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翻訳の問題を報告
A rotor-head is not required on the ship, as it sits on the missile itself. If there is a head attached to the rotor already, you'll have to detach it or grind it off.
Make sure both the ship and the missile are aligned correctly among all axis. If that is not the case, the rotor will force the missile into the correct position at the moment it is attached, which can summon clang. I also recommend to release the missile from the tug ship, before attaching it.
However, please notice that the missile is quite outdated and underperforming. So I would recommend to go straight for the Rakki Mk II .
Great job!
https://sp.zhabite.com/sharedfiles/filedetails/?id=2012264260
Transmission ending
https://sp.zhabite.com/sharedfiles/filedetails/?id=1951259513
The script seems to have forgot that it needs to be set to a "1" for the disconnect method (rotor) and also it forgot the name of the targeting computers in the launch control
No, the missiles are currently not on the workshop. But I'll add them asap.
@Doctor Budgie: The original design was actually inspired by the Viper Mk II, so the similarities are not a coincidence :)