21:51 
Home planet only got city district left after a month into the game cycle, any idea how this happen?
凋灬零 22 feb 2021 om 2:46 
Two months after the start of the game, there are only city divisions left on my home planet. Why?
Okezie 19 feb 2021 om 1:22 
this might be a dumb question, but I've read up and down this description and I cant seem to find my new districts after ive made enacted the decision to create the new district.... any help would be cool haha