Starbound

Starbound

Earth City Terraformer and Biome 2.0
52 Comments
Saturn's Ring 29 Dec, 2024 @ 2:44am 
Seconding, planets can indeed spawn with this as their only biome. I don't entirely mind that as it gives me a very solid foundation to start building or hell, terraform the planet into something else, but at the same time it feels very unintended given the barebones planet description.

Also, running into an issue with the parallax, where if you go down underground just far enough you can see the bottom of the city parallax and note it cuts off early and turns white before the transition takes place.
TheEnderDragon 8 Aug, 2023 @ 6:28am 
Nvm, it actually works.
TheEnderDragon 8 Aug, 2023 @ 5:00am 
The bees from Frackin' Universe don't work on this planet unfortunately. Can someone make a patch for that?
MythrilBagels 22 Jan, 2023 @ 4:43pm 
While I do like the idea, the Parallax feels too high. I wanted to build stuff that feels closer to the ground, but cause of the parallax, I have to dig fairly deep underground, and even then, parts will be considered underground
Kerik 11 Sep, 2022 @ 12:14pm 
heh, sweet
Guardian of Time 15 Jan, 2022 @ 11:53pm 
When using this mod with the geeks starter planet for frackin universe I always start on this kind of planet which is bad cause I can't do a thing to advance.
Gileneri 22 Oct, 2021 @ 1:28pm 
you should replace the grass and the fields with the thick clouds just like in the earth parallax
Chet Walters 30 Aug, 2021 @ 1:23am 
Planets generate naturally with this biome. And only this biome. I like that, but sad part is that they are almost completely empty. It would be more fun if they actually had content, and entire cities.
Bam4000 21 Aug, 2021 @ 5:34am 
Why is there so much rain all the time. please make rain more rare! The sound of rain makes me go carzy!!!
Master Logarius 19 Feb, 2021 @ 3:54pm 
Is this clientside or serverside?
Albion The Asinine 18 Feb, 2021 @ 1:59am 
has the odd natural generation bug been patched?
Pixelflame  [author] 16 Dec, 2020 @ 8:48am 
@CrocOsnake Yea, it's a known issue. I'm gonna fix it eventually, once i get my assets back, which I'm pretty sure have found.
CrocOsnake 16 Dec, 2020 @ 7:57am 
I love this, it works amazing for building, though why am i finding it naturally generated?
Foolduke 9 Oct, 2020 @ 1:26pm 
shit
Pixelflame  [author] 9 Oct, 2020 @ 11:55am 
@Foolduke Yes
Foolduke 9 Oct, 2020 @ 7:45am 
Wait, the closer buildings are also part of the paralax aren't they
Tidalbelt 8 Oct, 2020 @ 6:45pm 
@Pixelflame5826
took a look at the code for your mod and I found the issue, I forgot caps.
Thank you for helping me, it's greatly appreciated:steamhappy:
Pixelflame  [author] 8 Oct, 2020 @ 2:42pm 
@rapture0214 Specify that "norandomoffset" is true, should fix the issue.
Tidalbelt 6 Oct, 2020 @ 10:07pm 
can I ask how you got the lights to stay where they are on the parallax. I'm having an issue with one of my own mods where the layers I have the lights on keep getting moved on the x axis randomly on different planets.
30mintomidnight 17 Sep, 2020 @ 3:31am 
thanks for this mode, time to build Earth II for my human colonists :steamhappy:
ABlueHairedFox 18 Jul, 2020 @ 6:28pm 
Also, is it possible to change the generation so abandoned mines don't spawn on the planet? Basically making the planet type a lush barren planet
ABlueHairedFox 3 Jul, 2020 @ 4:37am 
I would like to know if it's possible to change the parallax to remove Tower Bridge? I mean, I know the parallax was taken from the starter mission, which takes place in 500 years-in-the-future London, but I would like to build a city here that dosen't look like Omega-London
Tibbs versus Japan 11 Apr, 2020 @ 11:23am 
As was mentioned before, this mod is great no doubt. But for me personally, it would be perfect if the fields and trees weren't there. If they were replaced with an urban sprawl just going as far as could be seen that would be the best.
Pixelflame  [author] 31 Mar, 2020 @ 10:57am 
@Cy Well, my mod is popular enough to have 3rd party patches, good to know. But yeah, I gotta get the assets back and I'm working on some other mods so it'll be awhile.
Cy64 31 Mar, 2020 @ 9:55am 
Unsure if it helps, but someones posted their own patched version here:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1941228027

Can't wait for a fixed version, rebuilding the protectorate kind of seems like a moot point when there's a city its size naturally generating in every other system.
Davoker 26 Mar, 2020 @ 5:02pm 
I encourage you with it, it is a great mod, solving that small problem would already be perfect, it would be interesting that those asphalt blocks are usable, that is, that you can create asphalt blocks with them, or can you already? xD

Good luck and encourage, do not leave it! hehe
Pixelflame  [author] 26 Mar, 2020 @ 4:25pm 
@davoker Its been a struggle because I've lost some of the assets but it will eventually be updated.
Davoker 26 Mar, 2020 @ 9:30am 
Was the mod updated correcting the error that the user Notrob was commenting on?
chaosMachinery 23 Feb, 2020 @ 5:46am 
ah, yes.
Hera_the_Otter 1 Feb, 2020 @ 8:08pm 
Perfect if you want to squat in a city park
Pixelflame  [author] 14 Jan, 2020 @ 8:30am 
@RIN
Np. Thanks tho.
WARWOLFMELF 14 Jan, 2020 @ 12:56am 
sorry, i post my question in wrong mod.
However your mod is cool.
Pixelflame  [author] 5 Jan, 2020 @ 12:37pm 
@Tibbs versus Japan
Yes, you cannot spawn background objects. I don't think that's even possible.
Antago3416 5 Jan, 2020 @ 12:03pm 
I think its client side
F_R3DR!C 4 Jan, 2020 @ 10:30pm 
Q. is this MP friendly mod?
Tibbs versus Japan 3 Jan, 2020 @ 9:27am 
So the Earth Buildings blueprint is just for the terraformer? Like we can't spawn buildings as background objects or anything?
Pixelflame  [author] 20 Dec, 2019 @ 4:10pm 
@notrob Nice job man. I'll be sure to do that on the next update.
Flummery Sowans 20 Dec, 2019 @ 6:43am 
@Pixelflame5826 heya - I think I've fixed the mod.
If you remove the last two "op": "add" entries in celestial.config.patch, it removes the City worlds from Tier1 worldgen, but keeps them as world types.
This prevents them spawning but they're still valid planet types, and terraforming produces the "Earth-like City" planet when viewed from orbit.
Pixelflame  [author] 11 Dec, 2019 @ 3:52pm 
@notrob Well, crap. Must be a coding error, I learned stuff from Citybound but it may have caused a few side effects.
Flummery Sowans 10 Dec, 2019 @ 11:58am 
Hey, I love the biome and the parallax is fantastic (especially night), but I'm having full city worlds generating in my universe.
It's not a huge deal as they don't get in the way, but it breaks immersion a little to have lots of unpopulated city worlds spawning.
Any idea what's up with this?
Sid_Lazy 8 Dec, 2019 @ 8:26am 
Maybe it would be better with clouds instead of grass? Or some little buildings? Grass looks strange in a city like this. It's almost star wars Coruscant :)
Ryu Ketsueki 24 Nov, 2019 @ 5:36am 
Can you make the Planetarium song not stop when underground? It kinds breaks the ambiance when I go to the underground section of one of my buildings
cutieryan 14 Nov, 2019 @ 3:36pm 
You did very well on this mod, especially on the lights at night, but I think you're able to improve on how the lights look. As of right now, the buildings in the far back seem a little... too bright and cluttered together to tell the floors apart from one another.

If you want some inspiration on how to improve the city lights, try checking out the United Systems Expansion planets addon, (also on Steam Workshop,) for reference.

I hope this helps, I'm planning to install this mod once I got a new computer.
Texas Redhawk 14 Nov, 2019 @ 9:45am 
Description mentions snowy weather was removed, is there any particular reason for that?
KonaKona 13 Nov, 2019 @ 3:09am 
@Pixelflame5826 Yeah. It is. I'm doing a mod and I need a city landscape for a dungeon. Can I use your biome file if I'll left a link to your mod?
Pixelflame  [author] 12 Nov, 2019 @ 8:10pm 
@Kep125 Not really, it is a modified version of the lush parallax to replace the cloud layer that is obviously left out.
KonaKona 12 Nov, 2019 @ 12:23pm 
Did you draw the grassfield parallax by yourself?
Pixelflame  [author] 8 Nov, 2019 @ 6:45pm 
@Eti the Spirit
Good idea, the floors will be a simple fix but I'll see about the reflections.
Xan 8 Nov, 2019 @ 5:47pm 
The building lights are a point of concern as well. My advice is to make one window take up a considerably larger space, or consider making entire floors lit and some floors unlit rather than random rooms on/off. Finally, consider adding a slightly different color for the lights that are off, because the windows would still reflect the night sky.
MegaMato 6 Nov, 2019 @ 8:28pm 
I still think this is great but I think there should be fewer lights on the buildings.