RimWorld
Vanilla Expanded Framework
4 391 commentaires
Shnoopybloopers710 Il y a 14 heures 
thanks for organizing the mod list ! Makes it super easy returning to the game
TiamatTemple 19 juin à 16h51 
So looking forward to 1.6 update!
Temarian 17 juin à 20h10 
jeffg10-TheDanceMaster 16 juin à 21h44 
Thank you for working hard to keep this going Oskar.
salt9/9 16 juin à 10h38 
Sorry for the sudden message. I'm trying to patch external DLLs into files like DualWieldCompat.cs within MVCF to prevent offhand aiming (from Dual Wield) from being unintentionally linked to turret hediff targeting, which uses MVCF's ExtendedVerbGiver. However, it’s not going well.

According to AI analysis, since offhand functionality didn’t originally exist in RimWorld itself, its verbs are not distinguished on the MVCF side. I would greatly appreciate any advice or suggestions from anyone who might be able to help.
Holymolator 13 juin à 9h53 
Thank you so much to the team for your hard and constant work, update after update. <3 <3 <3
Otoya 13 juin à 8h41 
Is this necessary for Vanilla Expanded Books?
The reason I ask is because it's listed as a modDependencies in the xml, but Steam Workshop doesn't claim it needs any dependency, nor does the Vanilla Expanded Books mention needing this core framework.

Is this a bug? Is it supposed to have this in modDependencies?

<packageId>OskarPotocki.VanillaFactionsExpanded.Core</packageId>
<displayName>Vanilla Expanded Framework</displayName>
<steamWorkshopUrl>https://sp.zhabite.com/workshop/filedetails/?id=2023507013</steamWorkshopUrl>
<downloadUrl>https://github.com/Vanilla-Expanded/VanillaExpandedFramework</downloadUrl>
boytype 12 juin à 2h23 
TY all for your hard work to get this updated for everyone.
You are amazing.
SepphorisVT 11 juin à 13h39 
Tyvm! I'll keep an eye out.
Oskar Potocki  [créateur] 11 juin à 13h35 
We aim to have it updated as the first mod, since it's needed for all the mods to be updated. Should be soon.
SepphorisVT 11 juin à 13h34 
When will this mod go under preparations for 1.6 (if such a time has been selected)? A bit early for 1.6 itself, but curious when it'll be updated so mods that use the framework will also be ready for updating ahead of the 1.6 release.
Vino 9 juin à 17h10 
Hello? I recently downloaded this framework mod, and any time I tried getting into a dev test or create a new world, it deleted all the pawns and Black screened? I only have harmony and this activated too. is it a new bug?
Kill Jester 9 juin à 7h24 
Hey! None of the Royal Bed or other items are counting as meeting the Bedroom requirements for Nobles - Is there a fix for this?
Alu 9 juin à 5h17 
multiplayer compat is handled by the mp devs
most modders dont know shit about it
Bonk 9 juin à 4h53 
I have the same issue with vfe.dll in multiplayer
Iko 8 juin à 11h46 
anyone else having problem to join a multiplayer session after update? vfe.dll file seems to be the issue
Yatoro煜 8 juin à 11h43 
A pawn with 1 bodysize with a vef bodysize multiplier of 10 will have 40 health scale. I'm not sure it should be working like that.
Baha 8 juin à 4h25 
@Flopius III did you actually reinstall rimworld or just moved the mod to inactive?
Flopius lll 8 juin à 1h16 
People are claiming your mod interacts weirdly with the new patch for adaptive framework. But after testing, my game still breaks with or without this mod active. I don't think this is your issue.
Stallion 8 juin à 0h50 
Having both this and the adaptive storage framework loading together causes a CTD. For anyone getting the CTD disabling either seems to fix the issue for now.
琪安 7 juin à 21h29 
我也是今天打开游戏就崩溃了,是这个mod的问题吗?
Baha 7 juin à 21h27 
game is crashing on launch after this update today.
domonic666 6 juin à 10h10 
how do i use the refueling pump??
Sarg Bjornson  [créateur] 5 juin à 22h48 
Best bug report ever, 10/10
Souffrance97~Twitch~ 5 juin à 20h58 
Create error launch game.
Goose 5 juin à 17h05 
didnt these mods used to add pickaxes? where did they go?
Freddy Fazbear 4 juin à 22h08 
my vanilla shall be expanded.
QuackBasilisk65 2 juin à 18h46 
I have a bunch of different ideas, ranging from add-ons to existing mods, to completely new ones. If they're good or not, I have no clue and I don't want to pester you with bad ideas. Do I have permission to just throw a bunch of them out there? If so, where?
Evono 28 mai à 6h42 
@sarg thanks !
Sarg Bjornson  [créateur] 26 mai à 12h30 
The updates to this mod are constant, and usually not player-facing. If you NEED to see the updates, you can look at the commits on GitHub. But if you didn't already know that, you don't need to know what they are about ;)
RAAMPEAK 26 mai à 12h16 
where are the updates shown cause i downloaded it and wheres the changelog
Sarg Bjornson  [créateur] 26 mai à 3h49 
@Evono: should be up now!

@Kerhus: You can check up on GitHub all the updates
kERHUS 26 mai à 3h44 
where i can find changelog?
Sarg Bjornson  [créateur] 26 mai à 1h29 
Will remind Oskar to push it
Evono 25 mai à 13h47 
@sarg any idea when the next update comes ? regarding the bug you found with a anomaly exclusive thing and VE insecoids 2 in discord ? steam kinda overwrote my VE framework 2x already ( aim using the one you gave me on discord which was fixed ) no pressure just asking maybe ill make a local copy for now
Sarg Bjornson  [créateur] 24 mai à 1h23 
First step, do you get that problem with only this mod active? If not, it's a mod conflict
Stormtrooper133 24 mai à 1h07 
I haven't figured out the google form thing, but I've also run into the wildlife not spawning and running away issue. No errors either which is what makes it strange for me
Alu 21 mai à 20h12 
they dont read bug reports in the comments
they want them reported via the link in the description due to comments being bad at giving data
RAAMPEAK 19 mai à 14h33 
don't know if it was this but i cant open the wildlife tab
Saturn9 17 mai à 14h19 
Issue: Entities don't render unless I zoom in really close with this mod installed. Is there a fix for this?
Aboba 17 mai à 0h50 
I also have a broken faction in world generation after the last update...
☦ Грйсёлдо ☦ 16 mai à 13h55 
For some reason, activating this mod specifically makes my Rimworld game screen turn black, then crashes. Not sure why it is doing that, anyone know why?
Deankiller Turnupseed 13 mai à 17h55 
is there a list with incompatible mods? something breaks my world generation causing only a few factions to spawn, mentioning this mod
Gense 11 mai à 18h11 
is this safe for multiplayer
Hebrux 9 mai à 10h57 
Does this make it any more difficult to attack with tamed animals?
guardian1368 8 mai à 23h27 
Oskar Potocki what do you think of this mod idea and it should count as Vanilla Expanded
mod that lets the player call factions large reinforcements instead of the default amount of reinforcements
and i think it could be Vanilla Expanded because calling a small amount of reinforcements when
the base is under attack by mechanoids or a powerful enemy assault is just stupid so it would make sense if they send more bigger/powerful reinforcements such as double to triple the amount
Jozye 6 mai à 20h35 
Well I wanted to start modding this game and use the framework but having just this mod and harmony causes all my new saves to not have wildlife and in old saves the wild life instantly just run away. I did the google form so just waiting on a response.
jmilb123 6 mai à 15h19 
using the multiplayer mod with a friend and it says requires files from biotech? he doesn't have the dlc and we haven't had this issue before.