RimWorld
Turn It On and Off
198 comentarii
Enrico 24 apr. la 11:09 
Doesn't work withg Furnace mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=726121441

Remains constantly at 1watt
The Blind One 15 apr. la 3:47 
idk why but when I have this mod enabled it suppresses all my other errors and only shows its own activity log in the dev log.
NineWolf 27 mart. la 2:17 
@XKDMW
那個不是BUG 你要去模組設定調整
熔煉器、研究桌、焚化爐這三個東西獨立超高耗能
XKDMW 8 febr. la 7:25 
熔炼器闲置时耗电400w 使用时耗电4500w 麻烦修复
The smelter consumes 400w when idle and 4500w when in use. Please repair it
Magicoco 2 ian. la 2:41 
"You can change these settings to your preference."
In fact, I can't find this adjustment item in the MOD options :Narcissus:
1322837 19 dec. 2024 la 17:28 
It doesnt affect mech charging stations?
hop  [autor] 11 dec. 2024 la 23:09 
Mechinators were disabled when biotech was released. It might be renamed at some point, will fix
hop  [autor] 11 dec. 2024 la 23:08 
There are settings for configuring idle power usage, but i think it was flat value instead of percentage. I lost my mind while trying to update the mod at some point, i cant believe i didnt revert them lmao
Dyspeptic Icarus 11 dec. 2024 la 13:11 
I have to agree with others. +1

- Fix/Exclude mechinators buildings
- Some Mod Settings for configuring how much the idleness uses. (I personally prefer it if it was 25% max power.)
- The debugging comments are massive lmao
FirePlox 29 oct. 2024 la 4:37 
Can we get the option to turn off the debugging of this mod please? for 1.5?
Carxofing 20 iul. 2024 la 13:54 
@hop moltes gràcies!:steamhappy: :steamhearteyes:
hop  [autor] 20 iul. 2024 la 13:31 
Automatically, if the machine not in use it only uses 1 watt of power. You don't build or configure anything.

Automàticament, si la màquina no s'utilitza, només utilitza 1 watt de potència. No creeu ni configureu res.

Google translated
Carxofing 20 iul. 2024 la 13:21 
entenc que entre X màquina i la paret has de crear un interruptor? o has creat un menú desplegable a cada aparell? o un menú fix a la barra de construcció? com funciona exactament el mod? perdó eh, és que em fa mandra instal·lar i desinstal·lar mods cada vegada que veig una millora per a la partida i després no em va tan bé pel meu estil de joc.
Vintorez 6 iun. 2024 la 15:30 
+1 to exclude mech gestators from biotech, currently they seem to stay at 1w even when active
Graj.se 24 mai 2024 la 13:11 
@hop Are you able to add support for Fortifications - Industrial this mod? EANIC is a device that accelerates research. Unfortunately, 4 pieces take 20k of electricity. It is a very large amount.
Cax 23 mai 2024 la 22:08 
Hi thanks for your mod !
Would you exclude Mech gestator in Biotech DLC ? It has its own idle-logic.
hop  [autor] 18 apr. 2024 la 12:00 
i dont remember what repowered does, try both
hop  [autor] 14 apr. 2024 la 14:43 
The UI bug is also fixed now, thanks tynan
hop  [autor] 14 apr. 2024 la 14:38 
Also biotech atomizer idles now
hop  [autor] 14 apr. 2024 la 14:38 
updated to 1.5
i don't have the DLC so i dont know how/if they interact correctly.
Probably its fine though
時穂 13 apr. 2024 la 15:35 
1.5pls
Sakujo 12 apr. 2024 la 18:48 
Is this now vanilla behaviour? Because if not, it should!
帅就一个字 22 aug. 2023 la 8:35 
Thanks
Ronivan 11 mart. 2023 la 20:52 
I'm glad to know that it works, although the UI is not showing the correct value. Thank you regardless for the good work.
VexedOwl 24 ian. 2023 la 8:08 
Cool, cool. Thanks for the snappy reply~! :slimehappy: Hopefully things calm down for you and you get some time!
hop  [autor] 24 ian. 2023 la 5:14 
yes. quite busy with real life at the moment. Will probably just use the same method used in bioscuplter, meaning it will show the both of the values at the same time
VexedOwl 23 ian. 2023 la 17:19 
Is the UI for this still misshowing?
hop  [autor] 19 ian. 2023 la 10:22 
The latest update did not fix the UI issue, you can see the grid power working correctly, but UI shows the base power consumption. Not something i can fix easily but i am looking for a workaround. Just to let you know, IT WORKS BUT UI SHOWS WRONG VALUES
The Moustache 15 ian. 2023 la 16:53 
thanks for looking into it!
esavier 15 ian. 2023 la 0:52 
Hey, hoop, just wanted to say thank you for keeping this mod alive :)
hop  [autor] 14 ian. 2023 la 1:07 
Turns out it was an ui bug that showed full power usage, even when power usage was modified correctly. In latest unstable build they fixed it
The Moustache 9 ian. 2023 la 10:08 
thank you hoop :steamthumbsup:
hop  [autor] 7 ian. 2023 la 7:29 
caused by a vanilla bug that introduced with a patch, i submitted a bug report. Not even the vanilla biosculpter idle power is working
hop  [autor] 7 ian. 2023 la 5:14 
an update seriously broke the mod logic, working on it
EmaNoHeart 6 ian. 2023 la 16:52 
mod stopped working for me too(
Lady Sorcia 3 ian. 2023 la 20:37 
No rimthread support... Sadge.
Watershine 2 ian. 2023 la 10:07 
Don't worry about it. I'll just build a few more Generators. I've enough Chemfuel to last a lifetime.
Look into it when you've the time but no rush. ♥
hop  [autor] 2 ian. 2023 la 10:01 
I am busy with real life, cannot promise to solve this though. Sounds like the other modder is doing weird things with object components
hop  [autor] 2 ian. 2023 la 9:59 
I have no idea how is that even possible :D Thats a very weird interaction.
Watershine 2 ian. 2023 la 9:13 
After a while I just decided to see if your Mod maybe is the problem. For whatever reason... since Trees are not really related to power-usage. But who knows...
So I left my Game and, since your Mod doesn't seem to work anyways for me, I took it out completely. Restarted my Game and what can I say... my Trees where all increased in size again.
Now I've no clue if that has anything to do with why the Mod is not working. Maybe Saphire can add if they too use the Majestic Foliage Mod. But I thought I might leave this here just in case the problem is related.
Anyways, thanks for the Mod. I've been using it for a long time and it has been such a life save when it comes to how much power a colony needs. ♥
Watershine 2 ian. 2023 la 9:13 
Okay, so I don't know if it has anything to do with it, but for me the Mod doesn't work either and today I noticed something super odd:
I'm using Hohen's Majestic Foliage Mod (Framework, Foliage Mod, Retexture).
Today I wanted to test if your Mod really doesn't work, so I took it out of the Mod List and put it back in all the way to the bottom so it would load only after every other Mod that changes or adds something electricity related (with 200+ Mods, it was easier to just take it out and add it back at the bottom really...).
When I loaded my Game again I instantly noticed: All my Trees were back to normal Vanilla size. Which was odd, since the Mod had been working just fine before. The only thing I had changed was the position of your Mod within my Mod-List.
I went into the Settings for Majestic Trees, changed some things around, reloaded the Game, but my Trees were still tiny.
hop  [autor] 2 ian. 2023 la 8:18 
will look into it tomorrow, thanks for letting me know
Saphire 2 ian. 2023 la 3:06 
Just tried to disable ALL the mods except for this and the DLCs. Nope, does absolutely nothing even in this minimal config, unless something ended up hanging around between resets.
AZGreentea 31 dec. 2022 la 13:24 
I can't quite nail it down. I did try swapping it with the mod Mile made with Repowered, and the benches reach the low power mode there (10w). Maybe it is from the More Linkables or Vanilla furniture expanded mods causing them to "stay in use"?

https://gist.github.com/274e780c49dfd573c8b1235a5540bc7a
AZGreentea 31 dec. 2022 la 9:22 
It was working with all my mods on a previous game. I added those mods to this game. I will try new games without them to see if it is those.
hop  [autor] 31 dec. 2022 la 9:04 
Can you try just enabling this mod with hugslib and harmony? Just to check if its an incompatibility between mods.
AZGreentea 31 dec. 2022 la 9:02 
This mod stopped working for me, no errors. I started a new game with VFE Insectoids, Vanilla genetics, and alpha genes. I did the whole re order and unsubscribe/subscribe thing. If anyone else has another suggestion, I will try it. And I will play with the mods a bit.
hop  [autor] 28 nov. 2022 la 8:32 
will probably update weekend
Teusdv 27 nov. 2022 la 17:46 
for ppl looking for a mod that does the percentage way i mentioned before look for LightsOut
Bubbles 27 nov. 2022 la 16:07 
+1 to the disable log entries