RimWorld

RimWorld

Turn It On and Off
198 Comments
Enrico 24 Apr @ 11:09am 
Doesn't work withg Furnace mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=726121441

Remains constantly at 1watt
The Blind One 15 Apr @ 3:47am 
idk why but when I have this mod enabled it suppresses all my other errors and only shows its own activity log in the dev log.
NineWolf 27 Mar @ 2:17am 
@XKDMW
那個不是BUG 你要去模組設定調整
熔煉器、研究桌、焚化爐這三個東西獨立超高耗能
XKDMW 8 Feb @ 7:25am 
熔炼器闲置时耗电400w 使用时耗电4500w 麻烦修复
The smelter consumes 400w when idle and 4500w when in use. Please repair it
Magicoco 2 Jan @ 2:41am 
"You can change these settings to your preference."
In fact, I can't find this adjustment item in the MOD options :Narcissus:
1322837 19 Dec, 2024 @ 5:28pm 
It doesnt affect mech charging stations?
hop  [author] 11 Dec, 2024 @ 11:09pm 
Mechinators were disabled when biotech was released. It might be renamed at some point, will fix
hop  [author] 11 Dec, 2024 @ 11:08pm 
There are settings for configuring idle power usage, but i think it was flat value instead of percentage. I lost my mind while trying to update the mod at some point, i cant believe i didnt revert them lmao
Dyspeptic Icarus 11 Dec, 2024 @ 1:11pm 
I have to agree with others. +1

- Fix/Exclude mechinators buildings
- Some Mod Settings for configuring how much the idleness uses. (I personally prefer it if it was 25% max power.)
- The debugging comments are massive lmao
FirePlox 29 Oct, 2024 @ 4:37am 
Can we get the option to turn off the debugging of this mod please? for 1.5?
Carxofing 20 Jul, 2024 @ 1:54pm 
@hop moltes gràcies!:steamhappy: :steamhearteyes:
hop  [author] 20 Jul, 2024 @ 1:31pm 
Automatically, if the machine not in use it only uses 1 watt of power. You don't build or configure anything.

Automàticament, si la màquina no s'utilitza, només utilitza 1 watt de potència. No creeu ni configureu res.

Google translated
Carxofing 20 Jul, 2024 @ 1:21pm 
entenc que entre X màquina i la paret has de crear un interruptor? o has creat un menú desplegable a cada aparell? o un menú fix a la barra de construcció? com funciona exactament el mod? perdó eh, és que em fa mandra instal·lar i desinstal·lar mods cada vegada que veig una millora per a la partida i després no em va tan bé pel meu estil de joc.
Vintorez 6 Jun, 2024 @ 3:30pm 
+1 to exclude mech gestators from biotech, currently they seem to stay at 1w even when active
Graj.se 24 May, 2024 @ 1:11pm 
@hop Are you able to add support for Fortifications - Industrial this mod? EANIC is a device that accelerates research. Unfortunately, 4 pieces take 20k of electricity. It is a very large amount.
Cax 23 May, 2024 @ 10:08pm 
Hi thanks for your mod !
Would you exclude Mech gestator in Biotech DLC ? It has its own idle-logic.
hop  [author] 18 Apr, 2024 @ 12:00pm 
i dont remember what repowered does, try both
hop  [author] 14 Apr, 2024 @ 2:43pm 
The UI bug is also fixed now, thanks tynan
hop  [author] 14 Apr, 2024 @ 2:38pm 
Also biotech atomizer idles now
hop  [author] 14 Apr, 2024 @ 2:38pm 
updated to 1.5
i don't have the DLC so i dont know how/if they interact correctly.
Probably its fine though
時穂 13 Apr, 2024 @ 3:35pm 
1.5pls
Sakujo 12 Apr, 2024 @ 6:48pm 
Is this now vanilla behaviour? Because if not, it should!
帅就一个字 22 Aug, 2023 @ 8:35am 
Thanks
Ronivan 11 Mar, 2023 @ 8:52pm 
I'm glad to know that it works, although the UI is not showing the correct value. Thank you regardless for the good work.
VexedOwl 24 Jan, 2023 @ 8:08am 
Cool, cool. Thanks for the snappy reply~! :slimehappy: Hopefully things calm down for you and you get some time!
hop  [author] 24 Jan, 2023 @ 5:14am 
yes. quite busy with real life at the moment. Will probably just use the same method used in bioscuplter, meaning it will show the both of the values at the same time
VexedOwl 23 Jan, 2023 @ 5:19pm 
Is the UI for this still misshowing?
hop  [author] 19 Jan, 2023 @ 10:22am 
The latest update did not fix the UI issue, you can see the grid power working correctly, but UI shows the base power consumption. Not something i can fix easily but i am looking for a workaround. Just to let you know, IT WORKS BUT UI SHOWS WRONG VALUES
The Moustache 15 Jan, 2023 @ 4:53pm 
thanks for looking into it!
esavier 15 Jan, 2023 @ 12:52am 
Hey, hoop, just wanted to say thank you for keeping this mod alive :)
hop  [author] 14 Jan, 2023 @ 1:07am 
Turns out it was an ui bug that showed full power usage, even when power usage was modified correctly. In latest unstable build they fixed it
The Moustache 9 Jan, 2023 @ 10:08am 
thank you hoop :steamthumbsup:
hop  [author] 7 Jan, 2023 @ 7:29am 
caused by a vanilla bug that introduced with a patch, i submitted a bug report. Not even the vanilla biosculpter idle power is working
hop  [author] 7 Jan, 2023 @ 5:14am 
an update seriously broke the mod logic, working on it
EmaNoHeart 6 Jan, 2023 @ 4:52pm 
mod stopped working for me too(
Lady Sorcia 3 Jan, 2023 @ 8:37pm 
No rimthread support... Sadge.
Watershine 2 Jan, 2023 @ 10:07am 
Don't worry about it. I'll just build a few more Generators. I've enough Chemfuel to last a lifetime.
Look into it when you've the time but no rush. ♥
hop  [author] 2 Jan, 2023 @ 10:01am 
I am busy with real life, cannot promise to solve this though. Sounds like the other modder is doing weird things with object components
hop  [author] 2 Jan, 2023 @ 9:59am 
I have no idea how is that even possible :D Thats a very weird interaction.
Watershine 2 Jan, 2023 @ 9:13am 
After a while I just decided to see if your Mod maybe is the problem. For whatever reason... since Trees are not really related to power-usage. But who knows...
So I left my Game and, since your Mod doesn't seem to work anyways for me, I took it out completely. Restarted my Game and what can I say... my Trees where all increased in size again.
Now I've no clue if that has anything to do with why the Mod is not working. Maybe Saphire can add if they too use the Majestic Foliage Mod. But I thought I might leave this here just in case the problem is related.
Anyways, thanks for the Mod. I've been using it for a long time and it has been such a life save when it comes to how much power a colony needs. ♥
Watershine 2 Jan, 2023 @ 9:13am 
Okay, so I don't know if it has anything to do with it, but for me the Mod doesn't work either and today I noticed something super odd:
I'm using Hohen's Majestic Foliage Mod (Framework, Foliage Mod, Retexture).
Today I wanted to test if your Mod really doesn't work, so I took it out of the Mod List and put it back in all the way to the bottom so it would load only after every other Mod that changes or adds something electricity related (with 200+ Mods, it was easier to just take it out and add it back at the bottom really...).
When I loaded my Game again I instantly noticed: All my Trees were back to normal Vanilla size. Which was odd, since the Mod had been working just fine before. The only thing I had changed was the position of your Mod within my Mod-List.
I went into the Settings for Majestic Trees, changed some things around, reloaded the Game, but my Trees were still tiny.
hop  [author] 2 Jan, 2023 @ 8:18am 
will look into it tomorrow, thanks for letting me know
Saphire 2 Jan, 2023 @ 3:06am 
Just tried to disable ALL the mods except for this and the DLCs. Nope, does absolutely nothing even in this minimal config, unless something ended up hanging around between resets.
AZGreentea 31 Dec, 2022 @ 1:24pm 
I can't quite nail it down. I did try swapping it with the mod Mile made with Repowered, and the benches reach the low power mode there (10w). Maybe it is from the More Linkables or Vanilla furniture expanded mods causing them to "stay in use"?

https://gist.github.com/274e780c49dfd573c8b1235a5540bc7a
AZGreentea 31 Dec, 2022 @ 9:22am 
It was working with all my mods on a previous game. I added those mods to this game. I will try new games without them to see if it is those.
hop  [author] 31 Dec, 2022 @ 9:04am 
Can you try just enabling this mod with hugslib and harmony? Just to check if its an incompatibility between mods.
AZGreentea 31 Dec, 2022 @ 9:02am 
This mod stopped working for me, no errors. I started a new game with VFE Insectoids, Vanilla genetics, and alpha genes. I did the whole re order and unsubscribe/subscribe thing. If anyone else has another suggestion, I will try it. And I will play with the mods a bit.
hop  [author] 28 Nov, 2022 @ 8:32am 
will probably update weekend
Teusdv 27 Nov, 2022 @ 5:46pm 
for ppl looking for a mod that does the percentage way i mentioned before look for LightsOut
Bubbles 27 Nov, 2022 @ 4:07pm 
+1 to the disable log entries