Starbound
Earth City Terraformer and Biome 2.0
52 件のコメント
Saturn's Ring 2024年12月29日 2時44分 
Seconding, planets can indeed spawn with this as their only biome. I don't entirely mind that as it gives me a very solid foundation to start building or hell, terraform the planet into something else, but at the same time it feels very unintended given the barebones planet description.

Also, running into an issue with the parallax, where if you go down underground just far enough you can see the bottom of the city parallax and note it cuts off early and turns white before the transition takes place.
TheEnderDragon 2023年8月8日 6時28分 
Nvm, it actually works.
TheEnderDragon 2023年8月8日 5時00分 
The bees from Frackin' Universe don't work on this planet unfortunately. Can someone make a patch for that?
MythrilBagels 2023年1月22日 16時43分 
While I do like the idea, the Parallax feels too high. I wanted to build stuff that feels closer to the ground, but cause of the parallax, I have to dig fairly deep underground, and even then, parts will be considered underground
Kerik 2022年9月11日 12時14分 
heh, sweet
Guardian of Time 2022年1月15日 23時53分 
When using this mod with the geeks starter planet for frackin universe I always start on this kind of planet which is bad cause I can't do a thing to advance.
Gileneri 2021年10月22日 13時28分 
you should replace the grass and the fields with the thick clouds just like in the earth parallax
Chet Walters 2021年8月30日 1時23分 
Planets generate naturally with this biome. And only this biome. I like that, but sad part is that they are almost completely empty. It would be more fun if they actually had content, and entire cities.
Bam4000 2021年8月21日 5時34分 
Why is there so much rain all the time. please make rain more rare! The sound of rain makes me go carzy!!!
Master Logarius 2021年2月19日 15時54分 
Is this clientside or serverside?
Albion The Asinine 2021年2月18日 1時59分 
has the odd natural generation bug been patched?
Pixelflame  [作成者] 2020年12月16日 8時48分 
@CrocOsnake Yea, it's a known issue. I'm gonna fix it eventually, once i get my assets back, which I'm pretty sure have found.
CrocOsnake 2020年12月16日 7時57分 
I love this, it works amazing for building, though why am i finding it naturally generated?
Foolduke 2020年10月9日 13時26分 
shit
Pixelflame  [作成者] 2020年10月9日 11時55分 
@Foolduke Yes
Foolduke 2020年10月9日 7時45分 
Wait, the closer buildings are also part of the paralax aren't they
Tidalbelt 2020年10月8日 18時45分 
@Pixelflame5826
took a look at the code for your mod and I found the issue, I forgot caps.
Thank you for helping me, it's greatly appreciated:steamhappy:
Pixelflame  [作成者] 2020年10月8日 14時42分 
@rapture0214 Specify that "norandomoffset" is true, should fix the issue.
Tidalbelt 2020年10月6日 22時07分 
can I ask how you got the lights to stay where they are on the parallax. I'm having an issue with one of my own mods where the layers I have the lights on keep getting moved on the x axis randomly on different planets.
30mintomidnight 2020年9月17日 3時31分 
thanks for this mode, time to build Earth II for my human colonists :steamhappy:
ABlueHairedFox 2020年7月18日 18時28分 
Also, is it possible to change the generation so abandoned mines don't spawn on the planet? Basically making the planet type a lush barren planet
ABlueHairedFox 2020年7月3日 4時37分 
I would like to know if it's possible to change the parallax to remove Tower Bridge? I mean, I know the parallax was taken from the starter mission, which takes place in 500 years-in-the-future London, but I would like to build a city here that dosen't look like Omega-London
Tibbs versus Japan 2020年4月11日 11時23分 
As was mentioned before, this mod is great no doubt. But for me personally, it would be perfect if the fields and trees weren't there. If they were replaced with an urban sprawl just going as far as could be seen that would be the best.
Pixelflame  [作成者] 2020年3月31日 10時57分 
@Cy Well, my mod is popular enough to have 3rd party patches, good to know. But yeah, I gotta get the assets back and I'm working on some other mods so it'll be awhile.
Cy64 2020年3月31日 9時55分 
Unsure if it helps, but someones posted their own patched version here:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1941228027

Can't wait for a fixed version, rebuilding the protectorate kind of seems like a moot point when there's a city its size naturally generating in every other system.
Davoker 2020年3月26日 17時02分 
I encourage you with it, it is a great mod, solving that small problem would already be perfect, it would be interesting that those asphalt blocks are usable, that is, that you can create asphalt blocks with them, or can you already? xD

Good luck and encourage, do not leave it! hehe
Pixelflame  [作成者] 2020年3月26日 16時25分 
@davoker Its been a struggle because I've lost some of the assets but it will eventually be updated.
Davoker 2020年3月26日 9時30分 
Was the mod updated correcting the error that the user Notrob was commenting on?
chaosMachinery 2020年2月23日 5時46分 
ah, yes.
Hera_the_Otter 2020年2月1日 20時08分 
Perfect if you want to squat in a city park
Pixelflame  [作成者] 2020年1月14日 8時30分 
@RIN
Np. Thanks tho.
WARWOLFMELF 2020年1月14日 0時56分 
sorry, i post my question in wrong mod.
However your mod is cool.
Pixelflame  [作成者] 2020年1月5日 12時37分 
@Tibbs versus Japan
Yes, you cannot spawn background objects. I don't think that's even possible.
Antago3416 2020年1月5日 12時03分 
I think its client side
F_R3DR!C 2020年1月4日 22時30分 
Q. is this MP friendly mod?
Tibbs versus Japan 2020年1月3日 9時27分 
So the Earth Buildings blueprint is just for the terraformer? Like we can't spawn buildings as background objects or anything?
Pixelflame  [作成者] 2019年12月20日 16時10分 
@notrob Nice job man. I'll be sure to do that on the next update.
Flummery Sowans 2019年12月20日 6時43分 
@Pixelflame5826 heya - I think I've fixed the mod.
If you remove the last two "op": "add" entries in celestial.config.patch, it removes the City worlds from Tier1 worldgen, but keeps them as world types.
This prevents them spawning but they're still valid planet types, and terraforming produces the "Earth-like City" planet when viewed from orbit.
Pixelflame  [作成者] 2019年12月11日 15時52分 
@notrob Well, crap. Must be a coding error, I learned stuff from Citybound but it may have caused a few side effects.
Flummery Sowans 2019年12月10日 11時58分 
Hey, I love the biome and the parallax is fantastic (especially night), but I'm having full city worlds generating in my universe.
It's not a huge deal as they don't get in the way, but it breaks immersion a little to have lots of unpopulated city worlds spawning.
Any idea what's up with this?
Sid_Lazy 2019年12月8日 8時26分 
Maybe it would be better with clouds instead of grass? Or some little buildings? Grass looks strange in a city like this. It's almost star wars Coruscant :)
Ryu Ketsueki 2019年11月24日 5時36分 
Can you make the Planetarium song not stop when underground? It kinds breaks the ambiance when I go to the underground section of one of my buildings
cutieryan 2019年11月14日 15時36分 
You did very well on this mod, especially on the lights at night, but I think you're able to improve on how the lights look. As of right now, the buildings in the far back seem a little... too bright and cluttered together to tell the floors apart from one another.

If you want some inspiration on how to improve the city lights, try checking out the United Systems Expansion planets addon, (also on Steam Workshop,) for reference.

I hope this helps, I'm planning to install this mod once I got a new computer.
Texas Redhawk 2019年11月14日 9時45分 
Description mentions snowy weather was removed, is there any particular reason for that?
KonaKona 2019年11月13日 3時09分 
@Pixelflame5826 Yeah. It is. I'm doing a mod and I need a city landscape for a dungeon. Can I use your biome file if I'll left a link to your mod?
Pixelflame  [作成者] 2019年11月12日 20時10分 
@Kep125 Not really, it is a modified version of the lush parallax to replace the cloud layer that is obviously left out.
KonaKona 2019年11月12日 12時23分 
Did you draw the grassfield parallax by yourself?
Pixelflame  [作成者] 2019年11月8日 18時45分 
@Eti the Spirit
Good idea, the floors will be a simple fix but I'll see about the reflections.
Xan 2019年11月8日 17時47分 
The building lights are a point of concern as well. My advice is to make one window take up a considerably larger space, or consider making entire floors lit and some floors unlit rather than random rooms on/off. Finally, consider adding a slightly different color for the lights that are off, because the windows would still reflect the night sky.
MegaMato 2019年11月6日 20時28分 
I still think this is great but I think there should be fewer lights on the buildings.