RimWorld
Vanilla Expanded Framework
4.391 commenti
Shnoopybloopers710 12 ore fa 
thanks for organizing the mod list ! Makes it super easy returning to the game
TiamatTemple 19 giu, ore 16:51 
So looking forward to 1.6 update!
Temarian 17 giu, ore 20:10 
jeffg10-TheDanceMaster 16 giu, ore 21:44 
Thank you for working hard to keep this going Oskar.
salt9/9 16 giu, ore 10:38 
Sorry for the sudden message. I'm trying to patch external DLLs into files like DualWieldCompat.cs within MVCF to prevent offhand aiming (from Dual Wield) from being unintentionally linked to turret hediff targeting, which uses MVCF's ExtendedVerbGiver. However, it’s not going well.

According to AI analysis, since offhand functionality didn’t originally exist in RimWorld itself, its verbs are not distinguished on the MVCF side. I would greatly appreciate any advice or suggestions from anyone who might be able to help.
Holymolator 13 giu, ore 9:53 
Thank you so much to the team for your hard and constant work, update after update. <3 <3 <3
Otoya 13 giu, ore 8:41 
Is this necessary for Vanilla Expanded Books?
The reason I ask is because it's listed as a modDependencies in the xml, but Steam Workshop doesn't claim it needs any dependency, nor does the Vanilla Expanded Books mention needing this core framework.

Is this a bug? Is it supposed to have this in modDependencies?

<packageId>OskarPotocki.VanillaFactionsExpanded.Core</packageId>
<displayName>Vanilla Expanded Framework</displayName>
<steamWorkshopUrl>https://sp.zhabite.com/workshop/filedetails/?id=2023507013</steamWorkshopUrl>
<downloadUrl>https://github.com/Vanilla-Expanded/VanillaExpandedFramework</downloadUrl>
boytype 12 giu, ore 2:23 
TY all for your hard work to get this updated for everyone.
You are amazing.
SepphorisVT 11 giu, ore 13:39 
Tyvm! I'll keep an eye out.
Oskar Potocki  [autore] 11 giu, ore 13:35 
We aim to have it updated as the first mod, since it's needed for all the mods to be updated. Should be soon.
SepphorisVT 11 giu, ore 13:34 
When will this mod go under preparations for 1.6 (if such a time has been selected)? A bit early for 1.6 itself, but curious when it'll be updated so mods that use the framework will also be ready for updating ahead of the 1.6 release.
Vino 9 giu, ore 17:10 
Hello? I recently downloaded this framework mod, and any time I tried getting into a dev test or create a new world, it deleted all the pawns and Black screened? I only have harmony and this activated too. is it a new bug?
Kill Jester 9 giu, ore 7:24 
Hey! None of the Royal Bed or other items are counting as meeting the Bedroom requirements for Nobles - Is there a fix for this?
Alu 9 giu, ore 5:17 
multiplayer compat is handled by the mp devs
most modders dont know shit about it
Bonk 9 giu, ore 4:53 
I have the same issue with vfe.dll in multiplayer
Iko 8 giu, ore 11:46 
anyone else having problem to join a multiplayer session after update? vfe.dll file seems to be the issue
Yatoro煜 8 giu, ore 11:43 
A pawn with 1 bodysize with a vef bodysize multiplier of 10 will have 40 health scale. I'm not sure it should be working like that.
Baha 8 giu, ore 4:25 
@Flopius III did you actually reinstall rimworld or just moved the mod to inactive?
Flopius lll 8 giu, ore 1:16 
People are claiming your mod interacts weirdly with the new patch for adaptive framework. But after testing, my game still breaks with or without this mod active. I don't think this is your issue.
Stallion 8 giu, ore 0:50 
Having both this and the adaptive storage framework loading together causes a CTD. For anyone getting the CTD disabling either seems to fix the issue for now.
琪安 7 giu, ore 21:29 
我也是今天打开游戏就崩溃了,是这个mod的问题吗?
Baha 7 giu, ore 21:27 
game is crashing on launch after this update today.
domonic666 6 giu, ore 10:10 
how do i use the refueling pump??
Sarg Bjornson  [autore] 5 giu, ore 22:48 
Best bug report ever, 10/10
Souffrance97~Twitch~ 5 giu, ore 20:58 
Create error launch game.
Goose 5 giu, ore 17:05 
didnt these mods used to add pickaxes? where did they go?
Freddy Fazbear 4 giu, ore 22:08 
my vanilla shall be expanded.
QuackBasilisk65 2 giu, ore 18:46 
I have a bunch of different ideas, ranging from add-ons to existing mods, to completely new ones. If they're good or not, I have no clue and I don't want to pester you with bad ideas. Do I have permission to just throw a bunch of them out there? If so, where?
Evono 28 mag, ore 6:42 
@sarg thanks !
Sarg Bjornson  [autore] 26 mag, ore 12:30 
The updates to this mod are constant, and usually not player-facing. If you NEED to see the updates, you can look at the commits on GitHub. But if you didn't already know that, you don't need to know what they are about ;)
RAAMPEAK 26 mag, ore 12:16 
where are the updates shown cause i downloaded it and wheres the changelog
Sarg Bjornson  [autore] 26 mag, ore 3:49 
@Evono: should be up now!

@Kerhus: You can check up on GitHub all the updates
kERHUS 26 mag, ore 3:44 
where i can find changelog?
Sarg Bjornson  [autore] 26 mag, ore 1:29 
Will remind Oskar to push it
Evono 25 mag, ore 13:47 
@sarg any idea when the next update comes ? regarding the bug you found with a anomaly exclusive thing and VE insecoids 2 in discord ? steam kinda overwrote my VE framework 2x already ( aim using the one you gave me on discord which was fixed ) no pressure just asking maybe ill make a local copy for now
Sarg Bjornson  [autore] 24 mag, ore 1:23 
First step, do you get that problem with only this mod active? If not, it's a mod conflict
Stormtrooper133 24 mag, ore 1:07 
I haven't figured out the google form thing, but I've also run into the wildlife not spawning and running away issue. No errors either which is what makes it strange for me
Alu 21 mag, ore 20:12 
they dont read bug reports in the comments
they want them reported via the link in the description due to comments being bad at giving data
RAAMPEAK 19 mag, ore 14:33 
don't know if it was this but i cant open the wildlife tab
Saturn9 17 mag, ore 14:19 
Issue: Entities don't render unless I zoom in really close with this mod installed. Is there a fix for this?
Aboba 17 mag, ore 0:50 
I also have a broken faction in world generation after the last update...
☦ Грйсёлдо ☦ 16 mag, ore 13:55 
For some reason, activating this mod specifically makes my Rimworld game screen turn black, then crashes. Not sure why it is doing that, anyone know why?
Deankiller Turnupseed 13 mag, ore 17:55 
is there a list with incompatible mods? something breaks my world generation causing only a few factions to spawn, mentioning this mod
Gense 11 mag, ore 18:11 
is this safe for multiplayer
Hebrux 9 mag, ore 10:57 
Does this make it any more difficult to attack with tamed animals?
guardian1368 8 mag, ore 23:27 
Oskar Potocki what do you think of this mod idea and it should count as Vanilla Expanded
mod that lets the player call factions large reinforcements instead of the default amount of reinforcements
and i think it could be Vanilla Expanded because calling a small amount of reinforcements when
the base is under attack by mechanoids or a powerful enemy assault is just stupid so it would make sense if they send more bigger/powerful reinforcements such as double to triple the amount
Jozye 6 mag, ore 20:35 
Well I wanted to start modding this game and use the framework but having just this mod and harmony causes all my new saves to not have wildlife and in old saves the wild life instantly just run away. I did the google form so just waiting on a response.
jmilb123 6 mag, ore 15:19 
using the multiplayer mod with a friend and it says requires files from biotech? he doesn't have the dlc and we haven't had this issue before.