RimWorld
Turn It On and Off
198 comentarios
Enrico 24 ABR a las 11:09 
Doesn't work withg Furnace mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=726121441

Remains constantly at 1watt
The Blind One 15 ABR a las 3:47 
idk why but when I have this mod enabled it suppresses all my other errors and only shows its own activity log in the dev log.
NineWolf 27 MAR a las 2:17 
@XKDMW
那個不是BUG 你要去模組設定調整
熔煉器、研究桌、焚化爐這三個東西獨立超高耗能
XKDMW 8 FEB a las 7:25 
熔炼器闲置时耗电400w 使用时耗电4500w 麻烦修复
The smelter consumes 400w when idle and 4500w when in use. Please repair it
Magicoco 2 ENE a las 2:41 
"You can change these settings to your preference."
In fact, I can't find this adjustment item in the MOD options :Narcissus:
1322837 19 DIC 2024 a las 17:28 
It doesnt affect mech charging stations?
hop  [autor] 11 DIC 2024 a las 23:09 
Mechinators were disabled when biotech was released. It might be renamed at some point, will fix
hop  [autor] 11 DIC 2024 a las 23:08 
There are settings for configuring idle power usage, but i think it was flat value instead of percentage. I lost my mind while trying to update the mod at some point, i cant believe i didnt revert them lmao
Dyspeptic Icarus 11 DIC 2024 a las 13:11 
I have to agree with others. +1

- Fix/Exclude mechinators buildings
- Some Mod Settings for configuring how much the idleness uses. (I personally prefer it if it was 25% max power.)
- The debugging comments are massive lmao
FirePlox 29 OCT 2024 a las 4:37 
Can we get the option to turn off the debugging of this mod please? for 1.5?
Carxofing 20 JUL 2024 a las 13:54 
@hop moltes gràcies!:steamhappy: :steamhearteyes:
hop  [autor] 20 JUL 2024 a las 13:31 
Automatically, if the machine not in use it only uses 1 watt of power. You don't build or configure anything.

Automàticament, si la màquina no s'utilitza, només utilitza 1 watt de potència. No creeu ni configureu res.

Google translated
Carxofing 20 JUL 2024 a las 13:21 
entenc que entre X màquina i la paret has de crear un interruptor? o has creat un menú desplegable a cada aparell? o un menú fix a la barra de construcció? com funciona exactament el mod? perdó eh, és que em fa mandra instal·lar i desinstal·lar mods cada vegada que veig una millora per a la partida i després no em va tan bé pel meu estil de joc.
Vintorez 6 JUN 2024 a las 15:30 
+1 to exclude mech gestators from biotech, currently they seem to stay at 1w even when active
Graj.se 24 MAY 2024 a las 13:11 
@hop Are you able to add support for Fortifications - Industrial this mod? EANIC is a device that accelerates research. Unfortunately, 4 pieces take 20k of electricity. It is a very large amount.
Cax 23 MAY 2024 a las 22:08 
Hi thanks for your mod !
Would you exclude Mech gestator in Biotech DLC ? It has its own idle-logic.
hop  [autor] 18 ABR 2024 a las 12:00 
i dont remember what repowered does, try both
hop  [autor] 14 ABR 2024 a las 14:43 
The UI bug is also fixed now, thanks tynan
hop  [autor] 14 ABR 2024 a las 14:38 
Also biotech atomizer idles now
hop  [autor] 14 ABR 2024 a las 14:38 
updated to 1.5
i don't have the DLC so i dont know how/if they interact correctly.
Probably its fine though
時穂 13 ABR 2024 a las 15:35 
1.5pls
Sakujo 12 ABR 2024 a las 18:48 
Is this now vanilla behaviour? Because if not, it should!
帅就一个字 22 AGO 2023 a las 8:35 
Thanks
Ronivan 11 MAR 2023 a las 20:52 
I'm glad to know that it works, although the UI is not showing the correct value. Thank you regardless for the good work.
VexedOwl 24 ENE 2023 a las 8:08 
Cool, cool. Thanks for the snappy reply~! :slimehappy: Hopefully things calm down for you and you get some time!
hop  [autor] 24 ENE 2023 a las 5:14 
yes. quite busy with real life at the moment. Will probably just use the same method used in bioscuplter, meaning it will show the both of the values at the same time
VexedOwl 23 ENE 2023 a las 17:19 
Is the UI for this still misshowing?
hop  [autor] 19 ENE 2023 a las 10:22 
The latest update did not fix the UI issue, you can see the grid power working correctly, but UI shows the base power consumption. Not something i can fix easily but i am looking for a workaround. Just to let you know, IT WORKS BUT UI SHOWS WRONG VALUES
The Moustache 15 ENE 2023 a las 16:53 
thanks for looking into it!
esavier 15 ENE 2023 a las 0:52 
Hey, hoop, just wanted to say thank you for keeping this mod alive :)
hop  [autor] 14 ENE 2023 a las 1:07 
Turns out it was an ui bug that showed full power usage, even when power usage was modified correctly. In latest unstable build they fixed it
The Moustache 9 ENE 2023 a las 10:08 
thank you hoop :steamthumbsup:
hop  [autor] 7 ENE 2023 a las 7:29 
caused by a vanilla bug that introduced with a patch, i submitted a bug report. Not even the vanilla biosculpter idle power is working
hop  [autor] 7 ENE 2023 a las 5:14 
an update seriously broke the mod logic, working on it
EmaNoHeart 6 ENE 2023 a las 16:52 
mod stopped working for me too(
Lady Sorcia 3 ENE 2023 a las 20:37 
No rimthread support... Sadge.
Watershine 2 ENE 2023 a las 10:07 
Don't worry about it. I'll just build a few more Generators. I've enough Chemfuel to last a lifetime.
Look into it when you've the time but no rush. ♥
hop  [autor] 2 ENE 2023 a las 10:01 
I am busy with real life, cannot promise to solve this though. Sounds like the other modder is doing weird things with object components
hop  [autor] 2 ENE 2023 a las 9:59 
I have no idea how is that even possible :D Thats a very weird interaction.
Watershine 2 ENE 2023 a las 9:13 
After a while I just decided to see if your Mod maybe is the problem. For whatever reason... since Trees are not really related to power-usage. But who knows...
So I left my Game and, since your Mod doesn't seem to work anyways for me, I took it out completely. Restarted my Game and what can I say... my Trees where all increased in size again.
Now I've no clue if that has anything to do with why the Mod is not working. Maybe Saphire can add if they too use the Majestic Foliage Mod. But I thought I might leave this here just in case the problem is related.
Anyways, thanks for the Mod. I've been using it for a long time and it has been such a life save when it comes to how much power a colony needs. ♥
Watershine 2 ENE 2023 a las 9:13 
Okay, so I don't know if it has anything to do with it, but for me the Mod doesn't work either and today I noticed something super odd:
I'm using Hohen's Majestic Foliage Mod (Framework, Foliage Mod, Retexture).
Today I wanted to test if your Mod really doesn't work, so I took it out of the Mod List and put it back in all the way to the bottom so it would load only after every other Mod that changes or adds something electricity related (with 200+ Mods, it was easier to just take it out and add it back at the bottom really...).
When I loaded my Game again I instantly noticed: All my Trees were back to normal Vanilla size. Which was odd, since the Mod had been working just fine before. The only thing I had changed was the position of your Mod within my Mod-List.
I went into the Settings for Majestic Trees, changed some things around, reloaded the Game, but my Trees were still tiny.
hop  [autor] 2 ENE 2023 a las 8:18 
will look into it tomorrow, thanks for letting me know
Saphire 2 ENE 2023 a las 3:06 
Just tried to disable ALL the mods except for this and the DLCs. Nope, does absolutely nothing even in this minimal config, unless something ended up hanging around between resets.
AZGreentea 31 DIC 2022 a las 13:24 
I can't quite nail it down. I did try swapping it with the mod Mile made with Repowered, and the benches reach the low power mode there (10w). Maybe it is from the More Linkables or Vanilla furniture expanded mods causing them to "stay in use"?

https://gist.github.com/274e780c49dfd573c8b1235a5540bc7a
AZGreentea 31 DIC 2022 a las 9:22 
It was working with all my mods on a previous game. I added those mods to this game. I will try new games without them to see if it is those.
hop  [autor] 31 DIC 2022 a las 9:04 
Can you try just enabling this mod with hugslib and harmony? Just to check if its an incompatibility between mods.
AZGreentea 31 DIC 2022 a las 9:02 
This mod stopped working for me, no errors. I started a new game with VFE Insectoids, Vanilla genetics, and alpha genes. I did the whole re order and unsubscribe/subscribe thing. If anyone else has another suggestion, I will try it. And I will play with the mods a bit.
hop  [autor] 28 NOV 2022 a las 8:32 
will probably update weekend
Teusdv 27 NOV 2022 a las 17:46 
for ppl looking for a mod that does the percentage way i mentioned before look for LightsOut
Bubbles 27 NOV 2022 a las 16:07 
+1 to the disable log entries